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psatkha, thanks for the clarification! As I understand it, 5.5 doesn't use scripts from version 3.1 because of the EE intelligence mod. It's a pity that it's not possible to port EE to the new version; that would be a revolution in Heroes 5! (I've been following the EE situation for a while, so I have a rough idea of why we're stuck in this regard.)
I'm really a novice when it comes to scripts, and I don't know which mods use scripts and which don't. Although I don't need much. EWA with built-in NCF (and updating that database with Chaos Pack + applying NOIADE) "works" with NHF. There will also be no problems with integrating HAF, but I don't think this project will develop further while NHF is actively being developed; it's difficult to work "for free" on multiple projects, and Denis has disappeared somewhere (what was his nickname... mrHalfer, I think). And that's basically it; that's all I need to be happy. There are two game options: 1) EWA+NCF+NHF(+NAF) 2) 5.5+NCF, and I can't choose between them; both are great, each has its own vision of the game. Although, in my subjective opinion, 5.5 looks more solid, the maps are generated more interestingly (various small treasure chests, lots of carts and corpses, which creates an atmosphere of adventure), a well-developed system of new and old artifacts, a new and unusual hero pack, and finally, the witch's hut that offers a choice ;D But all this is probably because I'm just used to EWA. I remember being incredibly happy when I found out about EWA.
PS: Sorry for the off-topic posts, but I have another question for the experts. In the latest versions of EWA, they introduced something that I fell in love with from the first use ;D "Simultaneous turns" no longer have a distance for switching to turn-based mode. Is it possible to implement something similar in 5.5? I'm only familiar with 5.5 in offline mode; I don't have a partner to test anything online. Thanks in advance!
UPD: Oh... I searched the internet in English about these turns, and if I translated everything correctly, then these optional simultaneous turns were introduced in 5.5 as early as version RC7.