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In general, I also decided to share my setting. I don't plan to run it for now, at least not in the near future (n to the power of 10 time units). But I don't think it will be a bad thing if it's here for now.
I hope for constructive criticism. There are still many things that need to be changed.
Um... The only thing I can say is that organizing the entire setting in Excel is not a brilliant idea. It's convenient for recording night moves and creating a role table, but it's easier to put everything in Word and then into a forum post. In the game, you'll have to do it that way anyway. In general, read how our sets are formatted; it's helpful :) Let a smart person give feedback on the set. The only thing is that the doctor and the commissioner are, by default, city-based, and I don't see the point in separating them from the city.
Rough draft, without descriptions, proper names, pictures, and other things. I would like to hear your opinion on the balance, maybe replace something, also you can suggest names for the roles (mafia roles).
Forest Town
Forest Spirit
Status: peaceful
Features:
Cannot be killed
Cannot be executed
Transformation - if three players remain in the town, the spirit takes on a human form, losing its previous immunities, but gaining a Night Action (NA) - kill.
NA: none (kill)
Forest Guardian
Status: peaceful
Features: double vote
NA: heal
NA2: resurrect a player (1 time per game)
Fairy Queen
Status: peaceful
Features: queen protection - if she misses her NA, she receives 100% protection from kills
NA: little guardians - sends fairies to a player, and if that player is targeted for a kill, they disrupt the attempt with a 50% chance
NA2: summon leprechaun - gives the target a 50% chance to reuse their NA.
NA3: special pollen - puts a player to sleep, forcing them to miss their NA
Dryad
Status: peaceful
Features:
NA: follows a player, learns who they visited
Satyr
Status: peaceful
Features:
NA: playfulness - forces the player to use their NA on themselves
NA2: exchange - swaps its first NA with the target's NA. can use on the next turn if it is not a kill
Unicorn
Status: peaceful
Features: magic mirror - 50% chance that an NA directed at the unicorn will be randomly redirected to any other player
NA: check status
Minotaur
Status:
Features: aggressive
50% chance to survive an attack, if it survives, it kills the attacker.
In case of its death, all prisoners are released.
Liberator - if it comes to the alchemist and there are creatures in captivity, it releases them all.
NA: puts a player in a cage or, conversely, releases them from it. The prisoner cannot perform actions at night, and their vote does not count during the day, however, they can participate in the discussion.
Centaur
Status: aggressive
Features: 50% chance to survive an attack
NA: protects from orcs, killing the attacker
Lizard
Status: aggressive
Features: 50% chance to survive an attack
NA: protects from dwarves, killing the attacker
Naga
Status: peaceful
Features:
NA: block
Orcs:
Leader
Status: peaceful
Features: 50% chance to survive an attack, if it survives, it has a 50% chance to kill the attacker
NA: kill, ignores natural protection
Warg Rider
Status: aggressive
Features: cannot be blocked
NA: kill, 50% chance to survive a successful defense, if it survives, it has a 50% chance to kill the defender
Ogre
Status: aggressive
Features:
50% chance to survive an attack
does not die from minotaur protection
NA: kill
Banner Carrier
Status: aggressive
Features:
NA: kill
NA2: inspiration - used together with the kill of one of the team members, allowing that member to kill two players (once every three/two days)
Hunter
Status: aggressive
Features: ignores traps
NA: Trap - blocks a player
NA2: Kill
Beastmaster
Status: peaceful
Features:
NA: check status
NA2: kill, ignores the defender
Dwarves
Commander
Status: peaceful
Features: 50% chance to survive an attack
if it kills someone, it has a 50% chance to kill another target
NA: kill
Engineer
Status: aggressive
Features:
does not die from lizard protection
NA: kill, pierces natural protection (except lizards)
Veteran
Status: aggressive
Features:
NA: kill
NA2: kills the target and everyone who came to them (1 time per game)
Manics:
Alchemist
Status: peaceful
Features: native walls - if it misses its NA, it receives 100% protection from kills
NA: set trap - sets a trap on a player, and if one of the forest creatures (small and medium size) comes to him, it is eliminated from the game until it is killed by the alchemist, or until it is released.
NA2: processing - kills the prisoner, receiving a potion with a specific effect from it
NA3: use potion
NA4: kill
Hunter
Status: aggressive
Features: fast pig - 50% chance to survive an attack
NA: set trap - sets a trap on a player, and if one of the forest creatures (small and medium size) comes to him, it is eliminated from the game until it is killed by the alchemist, or until it is released.
NA2: kill
NA3: use potion
Lone Wolf:
Paladin
Status: aggressive
Features: 75% protection from kills
NA: kill, ignores block and defender (killing him)
NA2: blessing - can use on himself, receiving healing for the next night
Yes, it will be easier to understand the specific features of certain roles with the help of images, although the descriptions of the roles will also help with this.
The city needs a crackdown far more than just against the mafia. Without it, the city will simply tear itself apart. And the mafia knows its own. It would be more logical to call the Paladin a "dark knight".
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Um... The only thing I can say is that formatting the entire setting in Excel is not a brilliant idea. It's convenient for recording night moves and creating a role table, but it's easier to put everything in Word and then into a forum post. In the game, you'll have to do it that way anyway. In general, read how our sets are formatted; it's useful :) Let a smart person make comments on the set. The only thing is that the doctor and the commissioner are, by default, city-based, and I don't see the point in separating them from the city.
I also have a Word version, or rather, I did. I know how sets are formatted, which is why I wrote that this is just a draft. Regarding the commissioner and the doctor, I understand that they are city-based, which is why their status is = city. And the role is special, as it is separate.
Seriously, Ar, set a limit. I mentioned the excessive randomness in the chat; if you're sure you won't get confused, go ahead. And don't forget the images!
I also have a version in Word, or rather, I did.
Yes, that's much better. But still, post it as text, not as a file.
I know how to format it; that's why I said it's just a draft for now.
Fixing the formatting will take just a few minutes. It just stood out because it's unfamiliar, but it's not critical.
Regarding the commissioner and the doctor, I understand they're city-based, which is why their status is "city." The role is what makes them unique.
Interesting. That makes sense, although it's a bit unusual.
Oh yes, one more thing. Images! The Mafia has a much better chance with images.