Elisone Dead ![]() | Skills:![]() Cult of Zholay +40 to charm +20% to endurance Immunity to diseases The character practically feels no pain Magic power is increased by the amount of Charm points ✧ Hunger ✧ The victim loses control over themselves and begins to eat all the food they can find; a character who fails the check (magic power vs endurance) dies from overeating (out of combat) ✧ Despair ✧ The victim is unable to perform any actions; a character who fails the check (magic power vs willpower) commits suicide (cooldown: 6 turns) ✧ Dreams ✧ The victim falls asleep and enters a dream world where all their wildest desires become reality; a character who fails the check (magic power vs awareness) remains in a state of sleep until complete exhaustion, or until the spell is dispelled (cooldown: 6 turns) ✧ Attraction ✧ The victim loses control over themselves and begins to seek individuals of their preferred gender, hoping to satisfy animal instincts; a character who fails the check (magic power vs strength) dies from a heart attack (out of combat) ✧ Fury ✧ The victim loses control over themselves and attacks the nearest character (in combat lasts for 3 turns) (cooldown: 2 turns) ✧ Chosen ✧ The victim loses the ability to harm the caster in any way for 5 turns (cooldown: 2 turns) ✧ Shapeshifter ✧ The caster is able to change their appearance or take the form of a sentient being they have seen with their own eyes ✧ Cultural Exchange ✧ Sexual contact with a target who fails the check (magic power vs willpower) grants one of their skills and one of that skill's bonuses (no more than once per target) ✧ Seduction ✧ A cult follower uses a special magical technique to seduce a target (of any gender); a character who fails the check (magic power vs willpower) succumbs to seduction and falls under the cultist's influence; sexual contact with the victim kills them and permanently increases the caster's willpower by 1 and endurance by 5 ✧ Sacrifice ✧ The cultist sacrifices a living character and receives 4 points of characteristics to distribute freely ✧ Blessing of Zholay ✧ The character revives at the end of combat with 50% health ![]() Adventurer +3 to all characteristics +5 to cunning for each point of charm The character is able to play dead +1 to awareness for each point of intelligence ✧ Glib Tongue ✧ The character is able to pass any check using the cunning parameter; cunning is doubled ✧ Haggler ✧ -0.5% to the cost of goods for each point of intelligence (30%) Property: Rack (x1) Witch's Chair (x1) Iron Maiden (x1) Iron Pear (x1) Writing Desk (x1) Juranc Hide (x10) Ginger Cat: -5% damage from fire magic if on a cell adjacent to the owner White Cat: -5% damage from water magic if on a cell adjacent to the owner Black Cat: -5% damage from earth magic if on a cell adjacent to the owner Gray Cat: -5% damage from air magic if on a cell adjacent to the owner Hairless Cat: -5% physical damage if on a cell adjacent to the owner Large secret lair with cultists: opportunity to hide from pursuit; healing from wounds Inventory: 25 axot 5 gold coins 20 silver coins |
| Origin: Eleii: +40 to attractiveness; +10 characteristic points; +4 skill points Characteristics: Strength - 8 Agility - 20 Perception - 30 Endurance - 24 Intelligence - 30 Willpower - 44 Charm - 60 Parameters: Health - 400 Accuracy - 40 Evasion - 35 Initiative - 28 Speed - 8 Mental Fortitude - 71 Magic Power - 119 Willpower - 71 Stealth - 45 Awareness - 60 Cunning - 750 Attractiveness - 100 Cost of goods - (-30%) To rewards - (+30%) |
Vikaula Golban Rode into the sunset ![]() | Skills:![]() Cult of Zholay +40 to charm +20% to endurance Immunity to diseases The character practically feels no pain Magic power is increased by the amount of Charm points ![]() Society of Mages Intelligence no less than 30 +2 awareness for each point of intelligence Society Ring: 30% discount on goods in Society shops +1 to accuracy of targeted spells for each point of perception ✧ Analyst ✧ The character is able to determine the skills of a sentient being ✧ Quick Mind ✧ The character is able to use two spells per turn ✧ Elementalist ✧ -25% damage from all elements; magic school and elemental spell for the day ✧ Merger ✧ A mage who perfectly masters the art of creating elementals is able to become half-elemental; the character, when necessary, transforms into an elemental, gaining some properties of the elemental's body and all spells of the magic school ![]() Air Magic Air Elemental: fully protects the owner from melee attacks and attacks using air magic if on an adjacent cell (cooldown: 5 turns)Life: owner's magic power * 4 Damage: owner's magic power Speed: 50 Initiative: owner's initiative * 2 Evasion: 60 Accuracy: owner's accuracy Features: immunity to air and water element spells, +50% damage from earth magic Spells: air arrow, whirlwind Equipment: Monocle: +5 to accuracy Beautiful Outfit: +5 to attractiveness Inventory: 25 axot 5 gold coins 20 silver coins Beautiful Outfit (x2) Book "(Un)Forbidden Desires": +2 to magic power Book "Air Magic for Girls": +2 to magic power Squeaky toy with valerian: -2 to willpower; cats deal 50% less damage |
| Origin: Republic Humans: +3 SP Characteristics: Strength - 10 Agility - 15 Perception - 30 Endurance - 30 Intelligence - 30 Willpower - 30 Charm - 40 Parameters: Health - 500 Accuracy - 68 (73) Evasion - 30 (60) Initiative - 23 (46) Speed - 7 (50) Mental Fortitude - 60 Magic Power - 85 (89) Willpower - 51 (49) Stealth - 38 Awareness - 90 Cunning - 55 Attractiveness - 40 (45) Cost of goods - (-20%) To rewards - (+20%) |
Korketus Rode into the sunset ![]() | Skills:![]() Cult of Zholay +40 to charm +20% to endurance Immunity to diseases The character practically feels no pain ![]() Berserker +0.5 to accuracy for each point of strength Stealth attacks during combat deal normal damage ✧ Endurance ✧ Health amount is doubled ![]() Two-Handed Weapon Skillful Handling: +2 to damage for each point of strength Accuracy: +0.4 to accuracy for each point of strength Weapon Characteristics: Korketus' Horns: 100 Korketus' Massive Zweihander: 560 Korketus' Light Armor: -10% physical damage Inventory: 25 axot 5 gold coins 20 silver coins Collector Card Steel Claws |
| Origin: Minotaurs: strength doubled, endurance x1.5; ability to attack an enemy with horns (damage = strength) as an additional attack; +10 to repulsiveness Characteristics: Strength - 100 Agility - 20 Perception - 10 Endurance - 72 Intelligence - 10 Willpower - 10 Charm - 30 Parameters: Health - 3160 Accuracy - 110 Evasion - 25 Initiative - 12 Speed - 26 Mental Fortitude - 51 Willpower - 29 Stealth - 35 Awareness - 10 Cunning - 35 Attractiveness - 30 Cost of goods - (-15%) To rewards - (+15%) |
Belerot Dead ![]() | Skills:![]() Pit Spawn +0.5 to accuracy for each point of strength Stealth attacks during combat deal normal damage Character's strength is doubled Character's endurance is increased by x1.5 ✧ Additional Attack ✧ ✧ Flame of the Underworld ✧ +2 additional fire damage for each point of endurance; character's attacks deal damage to mental entities ✧ Blood Thirst ✧ In combat, the character is not affected by effects that influence the mind, as well as effects of poisons, diseases, and bleeding ✧ Disguise ✧ Allows the demon to create an illusion of a human appearance; characters with high willpower (40 and above) see the demon's true form ![]() Knight The character cannot be stunned +5 to health for each point of strength Critical attacks deal normal damage Removes the movement speed penalty when using heavy armor and shields ![]() Legionnaire +40% to health, willpower, initiative and accuracy if at least one ally participates in the battle ✧ Specialist ✧ Fully upgraded combat skill ![]() Polearm Skillful Handling: +2 to damage for each point of strength Accuracy: +1 to accuracy for each point of agility Parry (evasion vs accuracy) Strike from Afar: the character gains the ability to attack an enemy located 3 cells away from them Devastating Strike: double damage; chance (accuracy vs evasion) to hit the enemy in a vulnerable spot and cause bleeding (-25% of maximum health for 3 turns; cooldown: 4 turns) Weapon Characteristics: Belerot's Halberd: 635 Belerot's Helmet: -5% physical damage Belerot's Full Plate Armor: -45% physical damage Inventory: Very old Axot passport |
| Origin: Demon: +20 characteristic points; +4 skill points; unique skill tree Characteristics: Strength - 100 Agility - 45 Perception - 5 Endurance - 75 Intelligence - 5 Willpower - 5 Parameters: Health - 1625 (2125 | 2975) Accuracy - 123 (172) Evasion - 48 Initiative - 17 (24) Speed - 34 Mental Fortitude - 45 Willpower - 23 (32) Stealth - 70 Awareness - 5 Cunning - 3 |
Hanzo ![]() | Skills:![]() Warrior of Hain +10 to mental fortitude for each point of willpower Character's attacks deal damage to mental entities ✧ Ronin ✧ Free skill and 2 Two-Handed Weapon abilities; +50% to accuracy; +5 to health for each point of willpower; +1 to willpower for each point of endurance ✧ Preemption ✧ The character strikes each new attacking enemy before their attack (evasion, parry and block do not work) ✧ Yumi ✧ Free skill and three Bow abilities; +2 to health for each point of willpower; +1 to ranged accuracy for each point of willpower; +1 to willpower for each point of endurance ✧ Aid ✧ Standing next to an ally, the character deals 1 hit to the enemy after the ally's turn; enemies passing within a distance of 2 cells also receive a hit ![]() Legionnaire +40% to health, willpower, initiative and accuracy if at least one ally participates in the battle ![]() Two-Handed Weapon Skillful Handling: +2 to damage for each point of strength Additional Attack ![]() Bow Skillful Handling: +1 to damage for each point of strength Experience: +25% damage; +1 to firing range for each point of strength Quick Hands: 4 shots per turn (cooldown: 5 turns) Weapon Characteristics: Hanzo's Katana: 320 Wooden Sword: 100 Hanzo's Yumi: 144 | 150 Utility Shovel: 115; -50 to accuracy Hanzo's Domaru: -10% physical damage Inventory: 30 axot City map Collector Card Alchemy |
| Origin: People of Hain: +5 to mental fortitude for each point of willpower; +1 skill point White Lily: +5 to all characteristics Immunity to negative effects that influence the mind The character restores their health and is healed from negative effects out of combat Mental deviation: the character is unable to deliver a killing blow to female characters from Hain and Dzyuan Characteristics: Strength - 50 Agility - 40 Perception - 30 Endurance - 30 Intelligence - 10 Willpower - 10 Parameters: Health - 770 (1078) Accuracy - 75 (105) | 60 (84) Evasion - 55 Initiative - 24 (34) Speed - 22 Mental Fortitude - 130 Willpower - 76 (106) Stealth - 45 Awareness - 10 Cunning - 5 |
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
















