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#371
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Changes from 10/15/2017:

First mission:
- Added 2 active enemies in the first part of the walkthrough.
- Added 1 supporting hero.
- Changed dialogues.
- Added the story of the map.
- Changed the position of some objects.
- Added objects.
- Added highlighting for quest objects.
- Prophets now give both a hint and an army, and you can also unlock a puzzle map after each prophet.
- Dark Elf buildings have been replaced with Light Elf buildings with the ability to reconvert.
- Changed some neutral creatures.
- Removed TalkBox functions, which caused the script to not work for many players.
- Changed the combat script.

Second mission:
- Fixed a bug in the script related to the Elf warlord.
- Changed the combat script.
- Changed dialogues.
- Changed the story about the Dominion.
- Fixed a bug with the display of some buildings on the map.
- Minimized the "negative impact" on hero stats when passing through a cursed mark.

Third mission:
- Reduced the number of empty spaces on the map.
- Changed the combat script.
- Changed dialogues.
- Changed the name of the mission.

Fourth mission:
- Added a restriction on taking creatures from garrisons.
- Fixed a bug related to the appearance of an infinite turn when teleporting a hero from the library to the city.
- Changed the combat script.
- Changed dialogues.

Fifth mission:
- Sigrif has been given 4 spellbooks.
- Changed the combat script.
- Changed dialogues.
- Removed the TalkBox function, which caused the script to not work for many players.
- Changed the name of the mission.

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