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In reply to AstralLein
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AstralLein
As I suspect, the animation for the phoenixes' revival will also change...

Added after 32 seconds
But there's only one such ability in the game for everyone.
It shouldn't change – the animation is not attached to the ability but to the unit (it's like an animation for the unit's abilities, and it doesn't matter what abilities there are).

Added after 1 minute
The ability only manifests itself in the mechanics and triggers the animation defined for the unit in the ability animations graph.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to psatkha
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psatkha
Do you want it for all skeletons?! :smile34:
Yes, for all of them. If the animation for phoenixes also gets affected, it won't be that bad.
In reply to Mostovik
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Mostovik
Good afternoon!
Please advise a newbie in animation modding – is it possible to add a resurrection animation to skeletons without too much hassle (the Phoenix ability – after the creature dies, it is resurrected in its original quantity, works once per battle). If someone could do this without spending a lot of time, I would be very grateful!
You take the animation set file for skeletons:
\_(AnimSet)\Creatures\Necropolis\SkeletonArcher-arena.(AnimSet).xdb
\_(AnimSet)\Creatures\Necropolis\SkeletonWarrior-arena.(AnimSet).xdb
\Characters\Creatures\Necropolis\AlternativeUpgrade\SkeletonWarrior-arena.xdb
Each of them contains a list of animations. You need to add an item there with parameters Kind = specability and copy the most suitable Anim href from another item in the same file.

With all these transformations, the animation of the Bone Warriors will likely be affected, as it also refers to the specability animation or attack00/attack01 if it is missing.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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RedHeavenHero
You take the animation set file for skeletons:
\_(AnimSet)\Creatures\Necropolis\SkeletonArcher-arena.(AnimSet).xdb
\_(AnimSet)\Creatures\Necropolis\SkeletonWarrior-arena.(AnimSet).xdb
\Characters\Creatures\Necropolis\AlternativeUpgrade\SkeletonWarrior-arena.xdb
Each file contains a list of animations. You need to add an entry with the parameters Kind = specability and copy the Anim href from the most suitable entry from another part of the same file.

With all these changes, the animation for the skeletal warriors might break, because it also references the specability or attack00/attack01 animation if it's missing.
Thank you very much! I'll try it on Friday and let you know.
In reply to Mostovik
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Mostovik
Thank you very much! I'll try it on Friday and let you know.
It didn't work.
I installed the animation from happy, and tried another one, and it turns out like this:

That is, immediately after death, the animation of the killed skeletons remains, but in fact, they have been resurrected - they are on the battlefield, and their number has been restored. After they move away (as in the example with the skeleton warriors), the animation is generally okay, but sometimes (not always) it glitches when you hover the cursor over them.
In reply to Mostovik
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Mostovik
It didn't work.
I added the animation from happy, and tried another one, and it turns out like this:
That is, immediately after death, the animation of the killed skeletons remains, but in fact, they are resurrected - they are on the battlefield, and their number is restored. After they move away (as in the example with the warrior skeletons), the animation is basically fine, but sometimes (not always) it glitches when you hover the cursor over them.
The bug is most likely related to the use of CharacterDeath - this is the model and animations used after the death of a creature; it seems the game does not switch back to the old character after resurrection.
Мои мини-моды

Мод RTF

Мои NCF существа
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What does the "PairCreature" parameter control?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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Andrail
What does the "PairCreature" parameter control?

It means a paired creature, and as I understand it, this parameter affects the generation in random stacks on the map...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to alsage
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alsage
Guys, can you tell me if there's a mod that changes the number of skills learned from 6 to 8?

Install this mod /topic/7746/
and set it to 8 skills in the settings, and you'll be happy
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Need help. I decided to add Saretha from the Dark Messiah bonus scenario to maps created in the map generator using the UnlockAll Heroes mod. Before that, I added Temirkhan and the ghost knight, and everything worked. I extracted the file with the scenario map, made it a folder, uploaded it to the root data folder, and extended the character's paths to the required ones in the xdb file. At first, everything started up, and the character could be selected when loading the map; he was generated in taverns. After that, I launched the bonus scenario through its executable file, and after that, the hero model disappeared from the adventure map and the hero window in other scenarios, leaving only the skirt. All icons with the character's portraits are in place. I don't have enough knowledge to fix this. I'm asking for help.

Added after 6 hours and 31 minutes
I downloaded the scenario in h5m format. It opens in the editor, and Saretha's model is displayed, but I can't figure out what to do with it yet.
In reply to DedMazajj
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I'm not an expert in this, but try repeating all the previous steps, but don't use the Dark Messiah executable. As far as I know, there might be some conflict with how Sareth and Duncan are handled, but I'm not sure.
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I redid it, deleted all the Dark Messiah files, downloaded the scenario again, copied it to the folder, but it didn't help; there's just a circle instead of the model on the map. However, the Sareth model is present on the scenario map in the editor. But I can't add it to the editor in any way.
Still, thank you for responding.
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What is the exact formula for calculating the resurrection power of archangels?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов

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