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the resources of the warehouse can be changed in the GameMechanics/RefTables/TownTypesInfo file, in the ResourceSiloIncome section.
Taverns can be manually built in each city using the editor, or, if using a script, it can be done like this:
```
for i, town in GetObjectNamesByType('TOWN') do
UpgradeTownBuilding(town, TOWN_BUILDING_TAVERN)
end

