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Which side would you find most interesting to play as?
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That’s just how fish are. But I’ll think about it, maybe I’ll add something for her.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Give her at least some dog-like scent or defense, since she has scales, otherwise you’ve really shortchanged her >_<.

Added after 31 seconds
Or, instead of a fish, make her a smiling dog) so she can kill everyone and be happy.
Графомания путешественника
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За всем следят машины благодати и любви.
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I'll think about it. There's still plenty of time before the game comes out.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Also, I need to create a dog-drum. ND – it licks until death.
In reply to Werevolka
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A dog that hunts hermits. And assign it to someone:smile04:
In reply to Слоныш
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Tomorrow holds no promises
Except the ones we've made
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They will gain absolute power over all humans.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
In reply to Небо
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And here is the setting. A city, two mafias, a loner.

I won't post the full lore, only a brief synopsis.
A small private asylum for the mentally ill, located on a small island, finds itself cut off from the rest of the world during a prolonged rainy season.
The primary medical staff are opposed by an alliance of doctors who support aggressive methods of treatment (no need to follow the link, it's boring), as well as a group of patients from Ward D (for dangerous), where socially dangerous mentally ill individuals are kept.

Everything else is clear from the role descriptions.

Humanist Doctors:

1. John Rail, Chief Physician – young and full of enthusiasm, he rejects harsh physical methods of treating the mentally ill. Perhaps a bit naive, but definitely an excellent specialist and administrator.

Role features: double vote, immunity to NA redirection.

NA:

Psychotherapy – calms the mentally ill: the healed person loses the ability to kill for the following two nights, though the healed person themselves is unaware of this. Works only on players with an "unstable" mental state.

Mental state: stable, non-aggressive.

2. Karl Holstein, Deputy Chief Physician – although he is older than his new boss, he recognizes the authority of his younger colleague. He is more of an experienced administrator than a talented doctor.

Role features: immunity to block.

NA:

1 Locks premises – full block of target (blocking any external influences on them)

2 Information gathering - status check (choice of stability level or aggression level).

Mental state: stable, non-aggressive.

3. Catherine Sunny, Head Pharmacist – humane and tender, she pities everyone from a kitten to a violent schizophrenic. Always ready to alleviate suffering with medication.

Role features: immunity to NAs that cause "injury".

NA:

1 Therapy – healing or resurrection of the target

2 Sleeping pill – blocks target's NA

Mental state: stable, non-aggressive.

4. Adam Leaves, Psychotherapist-Defectologist – works on correcting higher nervous functions of patients: speech, hearing, and motor skills. With a qualification as a speech therapist, he is a virtuoso at persuasion.

Role features: cannot be silenced (lose voice).

NA:

1 Speech lesson – takes the target's voice for the following day (controls it during voting)

2 Therapeutic gymnastics – deprives the target of their NA for the next night (the target will not find out)

DD:

Twice per game, he can sway the voting results toward the outcome chosen by the chief physician (the chief physician is not identified; he simply sends a DD – "influencing the vote").

Mental state: stable, non-aggressive.

5. Peter Fisher, Priest – despite all his respect for science, he believes that the church can also heal the soul. Rational and gentle, he is loved by all. When he spends the night at a patient's bedside, people try not to disturb him.

Role features: Universal Favorite – cannot be executed. Knows Patrick.

NA:

1 Soul-saving conversation – protects target

2 Prayer – protects self (the attacker loses their NA for the next night; if the NA was not a kill, it simply doesn't work)

Mental state: stable, non-aggressive.

6. Head Nurse Karen – constantly keeps her finger on the pulse of the hospital's nightlife and is always ready to make adjustments to what is happening.

Role features: NA cannot be redirected

NA:

Set things right - redirects target's NA to another target.

Mental state: stable, non-aggressive.

7. Ed Mullock, Guard – humanism is all well and good, but a Beretta on the belt has never hurt anyone. Times are unstable, and who knows what these psychos have in mind.

Role features: if killed, he wounds his killer (the killer loses their NA for the next night).

NA:

1 Guarding premises – protection (50% chance to kill the attacker; if there are multiple attackers, a death probability is calculated for each)

2 Special guard – reinforced protection of target (target is blocked, attacker dies)

Mental state: stable, aggressive.

8. Michael Hope, Diagnostic Doctor – the Hope couple almost completely controls the diagnostic department. The work is boring but necessary.

Role features: knows Anne Hope. They live together, so in case of her death, he learns the killer's identity.

NA:

Diagnostics - status check for stability/instability (cannot check the same player as Anne).

DD: diagnosis (results of last night's check are written in the newspaper).

Mental state: stable, non-aggressive.

9. Anne Hope, Diagnostic Doctor – the second of the close professional couple, the Hopes.

Role features: Knows Michael Hope. They live together, so in case of his death, she learns the killer's identity.

NA:

Diagnostics - status check for aggression (cannot check the same player as Michael).

DD: diagnosis (results of last night's check are written in the newspaper).

Mental state: stable, non-aggressive.

10. Patrick, Junior Janitor – once was one of the patients, but over recent years his condition improved so much that he was declared cured and given a job at the asylum. Very quiet and thoughtful, loves hamsters and the "Tom and Jerry" series. Once found forgotten garden shears in the garden and hasn't parted with them since, although he shows them to no one.

Role features: knows Priest Fisher. In case of attack, kills the attacker with scissors (both die). Cannot be recruited.

NA: none

Mental state: unstable, non-aggressive.

Killer Doctors

11. Ugo Cerletti, Head of Therapy Department – believes it is better to over-treat than under-treat. And if the patient doesn't survive the treatment – well, damn them, one less psycho. Prefers insulin shock therapy.

Role features: 50% chance to avoid death from a protector (except Patrick).

NA:

Insulin coma. If used on a player with "aggressive" state, the player is blocked and loses their voice the following day. If used on a player with "non-aggressive" state, the target dies. Cannot be used two nights in a row on the same target.

Mental state: stable, aggressive.

12. Benjamin Rush, Motor Therapy Specialist – follower of treatment methods such as forced restraint, twisting of limbs, stretching, etc. Constructed a chair of his own invention used in many clinics.

Role features: cannot be blocked.

NA:

Therapeutic fixation on the rack. Target's NA is blocked; 25% chance it lasts for two nights. Cannot be used two nights in a row on the same target.

Mental state: stable, aggressive.

13. Martin Johnson, Electroshock Therapy Specialist – achieved unprecedented mastery in applying ECT (electroconvulsive therapy), passing current through patients' brains. It can't be said that he has a high percentage of cured patients, but his handling of electrical devices is undeniably masterful.

Role features: none

NA:

Electroshock. If used on a patient with "stable" status, it works as a redirection of NA by choice. For a patient with "unstable" status, the redirection is random.

Mental state: stable, aggressive.

14. Antonio Moniz, Surgeon – high-class specialist, adept of psychosurgery – removing various organs to cure mentally ill patients.

Role features: immunity to NA redirection. Cannot be killed (except for Patrick's feature); in case of attack, receives an "injury" (loses voice the next day and NA the next night), after which he self-heals.

NA:

1 – cingulotomy (if used on a player with "aggressive" status, status changes to "non-aggressive"; otherwise, all of the player's NAs are blocked until the end of the game).

2 – tractotomy (if used on a player with "unstable" status, the player gets a permanent 50% chance to survive an attack, but all their NAs are blocked until the end of the game; otherwise, the player receives a full block, including protection from external influences, for this night).

3 – amygdalotomy (a player with "non-aggressive" status is silenced until the end of the game; otherwise, they lose the ability to perform NAs such as block and kill).

4 – lobotomy :

player with "unstable, non-aggressive" status dies,

player with "stable, non-aggressive" status is recruited by killer doctors, receiving the "kill" NA (weapon corresponds to original role),

player with "stable, aggressive" status has their NA randomly redirected,

player with "unstable, aggressive" status has a 50% chance of dying the next night; otherwise, they receive a full (including external) block for one night.

Mental state: stable, non-aggressive.

Mentally Ill

15. Radonar O'Rayattoka, paraphrenia – an authoritative and harsh* leader of Ward D. Convinced that he is called to change this world by cleansing it of the unworthy. Other patients are equally terrified and attracted by this arrogant sadist who possesses a certain dark charisma.

Role features: 50% chance to avoid block.

NA:

1 – Kill

2 – Fit of rage: kill that ignores all blocks and protections (can die from a protector, in which case both the target and protector are killed) – can be used once per game.

DD:

Organizes riots – twice per game he can disrupt an execution (cannot disrupt his own); the second time, his name is revealed.

Mental state: unstable, aggressive.

16. Reina Shorto, manic-depressive psychosis – only her boundless loyalty makes others tolerate her extreme instability, which makes it impossible to predict how she will behave in the next moment. Very nervous and timid.

Role features: every night a manic or depressive phase of the illness is randomly determined. This is reported to the player at the start of the night.

NA:

Manic phase:

1 – kill

2 – persecution mania, locks herself in the ward (block of any external influences)

Depressive phase:

1 – removes protection from a chosen target.

Mental state: unstable, aggressive.

17. Rodfilg Lonsysh, oneiroid catatonia – the "grey eminence" to Radonar, his right hand and right hemisphere, guiding and organizing him. The course of the illness is episodic: episodes are accompanied by severe clouding of consciousness and complex delusions. Remissions between episodes are so complete that he gives the impression of an absolutely healthy person, and that is the most dangerous thing about him.

Role features: Daytime remission - cannot be executed.

NA:

1 – "double delusion" - learns statuses of two players (choice of aggression or stability).

2 – affective state - kills a chosen player, ignoring protections (if the victim had protection, he loses his NA for the rest of the game).

3 – hallucinations – redirects target's NA.

Mental state: unstable, non-aggressive.

18. Beno Handreir, hebephrenia – the malignant course of the illness leaves no hope for Beno's recovery. He doesn't understand that his days are numbered (and understands less and less in general every day), but with each night, there is less human left in him.

Role features: cannot be redirected.

NA:

1st night:

Euphoria – cannot be blocked, swaps NAs of two chosen players (with absolute preservation of target).

2nd night:

- Euphoria

- Sexual disorder – if this NA is directed at a player with a female role, the target is controlled the next night, receiving the "kill" NA (does not learn the mafia); when used on a male role, the target loses their voice the next day.

3rd night :

- Euphoria

- Sexual disorder

- Catatonic excitement – blocks NA of head nurse and priest; if both are dead – the head pharmacist.

4th night:

- Euphoria

- Sexual disorder

- Catatonic excitement

- Acute hebephrenic state – wounds target, ignoring protections (target dies the next night).

5th night:

- Euphoria

- Sexual disorder

- Catatonic excitement

- Acute hebephrenic state

- Abulia – full protection from external influences and kill.

6th night and following:

- Schizophrenic dementia – one of the five described states is randomly implemented.
Mental state: unstable, aggressive.

Loner

19. John Jameson, Policeman – had the misfortune of wandering onto the asylum grounds. Being a man of intelligence, he quickly realized what was happening here and preferred not to announce himself in the building. Hiding somewhere in the park with weapon ready, he has become quite nervous – ready to fire a bullet at anyone who disturbs him.

Role features: if visited by someone, subsequent NAs directed at him are annulled. If 10 or fewer players remain, he cannot use the "hide" NA two nights in a row.

NA:
1 Hide – goes into full protection from external influences.
2 Patrolling – kills the first night visitor.
3 Reconnaissance by fire - kill. If a humanist doctor or killer doctor is chosen as target - 50% chance of failed kill (except for the surgeon).
Mental state: unstable, non-aggressive.

Victory Conditions:

Humanist Doctors: no Killer Doctors and killing Mentally Ill remain
Killer Doctors: no Humanist Doctors and killing Mentally Ill remain
Mentally Ill: no Humanist Doctors, Killer Doctors, or Loner remain
Loner: no Mentally Ill and doctors of one of the factions remain.
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Lonsysh
Cameo?
Handreir
Another cameo?
Sunny
Why does Reven have two cameos?
In reply to Ple-Sen
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Anagrams – only the names of mentally ill people. :rolleyes: And all of them.
Sunny is a meaningful reference to a completely different forum user, or rather, a female forum user. Whoever figures it out is clever.
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Oh, yes, I noticed other cameos as well. The description of Arandor was pleasing.
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It's not very convenient to read with all these line breaks. It's too stretched out. 1. Aren't there too many blocks? 2. Isn't the surgeon overpowered? Such stats, and it's hard to kill him. Will there be any clues pointing to him? I noticed that all the mafia members have silly names.
John Jameson
Why not James Johnson?

Be strong. Believe

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