![]() | Origin People of Hain: +5 to mental resistance for each unit of Will; +1 skill point. Attributes Strength - 8 Agility - 63 Perception - 8 Endurance - 8 Intelligence - 28 Will - 8 Charisma - 50 Homeliness - 0 Skills ![]() Hain Warrior +10 to mental resistance for each unit of Will Character attacks deal damage to mental entities ![]() Adventurer +3 to all attributes +5 to Cunning for each unit of Charisma Character is able to play dead +1 to Awareness for each unit of Intelligence Abilities✧ Companion ✧ The player gains the ability to create a partner with the Adventurer skill under the same rules as the main character (x2)✧ Silver Tongue ✧ The character can pass any check using the Cunning parameter, Cunning is doubled ![]() Giriza 4 to Cunning for each unit of Agility +1 to Stealth for each unit of Intelligence During non-aggressive actions, Stealth is doubled Membership in Giriza, access to the local cell's lair, Thief and Burglar skills Abilities✧ Partner ✧ The player gains the ability to create a partner who is a member of Giriza under the same rules as the main character (x2)Burglar: +5 to Intelligence and Agility; the character gains the ability to pick locks (Agility + Intelligence) Inventory Elegant katana, money, luxurious haori and hakama. |
Saito was born the youngest son of the previous clan leader and was destined for a somewhat different role — it was assumed he would step into the shadows and become a reliable support for his elder brother. Jun not only stood higher in the line of succession but also brilliantly passed the coming-of-age ritual: without fear, doubt, and following all the rules of this ceremony. Saito, unlike him, greatly disappointed his father.
— Kill. — One moonlit night, his father led young Saito into the forest and presented him with the choice that all children of the main clan line went through: take the life of a loved one or face punishment for disobedience and die together. Before him now, on his knees, head bowed and hands tied, sat Akira, the son of a samurai living in the village and his close friend. — The clan's will is above all, Saito!
— I know, father, — contrary to the situation, Saito was absolutely calm, — Akira, lift your head. — When the young man raised his gaze, firmness and confidence were readable in his eyes. In response to this resolve, Saito cut the ropes on his friend's hands with the blade of his sword, pulled from his garments a second scabbard with a sword resting inside it, which he had secretly brought, and threw it at his victim's feet.
— Saito!! — His father was furious. — What are you thinking!?
His anger was understandable. After all, the details of the coming-of-age ritual were never revealed to those who had not yet undergone it, but Saito was too cunning and curious for that secret to be kept from him.
— The role of a shinobi is to kill, but even a shinobi must not forget honor and mercy, father. — He knelt down and pressed his forehead to the ground. — All I ask is to prove my loyalty to the clan through a duel, not an execution.
His father, of course, did not like his son's willfulness, but he did not refuse his request. Akira also courageously accepted the situation and agreed to the duel, understanding that even having suspicions about such a turn of events, Saito's code of honor would not allow him to warn his friend in advance and help him avoid a hopeless situation.
The fight lasted surprisingly long: they exchanged no words, only sword strikes, but that was enough to convey their emotions and feelings to each other. Akira, despite his young age, was a first-class warrior and more than once forced Saito to be a step away from death but, in the end, lost and parted with life as befits a warrior — in battle.
Having taken the reins of the clan, Saito soon married. His wife was a girl named Yui, the daughter of a wealthy merchant from a neighboring town. She was beautiful and very kind, which made her married life full of sadness. Nevertheless, despite her own emotions and the specifics of her husband's work, she did everything possible to be an ideal wife to him, as her duty demanded. For this Saito loved her, although he never admitted it, considering sentimental tenderness a sign of weakness and behavior unbecoming of a man. Her life ended with the birth of Hanzo, their youngest son, and after that he did not remarry.
After a deadly duel with Hanzo years later, Saito miraculously survived a wound that should have been fatal for him. Returning to his former life, however, was no longer possible — recovery was long and difficult. His faithful odachi, which he once wielded with ease, he could now not hold even with both hands. Not to mention his endurance and other combat parameters. Age also began to take its toll, and his mind no longer worked as quickly as before, so he had to leave the life under the moonlight and cede clan leadership to the younger generation. Saito was not averse to death, but he categorically refused to indulge in idleness or retire and therefore, having lost the ability to fight as before, began to seek new ways to occupy himself and over time found interest in things he had not cared about before: travel and women. Now he was no longer bound by duties and obligations and could afford to live high on the hog.
Saito was not sure whether his wayward youngest son was alive or not, but decided that even if he was, he had earned his freedom and he was not obliged to punish him for past transgressions.
![]() | Origin People of Hain: +5 to mental resistance for each unit of Will; +1 skill point. Attributes Strength - 39 Agility - 39 Perception - 30 Endurance - 30 Intelligence - 10 Will - 5 Charisma - 5 Homeliness - 0 Skills ![]() Hain Warrior +10 to mental resistance for each unit of Will Character attacks deal damage to mental entities Abilities✧ Preemptive Strike ✧ The character strikes each new attacking enemy before their attack (dodge, parry, and block do not work)![]() Adventurer +3 to all attributes +5 to Cunning for each unit of Charisma Character is able to play dead +1 to Awareness for each unit of Intelligence Abilities✧ Itinerant Merchant ✧ Valuable items and increased starting capital at game start (x2)![]() Legionnaire 4 to Cunning for each unit of Agility +40% to health, willpower, initiative, and accuracy if at least one ally participates in battle Abilities✧ Specialist ✧ Fully upgraded combat skill (x2)![]() Two-Handed Weapon AbilitiesSkilled Wielding: +2 to damage for each unit of StrengthAccuracy: +0.4 to accuracy for each unit of Strength Additional attack (x2) Wide Swing: deals damage to all enemies standing in front of the character and to their sides within 1 tile range (cooldown: 3 turns) Sever: triple damage; chance (Strength vs Endurance) to cause bleeding (-15% of maximum health for 3 turns; cooldown: 4 turns) Inventory Sturdy katana, savings and squad belongings (itinerant merchant), amulet with Hain symbols. |
Currently, Makoto serves not only as Saito's bodyguard but also as a mule for the belongings of their small squad; luckily, the guy is strong and won't strain his back from a heavy bag, on the contrary, as he says — extra training has never harmed anyone and only benefits him.
![]() | Origin Etalians: +40% to Agility and Perception; +2 to melee accuracy for each unit of Intelligence; ability to see in the dark. Attributes Strength - 20 Agility - 120 Perception - 15 (21?) Endurance - 30 Intelligence - 20 Will - 5 Charisma - 0 Homeliness - 15 Skills ![]() Giriza 4 to Cunning for each unit of Agility +1 to Stealth for each unit of Intelligence During non-aggressive actions, Stealth is doubled Membership in Giriza, access to the local cell's lair, Thief and Burglar skills AbilitiesBurglar: +5 to Intelligence and Agility; the character gains the ability to pick locks (Agility + Intelligence) ![]() Dance of Death The character cannot be counterattacked Ability to deal critical damage One-handed weapon skill, parry The character gains the ability to use a weapon in each hand, additional attack Abilities✧ Sharpened Reflexes ✧ The character will dodge the first lethal attack in battle✧ Swift Spin ✧ The character gains the ability to deflect arrows and targeted enemy spells if dodge fails (Agility vs accuracy) ✧ Elusive Shadow ✧ The character disappears into the shadows and attacks all enemies standing on the battlefield, dealing critical damage to them; then returns to the original position (cooldown: 5 turns) (x2) ![]() One-Handed Weapon AbilitiesParry (dodge vs accuracy)Accuracy: +0.7 to accuracy for each unit of Agility ![]() Assassin Ability: Killer Backstabs deal 5x damage Ability to deal critical damage The character is able to play dead +1 to Stealth for each unit of Intelligence +0.5 to Perception for each unit of Intelligence Agility is doubled (or racial Agility bonus) AbilitiesInventory Paired blades with butterflies engraved on the hilts, light Etalian armor, a fluffy black bow. |
Laphrenia is very shy and dislikes other people, preferring to spend time alone, and essentially Saito is the only one she trusts in this world. She has a serious complex about her physique and constantly quarrels with Makoto over their differing views.










