Auto-translated
Name: Blue crystal
Name in game resources: Blue crystal
Map type: Scenario
Two-level map: Yes
Game version: only 3.1
Number of players: 5
Size: Medium
Map author: MasteR
Description: When the red crystal regained its owner and, at the same time, a submissive servant, the other magical crystals gradually began to awaken. Blinded by the desire to acquire them all for himself, the hero set out in search of the blue crystal (or, as it was once called by the ancients, the crystal of elements).
About the map: The map is largely similar to its predecessor, but there are some differences. You can still play as any Faction and with any hero. Enemies will now appear mostly in pairs, but they are not allied. There is an opportunity to end enemy raids early. A little more time needs to be spent on quests; not all of them have direct instructions on where to go and what to do (I will post a file with a walkthrough later). Groups of creatures scattered around the map want to join the hero.
Important! It is not recommended to complete the final stage of the map with creatures enhanced by сторонние mods like NCF. The finale should work, but the balance may shift one way or another because the strength of the enemies depends on the strength of the hero's army.
Changes compared to the initial version:
12/27/2019
- Added 2 one-way portals to "dead ends" near the city;
- Added more resources and neutrals near the city;
- The enemy army has hardly changed, but their development has been slowed down (spells of levels 3, 4, and 5 are given later, powerful artifacts are given later);
- The intervals between the appearance of enemy pairs have been slightly increased and decrease twice as slowly over time;
- The armies of the guardians have been significantly reduced.
12/29/2019
- A town with a fully built guild of mages and special buildings has been added to the final location.
- A mentor and a mana well for restoring mana have been added to the final location.
- The stats of the guardians now also depend on the difficulty level.
- The system for calculating the player's strength, which determines the size of the guardian's army, has been refined. Now the distribution is fairer.
01/05/2020
- The armies of the guardians have been reduced.
- The specializations of the air and water guardians have been weakened.
- The minimum threshold for the strength of the guardian's army has been significantly reduced.
- Support for EWA alt-upgrades has been added (Thanks to Gerter for his help).
Have a nice game!


Name in game resources: Blue crystal
Map type: Scenario
Two-level map: Yes
Game version: only 3.1
Number of players: 5
Size: Medium
Map author: MasteR
Description: When the red crystal regained its owner and, at the same time, a submissive servant, the other magical crystals gradually began to awaken. Blinded by the desire to acquire them all for himself, the hero set out in search of the blue crystal (or, as it was once called by the ancients, the crystal of elements).
About the map: The map is largely similar to its predecessor, but there are some differences. You can still play as any Faction and with any hero. Enemies will now appear mostly in pairs, but they are not allied. There is an opportunity to end enemy raids early. A little more time needs to be spent on quests; not all of them have direct instructions on where to go and what to do (I will post a file with a walkthrough later). Groups of creatures scattered around the map want to join the hero.
Important! It is not recommended to complete the final stage of the map with creatures enhanced by сторонние mods like NCF. The finale should work, but the balance may shift one way or another because the strength of the enemies depends on the strength of the hero's army.
Changes compared to the initial version:
12/27/2019
- Added 2 one-way portals to "dead ends" near the city;
- Added more resources and neutrals near the city;
- The enemy army has hardly changed, but their development has been slowed down (spells of levels 3, 4, and 5 are given later, powerful artifacts are given later);
- The intervals between the appearance of enemy pairs have been slightly increased and decrease twice as slowly over time;
- The armies of the guardians have been significantly reduced.
12/29/2019
- A town with a fully built guild of mages and special buildings has been added to the final location.
- A mentor and a mana well for restoring mana have been added to the final location.
- The stats of the guardians now also depend on the difficulty level.
- The system for calculating the player's strength, which determines the size of the guardian's army, has been refined. Now the distribution is fairer.
01/05/2020
- The armies of the guardians have been reduced.
- The specializations of the air and water guardians have been weakened.
- The minimum threshold for the strength of the guardian's army has been significantly reduced.
- Support for EWA alt-upgrades has been added (Thanks to Gerter for his help).
Have a nice game!