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In reply to Андраил
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#437
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Andrael
What is the exact formula for calculating the resurrection power of archangels?
The amount of hit points restored is equal to 100 * number_of_archangels.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#438
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Could you please provide more details about the "Horrible Neighborhood" ability? And is it possible to modify it, or is it hardcoded into the .exe file?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
#439
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Help! I've mastered all aspects of modding except for two: 1) TEXT. I can't seem to change the text; the game crashes (if I change anything else related to the text, it doesn't crash). 2) GRAPHICS. How do I activate Maya 6.01 (I know I probably won't find much help here, but maybe there are some experts in this area)?
In reply to Нибрус
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#440
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Nibruus
Help! I've mastered all aspects of modding except for two:

1) TEXT. I can't seem to change the text (the game crashes after that, or if the text is changed along with something else, it doesn't crash)?

2) GRAPHICS. How do I activate Maya 6.01 (I know I probably won't get much help with this, but maybe there are some experts in this area)?

1) The text is mainly in .txt files (there shouldn't be any crashes), and in .xdb files, it's best not to change anything other than the values. For example, I managed to change the name of a Knight to Champion in the description, and there were no crashes (change the extension to .pak).
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#441
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Nibruz
Help! I've mastered all aspects of modding except for two:

2) GRAPHICS. How do I activate Maya 6.01 (I know I won't get much help here, but maybe there are some pros who can help)?

What does "HOW to activate" mean?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#442
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Someone gave me Maya, and it includes a keygen. However, no matter what I do according to the instructions provided by that "person," I can't generate a key for it.
In reply to Нибрус
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#443
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Nibruz
Someone gave me Maya, and it includes a keygen. But no matter what I do, following the instructions from that "person," I can't generate a key for it.

What operating system are you using?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#444
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Does anyone know how to import this helmet into Maya and the game editor? Due to the limitations of Archangel, the result isn't quite what I want, and it seems like the helmet used in NFC has had its polygons reduced.
#445
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I have Windows 7, Home edition, basic, 32-bit, with 2GB of RAM.
In reply to footman
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#446
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footman
Does anyone know how to process this helmet through Maya and the game editor to convert it to the game's format? Due to the limitations of Arkhangelsk, the result isn't quite what I want, and it seems like the helmet used in NFC has had its polygons reduced.

Here's the helmet from that archive, already processed.
https://yadi.sk/d/gQltgaWptEjm8g



However, it's a bit angular.

Just the other day, I was editing the models of Archers and their variations and "borrowed" the helmet from the Crossbowmen; it's more... streamlined... Just in case, I'll post it.

https://yadi.sk/d/AoBHSKuQa_DZbw

Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to footman
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#447
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footman
Does anyone know how to process this helmet through Maya and the game editor to convert it to the game's format? Due to the limitations of Archangel, the result isn't quite what I want, and it seems like the helmet used in NFC has had its polygons reduced.

So, polygons were reduced?! The number of polygons is the same as the original! By the way, what was the reason for wanting to increase the number of polygons?!

Added 1 minute ago
Frozensoull
Here's the helmet from that archive, already processed.
https://yadi.sk/d/gQltgaWptEjm8g



However, it's a bit angular.

Just the other day, I was editing the model of Archers and their variations and "borrowed" the helmet from the Crossbowmen; it's more... streamlined... Just in case, I'll post it.

https://yadi.sk/d/AoBHSKuQa_DZbw


Where did the crest with the horns go?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#448
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psatkha
So, they stole it?! The number of polygons is the same as the original! By the way, what was the reason for increasing the number of polygons?!

Added 1 minute ago


And where did the comb with horns go?!

Well, in the original, the Archers didn't have horns or a comb. :)

Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#449
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Frozensoull
In the original, the Archers didn't have horns or crests. :)


Well, technically, the original is the alpha version! ;)
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#450
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psatkha
Actually, the original was an alpha version! ;)

Unfortunately, I didn't get to play the alpha, and there aren't many screenshots from the alpha left on the internet, but something tells me that the geometry of the crossbowmen didn't change much.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#451
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Frozensoull
Unfortunately, I didn't get to play the alpha, and there aren't many alpha screenshots left on the internet, but something tells me that the crossbowmen's geometry hasn't changed much.

The body isn't great, but the helmet is really cool – the crest and horns!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1