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#446
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footman
Does anyone know how to process this helmet through Maya and the game editor to convert it to the game's format? Due to the limitations of Arkhangelsk, the result isn't quite what I want, and it seems like the helmet used in NFC has had its polygons reduced.

Here's the helmet from that archive, already processed.
https://yadi.sk/d/gQltgaWptEjm8g



However, it's a bit angular.

Just the other day, I was editing the models of Archers and their variations and "borrowed" the helmet from the Crossbowmen; it's more... streamlined... Just in case, I'll post it.

https://yadi.sk/d/AoBHSKuQa_DZbw

Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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