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Actually, Hossi has already answered regarding Logan. He will track down the murderer, and then let him prove his guilt in the game. Of course, without cheating, otherwise he will be kicked. So, the player will need the ability to persuade.
Or, we could give him this non-deterministic ability: if he is watching the murderer who is killing, then he prevents the murder. What do you think?
Here, the randomness seems balanced to me, because:
+cities - kamikaze, sharpshooter, but there are no units that kill defenders. You can consider that the kamikaze compensate for such defenders and the killing natural defense. Moreover, it doesn't compensate in favor of the city.
+mafia - recruitment.
+mages - again, recruitment.
It may happen that the mafia loses a lot of people at once. Or it may happen that they kill two peaceful players, and two peaceful players join the mafia.
And if we are talking about randomness, it can happen in any game. Even in those where the chance of it is not very high. And remember, for example, games with two mafia members. There, sometimes the balance is disrupted even more strongly by randomness, in my opinion.
And random deaths can speed up the game. Isn't that what you want? If I give everyone defense and one kill, the game might drag on, and that's boring + remember other GMs.
Or, we could give him this non-deterministic ability: if he is watching the murderer who is killing, then he prevents the murder. What do you think?
Here, the randomness seems balanced to me, because:
+cities - kamikaze, sharpshooter, but there are no units that kill defenders. You can consider that the kamikaze compensate for such defenders and the killing natural defense. Moreover, it doesn't compensate in favor of the city.
+mafia - recruitment.
+mages - again, recruitment.
It may happen that the mafia loses a lot of people at once. Or it may happen that they kill two peaceful players, and two peaceful players join the mafia.
And if we are talking about randomness, it can happen in any game. Even in those where the chance of it is not very high. And remember, for example, games with two mafia members. There, sometimes the balance is disrupted even more strongly by randomness, in my opinion.
And random deaths can speed up the game. Isn't that what you want? If I give everyone defense and one kill, the game might drag on, and that's boring + remember other GMs.
Be strong. Believe