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#43
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RedHeavenHero
If you need a purely visual effect, you can try adding a ModelInstance and ParticleInstance of a fire wave effect to the list of ModelInstance and ParticleInstance effects for the creature's attack animation. If the effect plays in the wrong direction, adjust the Position and Rotation in the copied instances of the wave effect.
Thank you, I'll try it.

As I understand it, specability animations are linked to both activated abilities and randomly triggered ones. I have a Cyclops with a goblin-eating ability and a stun effect that triggers upon a successful stun... and it was eating goblins. Apparently, I'll have to remove the goblin-eating ability if there are no other ways to solve the problem with the shared animation.
Разработчик Heroes 5.5 WarGame Edition.
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