As the youngest daughter of a wealthy merchant, Gunhilda spent her childhood in comfort and abundance. Moreover, since hopes for continuing the family business were placed on her older siblings, she was free to pursue what her heart desired. And most of all, the girl's heart yearned for idleness, interrupted only by occasional trips to neighboring countries or participation in shooting competitions. Perhaps things would have continued this way if fate hadn't had its own plans. When Gunhilda was still a teenager, her parents passed away within a couple of years of each other. The management of the business passed into the hands of Hakon, her eldest brother – a resourceful, energetic, and enterprising man, but equally hasty and reckless. Such people rarely avoid making mistakes, and Hakon was no exception. Like many other dwarves, Hakon dreamed not so much of returning Darkheim to their people as of restoring at least part of the cultural heritage that was now buried under piles of stones. And then, having all the necessary resources at his disposal, he decided to organize an expedition to the territory of the former dwarven kingdom. This undertaking could not fail to find support among some of the dwarves, including many of Hakon's trading partners. But, unfortunately, it was not destined to be successful – Gunhilda's elder brother disappeared while trying to fulfill his dream. Along with him, the rest of the members of the expedition also perished, including some other relatives of Gunhilda or Hakon's trading partners. The ambitious venture ended not just in tragedy, but also in irreparable damage to the family's reputation. Soon after, the father's business collapsed along with the impetuous brother.
Having lost the opportunity to live comfortably, Gunhilda found herself in a difficult position – except for knowledge of rune magic and skill in handling firearms, she did not possess any particular skills, nor did she want to work for meager wages. Perhaps if there were not vivid memories of Hakon's fiasco in the minds of those around her, she would have been able to become an apprentice to some rune priest, but alas. The only option she saw for herself was the path of a mercenary, which is what she spent the following years doing. And now, the search for work has led the more mature Gunhilda to Axoth.
Origin:
Dwarf (+15 to stamina; +5 to strength; ability to cast runes and use bonuses from runic weapons)
Characteristics:
Strength - 10
Dexterity - 20
Perception - 50
Stamina - 20
Intelligence - 10
Willpower - 50
Skills:

Runes
Brief description:
Since ancient times, dwarves have used rune magic to enhance not only their weapons but also their bodies. Over centuries of practice, this skill has become a powerful tool in the hands of those who wish to make themselves or their warriors stronger. Rune priests hone this skill for decades, as unskilled casting can lead to unpleasant consequences for the dwarf's body or his weaponTypes of runes:
Body RunesHealth Rune: +250-1000 health units
Weapon Runes
Water Rune: water damage equal to character willpower * 5
Speed Rune: two additional attacks (x2)

Firearms
Pierces enemy armor
Ability to inflict critical damage
+0.5 to accuracy for each unit of perception when using firearms
Abilities:
✧ Quick Reload ✧ Additional shot (x2)Inventory:
Savings, runic musket, set and tools for firearm care (or repair), light armor, set and tools for applying runes, jewelry, pies.