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In reply to AstralLein
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9 years ago
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Does anyone know how to make the "Fire Warriors" perk summon other elementals (specifically earth elementals)? I've been looking, but I haven't found anything. I currently only have one idea: swap the fire and earth elementals (but this has many consequences – for example, I would also have to swap the water and air elementals so that the "elemental balance" works correctly).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to AstralLein
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9 years ago
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AstralLein
Oh, those are scripts. Top-notch. Advice: create the map completely, and then worry about the scripts.
Change the specialization only with scripts?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to AstralLein
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9 years ago
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Okay, so I’ll be swapping them around.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Заинтересованный
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9 years ago
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Interested
Can you only change the specialization using scripts?

Yes, if it's a non-standard one.

Added 1 hour 40 minutes ago
SRD
So, I'll just swap them around.

Hmm, but why do you want to change it? Any other element type will make the ability less effective; fire is the best!
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to SRD
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9 years ago
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SRD
so I guess I'll just swap them around
Won't this break the connection between the terrain type and the types of elementals summoned without "fire warriors"?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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9 years ago
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RedHeavenHero
Doesn't this break the connection between terrain types and elemental types when summoning without "fire warriors"?
It does break it, but there's still some randomness, albeit limited. The essence of this change: fire has been added everywhere it should be and perhaps even where it shouldn't be; perhaps only Dark Magic lacks this fire element. Light has fire resistance, and spells like Holy Word and Divine Light are associated with fire (though this might just be in my head:D). In terms of summoning, we have the Fire Phoenix, the Fire Trap, and these Fire Warriors. There are also two fire-based Factions (Dwarves, Inferno) – fire is everywhere. In general, you can get used to all of this, but in addition to the above, I've made some minor changes to the core skills for each Faction, which necessitated this change. In more detail: the Dwarves were forced to go towards Spell Power through summoning, even though they don't really need it (there's no summoning in the Dwarven city; it's Light and Chaos). Should I change the core schools? This requires careful consideration – first, out of the 4 schools of magic, you can create 6 combinations. With 7 cities and guilds, one of the combinations will be repeated (in the game, the Dwarves duplicate the Elven city – both cities have Light + Chaos). Now let's think about which schools are truly closer to each Faction: - Humans: Light + Darkness - Inferno: Darkness + Chaos - Necropolis: Darkness + Summoning - Elves: Light + Summoning - Dungeon: Darkness + Chaos (racial skills suggest the use of Chaos, and also Darkness magic, as they worship the Dragon of Darkness, etc.) - Academy: Chaos + Summoning (elemental magic, elementals, etc., and Light and Darkness are not as demanding of spellcasting as Chaos and Summoning, so this is closer to mages, especially considering that they are atheists, and Light/Darkness magic implies the presence of a religion/cult of the corresponding dragon) - Dwarves: Light + Chaos Next, let's look at the basic skills on the path to Spell Power – each of these skills is a base for some Spell Power, this needs to be preserved. If we remove summoning from the Dwarves, the question arises – who should we give summoning to? In which cities' guilds is summoning available? There are three cities: 1. Mages, but they don't need magic schools for Spell Power. 2. Necropolis, but they already go towards Spell Power through summoning. 3. Elves – they are the ones who remain, so only they can be suitable. Now, about the perks: what perks are needed to reach Spell Power? One branch is needed for the Necropolis (through the Master of Life and Banishment). The second branch is needed for the Elves, namely the elemental branch (Master of Enchantments and Elemental Balance), but it has Fire Warriors, which don't really fit with the Elves. So, I decided to make them Earth-based – with their large health pool and infinite retaliation, we can add the "Bully" ability on top, creating a durable, defensive stack that takes the hit – useful for playing defensively, and playing with summons almost always involves these Fire Warriors – I want to create more variety in the game.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to AstralLein
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9 years ago
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AstralLein
Firestorm is my favorite skill in the summoning school...
Here, and I'm talking about that! Doesn't everyone just level up summoning this way? IMO, there should be equally viable options.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
9 years ago
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What program can be used to open the files from the bin folder in the data folder?
In reply to ThomasKiller
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9 years ago
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ThomasKiller
What program can be used to open the files from the bin folder in data?

The bin folder contains animation, geometry, skeleton, and audio files, and they don't have file extensions. To know what program to use, you first need to determine the file type or where it is used in the game.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
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In reply to Frozensoull
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9 years ago
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That's all clear. Many xdb files reference these files. Geometry, animsets, etc. I would like to create my own geometry and generally understand how they are created. So, what is this format and what can be used to open it?
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9 years ago
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Geometry was created using Maya 6. Animations were likely created using the same software, but I'm not certain. Sounds can be created using any audio editor (e.g., Audacity).
 

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