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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Dyrman
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8 years ago
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Dyrman
You open the English text pack and find each name in the folders with the heroes.
Okay, I found it now, it didn't work the first time.
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8 years ago
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Are there any plans to add models of the heroes Roman RRR and SRD in update 0.88?
In reply to wolfcat
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8 years ago
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It's not entirely clear what happened to Roman. He left and never came back.
In reply to wolfcat
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8 years ago
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wolfcat
Are the hero models of Roman RRR and SRD planned to be added in update 0.88?

Of course, there's no need to worry! Everything that won't negatively impact performance due to file size will definitely be included in the standard build, and the rest will be added as an extension!
In reply to Wednesnoon
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8 years ago
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Wednesnoon
It's not entirely clear what happened to Roman. He left and never returned.

I have some ideas about why he disappeared, but I think I'll keep them to myself. However, if you want, I can share my opinion in a private message.
In reply to wolfcat
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8 years ago
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wolfcat
Are there any plans to add models of the heroes Roman RRR and SRD in update 0.88?
I doubt it will be resolved soon, especially in 0.88. It all depends on psatkha ;)
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8 years ago
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Yeah, I saw it in a store. It seemed like someone was trying to "cash in" on the franchise, it looked too gaudy, and it turned out to be like this...
In reply to SRD
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8 years ago
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SRD
Well, it's possible to increase the number of lore-based heroes (again:D). A new game in the Ashan universe has been released: http://ru.mightandmagic.wikia.com/wiki/Might_and_Magic:_Elemental_Guardians
It was released in May – maybe you already know.
It features a couple of new characters (a few elves, Sandro's sister, and a not-quite-dead Shantiir king).

I read all the information on the fandom wiki, and I'm a little disappointed. I was hoping to learn more about Sandro, but, unfortunately, there's nothing new. It's cool, of course, but... it doesn't really advance the lore of Ashan, except for a couple of minor facts.
In reply to Ment
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8 years ago
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Ment
Yeah, I saw it in the store. It seemed like someone decided to "piggyback" on the franchise; it looked too gaudy, and it turned out to be like this...
Ubisoft:smile52:

Added 3 minutes later
P.S.: They also added units – they showed the Ilat dragons for the first time – aerial (Storm) dragons – the opinion about the game is mixed, of course; I won't comment on whether it's good or bad yet.

P.P.S.: From the characters for the NHF mod, you can add undead (in the extended version) – this resurrected Shantirian king.
In reply to SRD
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8 years ago
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SRD
Ubisoft:smile52:

Added 3 minutes later
P.S. They also added units – they showed the Ilat dragons for the first time – aerial (Storm) dragons – the opinion about the game is mixed, of course – I won’t comment on whether it’s good or bad yet.

That’s what a franchise is for – to be milked by its owner!
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8 years ago
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Hello everyone! Sorry if my question has already been asked. Could you please tell me if NHF and 5.5+NCF are compatible? If so, what is the correct order to process the maps? Thank you in advance!
In reply to SRD
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8 years ago
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SRD
Ubisoft:smile52:

Added 3 minutes later
P.S. They also added units – they showed the Ilat dragons for the first time – aerial (Storm) dragons – the opinion about the game is mixed, so I won't comment on whether it's good or bad yet.

P.P.S. For the NHF mod, you can add undead (in the extended version) – this resurrected Shantir king.

Well, they seemed to exist in the lore before.
In reply to OFFOSORG
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8 years ago
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OFFOSORG
Hello everyone! Sorry if my question has already been asked. Please tell me, does NHF work with 5.5+NCF? If so, what is the order in which to process the maps? Thank you in advance!

It is compatible with NCF, but there's a catch: Mirabelle's "bonus" in the form of a pirate turns into a different creature... because the unused yeti loot is used by the pirate! In everything else, it works very well!

Unfortunately, since 5.5 is based on 3.0, scripts from 3.1 simply cannot work!
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8 years ago
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psatkha, thanks for the clarification! As I understand it, 5.5 doesn't use scripts from version 3.1 because of the EE intelligence mod. It's a pity that it's not possible to port EE to the new version; that would be a revolution in Heroes 5! (I've been following the EE situation for a while, so I have a rough idea of why we're stuck in this regard.) I'm really a novice when it comes to scripts, and I don't know which mods use scripts and which don't. Although I don't need much. EWA with built-in NCF (and updating that database with Chaos Pack + applying NOIADE) "works" with NHF. There will also be no problems with integrating HAF, but I don't think this project will develop further while NHF is actively being developed; it's difficult to work "for free" on multiple projects, and Denis has disappeared somewhere (what was his nickname... mrHalfer, I think). And that's basically it; that's all I need to be happy. There are two game options: 1) EWA+NCF+NHF(+NAF) 2) 5.5+NCF, and I can't choose between them; both are great, each has its own vision of the game. Although, in my subjective opinion, 5.5 looks more solid, the maps are generated more interestingly (various small treasure chests, lots of carts and corpses, which creates an atmosphere of adventure), a well-developed system of new and old artifacts, a new and unusual hero pack, and finally, the witch's hut that offers a choice ;D But all this is probably because I'm just used to EWA. I remember being incredibly happy when I found out about EWA. PS: Sorry for the off-topic posts, but I have another question for the experts. In the latest versions of EWA, they introduced something that I fell in love with from the first use ;D "Simultaneous turns" no longer have a distance for switching to turn-based mode. Is it possible to implement something similar in 5.5? I'm only familiar with 5.5 in offline mode; I don't have a partner to test anything online. Thanks in advance! UPD: Oh... I searched the internet in English about these turns, and if I translated everything correctly, then these optional simultaneous turns were introduced in 5.5 as early as version RC7.

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