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Posts from Awakening of Evil

4.6 (11 ratings)
In reply to AstralLein
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AstralLein
A decorative cart... it's purely decorative. Maybe I'll post a screenshot later.
I decided to give up on this quest and complete it by buying hints. As a result, on the road, at some point, a message popped up about a looted cart. I spent about 10 minutes searching the neighboring cells for any clues that might resemble a part of the caravan, but I couldn't find anything. I thought it wasn't displaying, so I increased the graphics from medium to maximum, but it didn't help. I just completed the quest, handed it in, and forgot about it like a bad dream. I spent a total of 2-3 hours on the futile search for the invisible cart. :D
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Guys! Please help me out!
Mission 4. I need to get to the capital of the forest elves (the city behind the gates). I've completed all the required quests: I delivered wood and ore to the Necropolis, assembled the key, looted the treasure vault, and gave the sword to the prophet – but the gates are still locked. I can't break them down (as the Necropolis promised with their quest about the super-catapult), nor can I teleport (as the prophet promised – the sword-loving one). What am I doing wrong? How do I get to Faidaen?
In reply to irelija
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irelija
Guys! Please help me!
Mission 4. I need to get to the capital of the forest elves (the city behind the gates). I've completed all the required quests: I brought wood and ore to the Necropolis, glued the key together, broke into the treasury, and gave the sword to the prophet – but the gates are still locked. I can't break them down (as the Necromancers promised in their quest about the super-catapult), nor can I teleport (as the prophet promised – the sword-lover). What am I doing wrong? How do I get to Faidaen?

You need to wear the ring of exile and get as close as possible to the gates. And the Necromancer's catapults are used behind these gates to break through the garrison. But I didn't see any point in them, as the army that was there remains the same, and it's almost impossible to break through. I barely managed with Berserk and Subjugation. But Faidaen doesn't even let me make a move; he destroys all my units.
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1) Is it normal that Deleb attacks once a month in the second mission? The second time, in the second month, I killed her, but she didn't leave almost any troops behind, and she had a large initiative. Will she keep attacking until she captures my city? Or is there a way to break her teleportation, I don't know...
2) At the beginning of the second mission, the stats also seem to have "gone negative," because you walk on the stat-boosting tiles, but they don't increase anything... until some point, they started increasing. But it's still unpleasant.
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Changes from 10/15/2017:

First mission:
- Added 2 active enemies in the first part of the walkthrough.
- Added 1 supporting hero.
- Changed dialogues.
- Added the story of the map.
- Changed the position of some objects.
- Added objects.
- Added highlighting for quest objects.
- Prophets now give both a hint and an army, and you can also unlock a puzzle map after each prophet.
- Dark Elf buildings have been replaced with Light Elf buildings with the ability to reconvert.
- Changed some neutral creatures.
- Removed TalkBox functions, which caused the script to not work for many players.
- Changed the combat script.

Second mission:
- Fixed a bug in the script related to the Elf warlord.
- Changed the combat script.
- Changed dialogues.
- Changed the story about the Dominion.
- Fixed a bug with the display of some buildings on the map.
- Minimized the "negative impact" on hero stats when passing through a cursed mark.

Third mission:
- Reduced the number of empty spaces on the map.
- Changed the combat script.
- Changed dialogues.
- Changed the name of the mission.

Fourth mission:
- Added a restriction on taking creatures from garrisons.
- Fixed a bug related to the appearance of an infinite turn when teleporting a hero from the library to the city.
- Changed the combat script.
- Changed dialogues.

Fifth mission:
- Sigrif has been given 4 spellbooks.
- Changed the combat script.
- Changed dialogues.
- Removed the TalkBox function, which caused the script to not work for many players.
- Changed the name of the mission.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Why did you decide to change the name of the campaign? Is this related to the storyline in any way?
In reply to atlant108
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atlant108
Why did you decide to change the campaign name?
Is this related to the storyline?

It is related.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Started playing the updated campaign with a hero. It's become more challenging than in the previous version, without the easy-to-get witches and their slowing effect. Plus, the scout acts strangely; if you enter its visibility range, it runs right up to you without attacking, and as soon as you move away, it runs off and starts messing around with the portals, wasting turns. Let's see how it goes from here.

Reached the underground. It took 10 months because the scouts are incredibly annoying, constantly trapping me in places far from teleports. I have to spend a long time waiting in safe zones and planning escape routes. They also capture mines and dwellings, forcing me to return. I really regret taking Furies instead of Boots at the beginning. Luckily, these two disappear when Ossir appears; otherwise, I think I wouldn't have had a chance. But overall, the game isn't too difficult, especially once you find the witches.
Found a small bug. When the Crystal Dragons demand crystals, it says there aren't enough, even though there were more than 50. I had to get rid of them, with the scout sitting on my shoulder. Also, it would be great if they could fix the Green Dragon's turns, where it constantly messes around with the teleports; it's very annoying.
Only the underground remains. Of course, very tough armies have accumulated there over 10 months, but I also progressed with almost no losses, so I should be able to handle it.
In reply to Gerter
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Gerter
I started playing the updated campaign with a hero. It's become more challenging than in the previous version, without the easy-to-get witches and their slowing effect. Plus, the scout behaves strangely; if you enter its visibility range, it runs right up to you without attacking, and as soon as you move away, it runs away and starts messing around with the portals, wasting turns. Let's see how it goes.

I removed the witches specifically to make it more challenging from the start and to encourage learning the "Scatter" spell through solving the secret.
Gerter

I found a small bug. When the Crystal Dragons demand crystals, it says there aren't enough, even though there were more than 50. I had to move them, and the scout was sitting on my shoulder.
Yes, there's a typo in the message. The dragons need sulfur, not gems.
Gerter

Also, it would be great to fix the Green Dragon's turns, where it constantly messes around with the teleports; it's very annoying.

Unfortunately, there's not much that can be done about this, unless we prevent the AI from accessing certain teleports, but then it would be very easy for the player to escape from them.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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In the updated version, I'm trying to replay the first mission. Diarrel has appeared – it seems like there will be another enemy, probably to make things more challenging. Okay, let's see.
In general, both the old and this version are buggy. Saving constantly freezes, and after loading saves, it crashes, and this only happens with this campaign.
There are no other maps or campaigns in the folders. The game is installed from the Gold Edition, version 3.1 is installed, and the computer is good enough for Heroes 5, it should run on maximum settings. I don't even know what to do...
In reply to Mupy-Mup!
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Mupy-Mup!
In the revised version, I'm trying to replay the first mission. Diarel has appeared – it seems like there will be another enemy, probably to make things more challenging. Let's see.
In general, both the old and this version are buggy. Saving constantly freezes, and after loading saves, it crashes, and this only happens with this campaign.
There are no other maps or campaigns in the folders. The game is installed from the Gold Book, version 3.1 is installed, and the computer is good enough for Heroes 5, it should run on maximum settings. I don't even know...

Personally, the save loading crashed for me when I used the F8 button. When I started loading from the menu, everything was fine.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
Auto-translated
The game crashes after every 3rd load, and sometimes even after the 2nd. It's a licensed copy, and I don't have anything else.
In reply to Rankord
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Rankord
The game crashes after every 3rd load, and sometimes even after the 2nd. It's a licensed copy, and there's nothing else installed.

You can try to solve the problem by deleting or moving the Campaign.sav and CustomCampaign.sav files from the game profile.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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MasteR
For me personally, the save loading crashed when I used the F8 button. When starting the loading from the menu, everything was fine.

In the old version, it also crashed on the 2nd or 3rd save loading. Now, to save, it often starts to lag... I switch to the task manager and reopen the Heroes window (there are also some lags there), and the ability to save appears...
In general, I wanted to test (I played through the first scenario of the old version). The author has clearly done a great job, but Askh also sees it, and I tried.
I'll go test some scenario from the upcoming new campaign.

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