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Download
Download MMH55 mod, the same mod's Russian localization can be found here.
Backstory
Since the last Heroes 5.5 project died and Quantomas intends to move away from Heroes of Might and Magic V after creating an improved AI and his work on producing commercial indie games, I want to start everything anew with a new H5.5 project, because after so many years, a true "H5 WOG" was never created. Separating it from past attempts, I call this project MMH5.5 instead of HOMM5.5. With a new and very complex AI, the project will allow for many revolutionary changes in the game that were previously considered impossible.
Goal
The goal of MMH5.5 is to combine most of the wonderful features of H5TOE, H3SOD, H3WOG, H4 Equilibris, and King's Bounty the Legend into a 3D game to create an all-in-one TBS. Technically, MMH5.5 is a huge script that expands the H5TOE adventure maps. MMH5.5 also has a new RMG method to generate balanced PvP and single-player 320x320 maps with new objects from MMH5.5.
Expanded Adventure Map
MMH5.5 will have about 30 new items. Treasuries and dungeons now have unique battle interiors, growing armies, and new obstacles. New locations are dynamic; we were inspired by Oblivion/Skyrim during their creation. Armies and rewards will not repeat regardless of how often you play the game. Opponents will change depending on the player's strength. Rewards will no longer contain a fixed amount of gold and resources; with some chance, they will have artifacts, spells, scrolls, wands, prisoners, and skill upgrades.
Expanded RMG
The expanded RMG should fix shortcomings in large Heroes 5 maps and increase the game's replayability. It combines excellent 3D design and capabilities from the original Heroes 5. The RMG is completely reworked, with new objects, artifacts, and monster placement mechanics added. The expanded RMG is capable of balancing the map at the beginning, middle, and end of the game. It places all new items and objects on the adventure map. The expanded RMG can create balanced PvP maps as well as giant single-player maps with hundreds of epic battles. See details...
New Artifacts
MMH5.5 is the first mod in which new artifacts are added to the game. Currently, 34 new artifacts and 6 sets have been added. The mod will also feature many new artifact effects; in terms of uniqueness, actually far more than in Heroes 3. Additionally, some artifacts can work from the backpack, increasing the number of effective slots in the same way as in Heroes 3/4. See details...
Expanded Class/Skill/Spell System
MMH5.5 will have balanced classes with their own skills and 8 secondary skills for all 24 classes. A new system features 18 heroes per faction and 6 heroes in each class, and all heroes have special properties, portraits, skills, and specializations. Leveling up will allow the player to learn all skills up to level 40. Witch huts will help players with this. The entire artifact set has been rewritten for 24 classes. The spell system has been improved. See details...
AI Improvement
MMH5.5 uses a reprogrammed AI - H5_AIProcess31j.exe by Quantomas. In the new quick combat, AI scripts have been fixed, and even on the largest maps, battle calculation will be fast. There will be a 64-bit exe file that can use more memory and fix performance issues. New console commands and script functions will appear. MMH5.5 also has extremely simple team settings. The game automatically detects players, and if two or more people are playing on the map, the game will offer to form teams. If players refuse, the game will not change teams. In single-player, console commands can be used on any map where a human plays against all AI.
Campaigns and Maps
All old campaigns and single-player maps from Heroes 5 / HOF are available in MMH5.5 with new features. There are also 15 demo maps that allow you to explore all the new items and capabilities.
Improved Town Portal (Optional)
The ability to teleport to any town you need, taken from Heroes 3. In MMH5.5, the system is very simple and balanced. Every town with a level 5 Mages' Guild receives a 'town portal,' and all heroes can teleport to that town if they wish, regardless of their level.
Governor (Optional)
This is a new additional feature introduced in mod version RC4 that allows players to use secondary players to manage towns and gain experience points, skill points, and other bonuses.
Town and Dwelling Conversion (Optional)
Starting with MMH5.5 RC3, it will be possible to rebuild towns, though this is optional. In H5.5, town conversion will be much better balanced than in Might & Magic: Heroes VI. In Heroes 6, this made the game too simple because it was too cheap. In MMH5.5, town conversions can actually make the game harder, not easier. There will be various RMG templates designed specifically for experienced players who want the game to become more difficult and chaotic with conversions enabled.
Trailers dedicated to this mod can be seen here.
Screenshots
Hotseat & LAN require script activation!
MMH55 is an expanded script, and Heroes 5 does not have activated scripts in multiplayer modes (Hotseat & LAN) by default. Therefore, you must activate scripts on newly created RMG maps, as well as on multiplayer maps downloaded from the internet (which do not have any scripts), if you want to play these games in Hotseat/LAN. You do not need to do this for single-player. All H5.5 maps and bundled maps already have activated scripts by default.
MMH5.5 Script Activation and Sync Error Prevention.
System Requirements
MMH5.5 has higher system requirements (roughly like Heroes 6). On weak computers, you may experience lags since MMH5.5 uses more detailed terrain textures. Modern processors with high single-core clock speeds make the AI think very quickly and are recommended for this mod.
MMH5.5 FAQ - Troubleshooting
Discord channel