After his adventures in the archives of Loelic, Thiolas decided to settle down. With the money he earned, he moved to a nearby large city, opened an alchemy shop, and lived peacefully for some time, perfecting his craft. He even met and became close to a girl of human race, and they were already planning their wedding. But after a few years, a major fire broke out in the city, Thiolas's shop burned down, and his bride died. Lacking the moral strength to rebuild everything, heartbroken, he remembered his youth and set off on a journey. The Fairy had heard much about Ascot; considering it a city of opportunities where it would be easy to start a new life, he headed there.
Fairy: This character is capable of flying, immune to melee attacks, evasion from ranged attacks increases by 1.5 times while flying, and speed increases by 2.
Strength - 5
Dexterity - 15
Perception - 20
Endurance - 20
Intelligence - 40
Willpower - 35
Charm - 5

Alchemy
Intelligence must be at least 20
Starting kit of 15 potions
The character can determine the effects of unknown substances
The character gains the ability to create health-restoring substances
The higher the intelligence, the lower the chance of failure when creating a substance; the base chance of failure is 80%, each unit of intelligence reduces the chance of failure by 2%
Skills:
✧ Poison Expert ✧ The character gains the ability to create poisons and antidotes, identify poisons used on allies; +10 to Endurance✧ Disease Expert ✧ The character gains the ability to create remedies that cure physical illnesses and mental disorders; +10 to Endurance
✧ Performance Enhancer Expert ✧ The character gains the ability to create substances that temporarily increase stats
The amount of stat points increased depends on the alchemist's intelligence: 2 units for each point of the alchemist's intelligence
If desired, the strength of the potions can be reduced
Chance (intelligence/5) that the created potion will permanently increase the stat (x2)

Nature Magic
Damage from wild animals and ents is halved
The character regenerates 25% of maximum health each turn if they are in an open space
Skills:
✧ Life Herbs ✧ Fairy restores target's health by an amount equal to magic power * 4; removes poison, disease, bleeding (cooldown: 1 turn)✧ Subjugation ✧ Fairy subjugates a wild animal or ent; in battle, subjugation lasts for 3 turns (cooldown: 2 turns)
Inventory:
Knife (for everyday purposes, but can also be used in combat if necessary).
Long staff decorated with feathers and stones (used for spellcasting, but can also be used as a weapon).
Potions of healing wounds, curing diseases, antidote (equal amounts of each).
Supply of ingredients for potions and tools for potion making.
First aid kit with bandages and other medical supplies.
Ordinary clothes, cloak that hides wings (just in case).
Various food items, a couple of books, a map, and other small things.
Money (the GM can set it higher than the standard amount, after all, this is a veteran character).
If I feel like it, I will expand and add to the biography. The build is basically the same as last time, healer-potion maker, added one skill due to the free nature magic. Initially, I was planning not to play, and now, honestly, I'm not particularly eager, but I decided to participate.
🏹🎪+⛓️♿=💕
