Added after 32 seconds
But there's only one such ability in the game, shared by all.
New here? I'm Roha — want a quick tour?
As I suspect, the animation for the phoenixes' revival will also change...
Added after 32 seconds
But there's only one such ability in the game for everyone.
Do you want it for all skeletons?! :smile34:
Good afternoon!
Please advise a newbie in animation modding – is it possible to add a resurrection animation to skeletons without too much hassle (the Phoenix ability – after the creature dies, it is resurrected in its original quantity, works once per battle). If someone could do this without spending a lot of time, I would be very grateful!
You take the animation set file for skeletons:
\_(AnimSet)\Creatures\Necropolis\SkeletonArcher-arena.(AnimSet).xdb
\_(AnimSet)\Creatures\Necropolis\SkeletonWarrior-arena.(AnimSet).xdb
\Characters\Creatures\Necropolis\AlternativeUpgrade\SkeletonWarrior-arena.xdb
Each file contains a list of animations. You need to add an entry with the parameters Kind = specability and copy the Anim href from the most suitable entry from another part of the same file.
With all these changes, the animation for the skeletal warriors might break, because it also references the specability or attack00/attack01 animation if it's missing.
Thank you very much! I'll try it on Friday and let you know.

It didn't work.
I added the animation from happy, and tried another one, and it turns out like this:
That is, immediately after death, the animation of the killed skeletons remains, but in fact, they are resurrected - they are on the battlefield, and their number is restored. After they move away (as in the example with the warrior skeletons), the animation is basically fine, but sometimes (not always) it glitches when you hover the cursor over them.
What does the "PairCreature" parameter control?

Guys, can you tell me if there's a mod that changes the number of skills learned from 6 to 8?