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Does anyone know how to process this helmet through Maya and the game editor to convert it to the game's format? Due to the limitations of Archangel, the result isn't quite what I want, and it seems like the helmet used in NFC has had its polygons reduced.
So, polygons were reduced?! The number of polygons is the same as the original! By the way, what was the reason for wanting to increase the number of polygons?!
Added 1 minute ago
Here's the helmet from that archive, already processed.
https://yadi.sk/d/gQltgaWptEjm8g
However, it's a bit angular.
Just the other day, I was editing the model of Archers and their variations and "borrowed" the helmet from the Crossbowmen; it's more... streamlined... Just in case, I'll post it.
https://yadi.sk/d/AoBHSKuQa_DZbw
Where did the crest with the horns go?!
С уважением, Psatkha (Псатха) 
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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

