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Abasdarhon's Castle

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#6
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Each player may draw cards 2 times. Any card may be transferred to another player by mutual agreement. A player who receives a transferred card may not draw cards themselves.



Speed Shooter | Character always acts first | – 7%
Unstoppable | Spell power increased by 3 times | – 4%
Critic | Character's spells can deal critical damage | – 5%
Anti-Magic | Damage dealt to mages and summoned creatures is increased by a percentage of spell power | – 5%
Balance | The character is unaffected by positive and negative effects of spells and abilities | – 5%
Height Lover | The character receives an item that allows them to fly | – 13%
Battle Mage | The character's weapon deals additional damage of a chosen element equal to their willpower | – 15%
Magic Arrows | The character can enchant their arrows with spells from the school of magic they command | – 11%



Secrets of Others | The character can learn cultist spells without being a follower of Zholai | – 10%
Wandering Cultist | The character is a follower of Zholai | – 10%
High Cultist | The character is the head of a local sect, has 2 characters under their command (created by the player), possesses the skill and all abilities of the cult | – 3%
Connections | Acquaintance with influential people of the city | – 10%
Expansion | 2 additional sect members, created by the GM | – 10%
Cultist Victim | The character survived an encounter with cultists. This has affected them in some way | – 15 %
Obesity | The character suffers from obesity. Health reduced by 50%, speed and evasion to 1 | – 10 %
Depression | The character suffers from depression. When affected by effects requiring a willpower check, willpower = 1; the character commits suicide with a 25% chance upon losing a battle (escape), failing a quest, or failing a check | – 10 %
Sexomania | The character suffers from sexomania. +50% damage taken and -50% damage dealt against opponents whose charisma is above 0. The character eagerly agrees to any intimate proposals | – 10 %
Wrath | The character suffers from fits of rage. Damage dealt by opponents is doubled; if the character fails a check, they have a 25% chance of attacking the target of the failed check | – 10 %



Structuralist Victim Willpower halved – 10%
Two-Mouthed | Second mouth (+5 to repulsiveness) | – 3%
Two-Nosed | Second nose (+5 to repulsiveness) | – 3 %
Better than One? | Head without a second personality (+15 to repulsiveness) | – 3%
Better than One | Head with a second personality (+15 to repulsiveness, intelligence doubled, roleplayed by the player) | – 3%
Three-Legged | One leg unusable (speed halved) | – 5%
Three-Armed | One arm unusable (agility halved) | – 5%
Новичок | The character is a structuralist who recently completed training – | 15%
Curse | Immunity to everything and inability to perform any actions except movement | – 1%
Amnesia | The character does not remember their past, does not understand how they ended up where they are or what happened (no biography required) | – 10 %
Racial Fever | The character loves members of one race (random) so passionately that they cannot harm them in any way or resist their seduction | – 5 %
Voice in the Head | Willpower reduced by 30%. The character constantly hears a voice in their head that comments on their actions, thoughts, and generally annoys them (roleplayed by the GM) | – 5 %



Adaptation | Diseases, poisons, and bleeding do not affect the character | – 17%
Wooden Friend | The player gains the ability to create a sentient tree companion for themselves – | 6%
Air Shooter | The character can fly and simultaneously use ranged weapons or spells | – 11%
Strong Wings | The character can fly so high that opponents cannot affect them in any way, and they can also leave the battlefield | – 7%
Successful | The character is a male fairy: strong, agile, courageous, dangerous, extremely popular with women, has a harem in his homeland (+15 to strength, endurance, and agility; +20 to charisma; +3 skill points) | – 5 %
Downtrodden | The character is a male fairy: weak, clumsy, effeminate, falls in love with those they cannot have, has been sexually assaulted by stronger male kin (strength cannot exceed 5, agility 10, men perceive the character as a woman with charisma 10) | – 15%



Wings | Wings allowing flight | – 3%
Ears | Cat ears (+20 to charisma) | – 35%
Tail | Cat tail (+5 to charisma) | – 10%
Horns | Beautiful horns (+10 to charisma) | – 7%
Horns | Ugly horns (+10 to repulsiveness) | – 7%
Cyclops | Third eye (perception doubled) | – 3%
Centaur | Four usable legs (initiative and speed doubled) | – 5%
Lucky? | An additional reproductive organ of the opposite sex, usable | – 7%
Four-Armed | Two usable extra arms (bonus attack for melee weapons) | – 5%



Family Man | Partner, children (1 to 5) | – 15 %
Homeowner | Real estate property | – 20%
Guardsman | 3 combat skill points, +10 to perception | – 5 %
Bad Job | Low income, poor working conditions | – 20%
Own Business | Passive income, real estate property | – 10%
Respected Person | 10% discount in city shops | – 15%
Heir | The character is an offspring of the city's mayor | – 2 %
Good Job | High income, good working conditions | – 15%
Pastor | The character gains the ability to found their own cult, with a unique skill and abilities | – 5%
Outcast | Citizens despise the character for one reason or another; +25% cost for all goods and services in the city; -25% to rewards and wages | – 10%



Father's Offspring | The character travels together with their father | – 5%
Thick as Thieves | The character travels together with their best friend | – 5%
Mama's Boy | The character travels together with their mother | – 15%
Grandfather's Heir | The character travels together with their grandfather | – 5%
Grandmother's Grandchild | The character travels together with their grandmother | – 13%
Teen Son | The character travels together with their teenage son | – 9%
Butterflies in the Stomach | The character travels together with the love of their life | – 5%
Teen Daughter | The character travels together with their teenage daughter | – 11%



Agile | +25 to agility | – 5%
Strongman | +25 to strength | – 5%
Sturdy | +25 to endurance | – 5%
Master's Gift | Unique weapon | – 5%
Sponsor's Gift | Unique armor | – 5%
Admirer's Gift | Underwear | – 25%
City Administration's Gift | Unique helmet | – 5%
Local Star | The character is a local favorite for one reason or another: 50% discount on any weapons and armor; 50% discount at entertainment venues; city citizenship, contract with a sponsor or city administration, salary, real estate, medical care, love of men and women, envy of other gladiators | – 3%



Master | The player owns a slave (any race available) | – 10%
Worker | The character is in labor servitude to a wealthy city citizen | – 10%
Player's Slave | The character becomes a slave to another player (by mutual agreement) | – 10%
Plaything | The character is in sexual servitude to a wealthy city citizen | – 10%
Slave Trader | The character is a slave trader, has 3 to 10 slaves for sale at their disposal | – 5%
Player's Demon | The character becomes a sentient demon in the service of another player (by mutual agreement, demonologist skill not required) | – 5%
Player's Monster | The character becomes a sentient monster in the service of another player (by mutual agreement, monsterologist skill not required) | – 5%


this card negates the negative effects of the previous card*

Strongman | +30 to strength | – 4%
Willful | +30 to willpower | – 4%
Agile | +30 to agility | – 4%
Eagle | +30 to perception | – 4%
Handsome | +50 to charisma | – 4%
Intellectual | +30 to intelligence | – 4%
Sturdy | +30 to endurance | – 4%
Rich | Fabulous wealth | – 2 %
Good Memory | Number of skill points doubled | – 3%
Excellent Health| Number of attribute points doubled, cap up to 100 | – 3%
Master of Fate | Ability to choose any 3 items from any card, after which drawing cards is no longer possible | – 1%
Genius | The character can learn any abilities regardless of their race and without needing to take the skill | – 3%
Card Player | Ability to draw 2 additional cards, which can be discarded or transferred to other players | – 5%



Weakling | Strength 1 | – 3%
Dull | Intelligence 1 | – 3%
Spineless | Willpower 1 | – 3%
Clumsy | Agility 1 | – 3%
Weakling | Endurance 1 | – 3%
Freak| Repulsiveness 50 | – 3%
Near-sighted | Perception 1 | – 3%
Debtor | Nightmarish debt | – 5%
Scorekeeper | The player counts battles instead of the GM | – 3%
Naive | Goods and services cost 50% more | – 3%
Bad Memory | Number of skill points halved | – 5%
Cuckold | All of the character's partners cheat on them (-10 to willpower) | – 10%
Poor Health | Number of attribute points halved | – 5%
Carelessness | At the start of the game, the character has no equipment or money | – 10%
Alcoholism | -15 to willpower; a game day without alcohol reduces the character's willpower to 1 | – 3%
Small | Small reproductive organ / small breasts; -10 to willpower, +5 to repulsiveness | – 10%
Drug Addiction | -15 to willpower; a game day without drugs reduces the character's willpower to 1 | – 3%
Stomach Problems | Each turn in battle the character makes an endurance check; on failure, they must skip their turn | – 3%
Head Problems | Each turn in battle the character makes an endurance check; on failure, the next action targets a random target | – 3%
Heart Problems | Each turn in battle the character makes an endurance check; on failure, they cannot use active abilities that turn | – 3%



Private | The character is a rank-and-file member of the legion who, for one reason or another, decided to leave service | – 25%
+5 to all attributes
Immunity to negative effects affecting the mind
The character restores their health and heals from negative effects outside of battle
Mental quirk: the character cannot deal a killing blow to female characters from Khain and Juan


Legionnaire skill abilities cost half as much5%
Assassin skill abilities cost half as much5%
Khain Warrior skill abilities cost half as much5%
Demonology skill abilities cost half as much5%
Corsair | All attributes are 30% higher if the battle takes place: on a ship's deck, on the shore, on an island – 7%
Goddess's Blessing | Each nearby female character from Khain and Juan increases the character's attributes by 30% – 7%
Concentration | Cooldown of all combat abilities is halved if the character skips the first turn in battle (does not work if the cooldown requires 1 turn) | – 7%



Private | The character is a rank-and-file member of the legion who, for one reason or another, decided to leave service | – 25%
+5 to all attributes
Active ability attacks ignore the enemy's armor and protective spells
Immunity to negative effects affecting the mind
Mental quirk: the character cannot flee from the battlefield


Berserker skill abilities cost half as much5%
Legionnaire skill abilities cost half as much5%
Gladiator skill abilities cost half as much5%
Monsterology skill abilities cost half as much5%
Self-Treatment | Each turn the character restores 25% of lost health | – 7%
Unique Armor | The character receives rare armor acquired by them in battle | – 7%
Rare Weapon | The character receives a rare melee weapon acquired by them in battle | – 7%



Private | The character is a rank-and-file member of the legion who, for one reason or another, decided to leave service | – 25%
+5 to all attributes
Living creatures deal 50% less damage to the character, receive 25% more
Immunity to negative effects affecting the mind
Mental quirk: first in battle, the character attacks those with the highest charisma


Necromancy spells cost half as much5%
Legionnaire skill abilities cost half as much5%
Mentalist skill abilities cost half as much5%
Firearms skill abilities cost half as much5%
Modified Rifle | The character receives a modified legion rifle at their disposal | – 7%
Return | After death in battle, the character turns into a sentient undead (zombie) and continues the fight | – 7%
Skull of Fear | At any point in battle, the character can throw a magic skull at enemies; each turn, opponents make a fear check; those who fail are paralyzed until the end of the battle or until the skull's owner is killed | – 7%
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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