I especially liked the Epic template for two players.

However, after playing several maps of size Mu (medium with a Dungeon), I was once again convinced that the Dungeon should be abandoned; the underground landscape objects keep getting in the way of the camera. Currently, there are no other map sizes with this template.
Also, I didn't like the fact that the landscape of the middle zone is generated randomly, which means it can turn out to be native to one of the sides, which is quite unfair.
And thirdly, there are too few options for opposing factions.
Therefore, I created my own template based on the one described above. I took the next larger map size, namely XL (L is smaller than Mu). To maintain the "balance" of the zone sizes and solve the problem with the central zone's landscape, it was necessary to add another treasure zone.

Full-size image
* - there is no city in the zone, but the landscape type is chosen to be native to the race.
It is impossible to create a single template with this structure and idea for all races. The template and generator system does not allow this, so I had to create copies of the template, differing only in landscapes (playing races).
I am attaching a .zip archive, in which you will find a .pak file. This file must be placed in the data folder.
If you don't understand anything from what I wrote here, then please read the ARMG Manual.pdf file, which is located in the TotE folder.
I hope that this will be useful to someone. Good luck!)
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).
My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)