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6 years ago
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It's not relevant to me because I don't do anything, but more useful instructions for modders would be great!
 

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6 years ago
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footman
Does anyone need instructions on how to reconfigure the map editor so that, before exporting models to the game format, you don't have to rotate them 90 degrees in Maya 6.0?

Go ahead and post it, it won't hurt! :smile54:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to footman
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6 years ago
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footman
Does anyone need instructions on how to reconfigure the map editor so that, before exporting models to the game format, you don't have to rotate them 90 degrees in Maya 6.0?
That would be interesting; I'll post a link to the tutorial. It would simplify things, in my opinion.
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6 years ago
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Could someone please tell me where the textures for Liches, Ghosts, and Necrodrakes of the 3rd tier are located? I've found the textures for the 1st and 2nd tiers, but I can't find the 3rd tier textures. :с
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In reply to OrnsteinDragonslayer
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6 years ago
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OrnsteinDragonslayer
Hello, kind people, could you tell me where the textures for liches, ghosts, and Necropolis dragons of the 3rd tier are located? I found the 1st and 2nd tiers, but I can't find the 3rd. :с
\Characters\Creatures\Necropolis\AlternativeUpgrade – here are all the alternative upgrade textures for the undead.
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In reply to fktifzobr@mail.ru
6 years ago
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Is it possible to implement a feature where taverns offer heroes belonging to factions whose cities the player currently controls?
6 years ago
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I can't find the file where I can edit the chance of stunning with Vampire Princes. Can anyone help me?
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6 years ago
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Good day!

I think many people have encountered this problem. On the map, the textures of hairstyles/weapons/other accessories of characters with unusual models are highlighted with the player's color. An example is the owl in the photo below:




It's very noticeable and quite annoying. Does anyone know how to fix this problem? Perhaps there is a setting in the texture properties that can remove this?
In reply to Manulli
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6 years ago
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Manulli
Hello!

I think many people have encountered this problem. On the map, characters with unusual models have their hair/weapon/other accessory textures highlighted with the player's color. An example is the owl in the photo below:




It's very noticeable and quite annoying. Does anyone know how to fix this problem? Maybe there's a setting in the texture properties that can remove this?

This isn't a texture problem, but an issue with the game engine! The only way to fix it is by completely re-linking the modified model to its original skeleton! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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6 years ago
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After struggling with it for an evening, I finally managed to find a solution:
1) Go to the material properties.
2) In the AlphaMode line, set it to AM_OVERLAY.
3) In the Priority line, set it to 224.

and voilà, we are no longer bothered by overexposure.




p.s. But I encountered a small glitch only in one place - against the background of the small smoke of the dwarf city at a certain camera angle. Basically, this is already a minor issue. But, ideally, this method needs to be tested.
In reply to Manulli
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6 years ago
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Manulli
After struggling with it for an evening, I finally managed to find a solution:
1) Go to the material properties.
2) In the AlphaMode line, set it to AM_OVERLAY.
3) In the Priority line, set it to 224.

And voila, we are no longer bothered by overexposure. So far, I've only encountered a small glitch in one place - in the background of the small smoke from the dwarf city with a certain camera angle. Basically, it's a minor issue.

What prevented you from showing it in a screenshot?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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6 years ago
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I didn’t have time right away, and I was a bit late with the edits.
In reply to psatkha
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6 years ago
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Yes, everything is fine, but besides the owl, there wasn't time to test it on anything else.
In reply to Manulli
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6 years ago
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Manulli
Yes, everything is fine, but besides the owl, there wasn't time to test it on anything else.

Well, there’s a lot of such content in the visual part of the NHF mod! So if you have the time and desire, it would be great if you could fix this bug there too! :smile26:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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