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Rough draft, without descriptions, proper names, pictures, and other things. I would like to hear your opinion on the balance, maybe replace something, also you can suggest names for the roles (mafia roles).
Forest Town
Forest Spirit
Status: peaceful
Features:
Cannot be killed
Cannot be executed
Transformation - if three players remain in the town, the spirit takes on a human form, losing its previous immunities, but gaining a Night Action (NA) - kill.
NA: none (kill)
Forest Guardian
Status: peaceful
Features: double vote
NA: heal
NA2: resurrect a player (1 time per game)
Elven Defender
Status: aggressive
Features:
NA: kill, ignores protection
Fairy Queen
Status: peaceful
Features: queen protection - if she misses her NA, she receives 100% protection from kills
NA: little guardians - sends fairies to a player, and if that player is targeted for a kill, they disrupt the attempt with a 50% chance
NA2: summon leprechaun - gives the target a 50% chance to reuse their NA.
NA3: special pollen - puts a player to sleep, forcing them to miss their NA
Dryad
Status: peaceful
Features:
NA: follows a player, learns who they visited
Satyr
Status: peaceful
Features:
NA: playfulness - forces the player to use their NA on themselves
NA2: exchange - swaps its first NA with the target's NA. can use on the next turn if it is not a kill
Unicorn
Status: peaceful
Features: magic mirror - 50% chance that an NA directed at the unicorn will be randomly redirected to any other player
NA: check status
Minotaur
Status:
Features: aggressive
50% chance to survive an attack, if it survives, it kills the attacker.
In case of its death, all prisoners are released.
Liberator - if it comes to the alchemist and there are creatures in captivity, it releases them all.
NA: puts a player in a cage or, conversely, releases them from it. The prisoner cannot perform actions at night, and their vote does not count during the day, however, they can participate in the discussion.
Centaur
Status: aggressive
Features: 50% chance to survive an attack
NA: protects from orcs, killing the attacker
Lizard
Status: aggressive
Features: 50% chance to survive an attack
NA: protects from dwarves, killing the attacker
Naga
Status: peaceful
Features:
NA: block
Orcs:
Leader
Status: peaceful
Features: 50% chance to survive an attack, if it survives, it has a 50% chance to kill the attacker
NA: kill, ignores natural protection
Warg Rider
Status: aggressive
Features: cannot be blocked
NA: kill, 50% chance to survive a successful defense, if it survives, it has a 50% chance to kill the defender
Ogre
Status: aggressive
Features:
50% chance to survive an attack
does not die from minotaur protection
NA: kill
Banner Carrier
Status: aggressive
Features:
NA: kill
NA2: inspiration - used together with the kill of one of the team members, allowing that member to kill two players (once every three/two days)
Hunter
Status: aggressive
Features: ignores traps
NA: Trap - blocks a player
NA2: Kill
Beastmaster
Status: peaceful
Features:
NA: check status
NA2: kill, ignores the defender
Dwarves
Commander
Status: peaceful
Features: 50% chance to survive an attack
if it kills someone, it has a 50% chance to kill another target
NA: kill
Engineer
Status: aggressive
Features:
does not die from lizard protection
NA: kill, pierces natural protection (except lizards)
Miner
Status: aggressive
Features: cannot be blocked
NA: kill
NA: block
Spy
Status: peaceful
Features:
NA: kill, 50% chance to not leave clues
NA: check status
Tracker
Status: aggressive
Features: ignores traps and naga block
NA: kill
Veteran
Status: aggressive
Features:
NA: kill
NA2: kills the target and everyone who came to them (1 time per game)
Manics:
Alchemist
Status: peaceful
Features: native walls - if it misses its NA, it receives 100% protection from kills
NA: set trap - sets a trap on a player, and if one of the forest creatures (small and medium size) comes to him, it is eliminated from the game until it is killed by the alchemist, or until it is released.
NA2: processing - kills the prisoner, receiving a potion with a specific effect from it
NA3: use potion
NA4: kill
Hunter
Status: aggressive
Features: fast pig - 50% chance to survive an attack
NA: set trap - sets a trap on a player, and if one of the forest creatures (small and medium size) comes to him, it is eliminated from the game until it is killed by the alchemist, or until it is released.
NA2: kill
NA3: use potion
Lone Wolf:
Paladin
Status: aggressive
Features: 75% protection from kills
NA: kill, ignores block and defender (killing him)
NA2: blessing - can use on himself, receiving healing for the next night