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Started playing the updated campaign with a hero. It's become more challenging than in the previous version, without the easy-to-get witches and their slowing effect. Plus, the scout acts strangely; if you enter its visibility range, it runs right up to you without attacking, and as soon as you move away, it runs off and starts messing around with the portals, wasting turns. Let's see how it goes from here.
Reached the underground. It took 10 months because the scouts are incredibly annoying, constantly trapping me in places far from teleports. I have to spend a long time waiting in safe zones and planning escape routes. They also capture mines and dwellings, forcing me to return. I really regret taking Furies instead of Boots at the beginning. Luckily, these two disappear when Ossir appears; otherwise, I think I wouldn't have had a chance. But overall, the game isn't too difficult, especially once you find the witches.
Found a small bug. When the Crystal Dragons demand crystals, it says there aren't enough, even though there were more than 50. I had to get rid of them, with the scout sitting on my shoulder. Also, it would be great if they could fix the Green Dragon's turns, where it constantly messes around with the teleports; it's very annoying.
Only the underground remains. Of course, very tough armies have accumulated there over 10 months, but I also progressed with almost no losses, so I should be able to handle it.
Reached the underground. It took 10 months because the scouts are incredibly annoying, constantly trapping me in places far from teleports. I have to spend a long time waiting in safe zones and planning escape routes. They also capture mines and dwellings, forcing me to return. I really regret taking Furies instead of Boots at the beginning. Luckily, these two disappear when Ossir appears; otherwise, I think I wouldn't have had a chance. But overall, the game isn't too difficult, especially once you find the witches.
Found a small bug. When the Crystal Dragons demand crystals, it says there aren't enough, even though there were more than 50. I had to get rid of them, with the scout sitting on my shoulder. Also, it would be great if they could fix the Green Dragon's turns, where it constantly messes around with the teleports; it's very annoying.
Only the underground remains. Of course, very tough armies have accumulated there over 10 months, but I also progressed with almost no losses, so I should be able to handle it.