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In reply to Sesame
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Sesame
I understand that, from the ready-made, tested sets, there's the "Kill Bill" set you suggested (have conclusions been drawn from the "test run," and has the Mafia's capabilities been slightly reduced?). And there's the Shaman set.

It seems you're first in line, and then you can decide among yourselves who starts.)
Otherwise, it's really strange. There are so many ready-made sets, but no one is starting a game.

Vall d'Emeroll, what is the correct transcription of your name?
Kill Bill and Amber have been played. Yes, I know what to cut from the Mafia in Bill. Although, as the winning Mafia, I wouldn't want to do it on behalf of O-Ren))) I personally ran Amber, and I think we should work on it together.
Regarding the nickname: "Val d'Emerol" (Emerald Valley), I added an L to avoid plagiarism)))

Added 2 minutes later
Anyway, if Owen doesn't mind, let the Shaman run it.
Quid legent hosce versu, mature censunto
Profanum vulgus et inscium ne attrectato:
Omnesque Astrologi Blenni, Barbari procul sunto
Qui aliter facit, is rite sacer esto
In reply to Vall d'Emeroll
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Friday seems to be rich in emotions and poor in sense of humor IMHO it was absolutely unnecessary to fight over an innocent parody.
Vall d'Emeroll
I personally led Amber, and I believe we should refine it together.
so throw it here!! )) (it, not a link to it).
Vall d'Emeroll
In short, if Oven doesn't mind, let Shaman lead.
Oven has already repeated several times that he doesn't mind. So , Shaman, start it up )
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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Sesame

Just upload it here!! )) (the file, not a link to it).
Hmm... What's wrong? Is it not opening? I don't quite understand the point of copying the entire text here if it's already readable in Google Docs. IMO, it's enough to just mention the corrections here. Or am I misunderstanding the suggestion?
Quid legent hosce versu, mature censunto
Profanum vulgus et inscium ne attrectato:
Omnesque Astrologi Blenni, Barbari procul sunto
Qui aliter facit, is rite sacer esto
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You would put so much effort into the game itself, rather than searching for someone to blame. There will always be people who are dissatisfied with something (especially if there are those among them who scrutinize everything under a microscope just to find a flaw). If you try to please every "expert," you'll go crazy. Enough arguing, it's time to release the game.

The only thing to consider is that if the setting is unclear to players, the GM will have to do a lot of extra work explaining certain things to others during the game itself. And that will be much more time-consuming than writing a brief history at the beginning. And there is also a risk that not many players will join.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Vall d'Emeroll
Umm... What's wrong? Is it not opening? I don't quite understand the point of completely copying the roles here if they are readable in Google Docs. IMO, it's enough to just mention the corrections here. Or am I misunderstanding the suggestion?
Okay, if you don't see any particular point, then let it stay there. The link opens, and everything is fine with it.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
In reply to oven666
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oven666

Master and KindShaman, I don't mind letting you go first.

I don't need to be put anywhere. I posted a map; maybe someone will be interested and play it (for practice or if they don't have their own ideas). I only have time to play; being a GM takes up too much time.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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I've moved the end of the dialogue to Haven; please continue there. I will be reading carefully.
А, вот почему.

??+⛓️♿=?
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Vall d'Emeroll, since we're talking about Ember, maybe we can discuss your network? I'm also interested in this topic right now ;)
Do you need any pictures, by any chance?
 

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Well, Oven, if you think a link in Google Yandex is what I'm suggesting...
Finding things with good images (and not just search engine results) is quite tough. If I hadn't seen it for myself, I wouldn't have suggested it. Although, strictly speaking, Demerol's current version isn't bad. After all, they are all in one style, which is good. But you never know...
 

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Ment
Vall d'Emeroll, since we're talking about Ember, we can discuss your set. I'm also interested in this topic right now ;)
Do you need any pictures?
If I hadn't seen it myself, I wouldn't suggest it. Although, to be fair, Demerol's current version is not bad. After all, they are all in the same style, which is good. But just in case...
Regarding "let's talk," let's do it)
Regarding the pictures, I completely agree. I was told when I was running this game that I should either use different ones or none at all. I left what was there because, as noted, they are all in one style. If you have your own in the same style, you're welcome)
The only thing is... Personal heraldry is important in the setting. So if you're drawing them yourself, keep that in mind. I'm more concerned about balance.
Quid legent hosce versu, mature censunto
Profanum vulgus et inscium ne attrectato:
Omnesque Astrologi Blenni, Barbari procul sunto
Qui aliter facit, is rite sacer esto
In reply to Vall d'Emeroll
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A man of his word.

Modern Japan. By day, the capital of this small, proud country is just another bustling metropolis, many of which exist across the globe. But when the sun sets and the silvery Moon rises over nocturnal Tokyo, strange and sometimes terrifying things begin to happen in the city. This is not about juvenile delinquents, adult gangsters, or even the legendary yakuza; monsters and magic are actively involved in these events. Rumor has it that mysterious figures are searching for a mystical Silver Crystal upon which the fate of the world depends...
A small black shadow glided silently through the streets of Tokyo. Occasionally the shadow would freeze, revealing pointed ears, a long tail, and a glimmer on its forehead. The fearless little creature was actively searching for something in the city. Only the legendary warriors of the distant past, who perished in an ancient terrible battle and were reborn only recently, could save Earth. The cat must discover them before the enemies gather enough strength to awaken a great evil...


Residents of Tokyo

Tsukino Usagi

An ordinary Japanese girl. A lazy coward with the behavior of a five-year-old child, but strangely enough, she has many friends thanks to her kindness, openness, and inexhaustible supply of optimism.
After meeting a mysterious black cat, Usagi became a warrior of love and justice, a protector of humanity and the possessor of an immense power that heals people and expels evil. But she cannot know that she is the heir to the lunar throne and the guardian of the Silver Crystal...

O1: Knows Luna and can communicate with her. After Luna's death, receives the killer's nickname.
O2: If Mamoru is alive, Usagi has impenetrable protection against the first attack. If he dies, the protection becomes ordinary.
O3: Cannot be crippled or hypnotized.
O4: Protection from the first execution.
ND: Moon Healing Escalation – healing, curing cripples, removing hypnosis.
UD1: Sailor Planet Power – permanently strips all ND, UD, special abilities, and voices of all killers this night. Available if all warriors are alive and awakened at the start of the night. Original same-night NDs of the warriors are canceled.
UD2: Silver Crystal Power – resurrection of all warriors killed after awakening. The resurrected's UDs are restored. Usagi is revealed in the newspaper and permanently loses all ND, UD, and special abilities, but can communicate with Luna.
Status: power wielder.

Luna

A talking cat who long ago was the faithful assistant to the beautiful Moon Queen. Now she must awaken the Moon Princess and her bodyguards to save the world. Always ready to help Usagi with kind advice, even if the latter, as usual, lets it go in one ear and out the other.
O1: Knows Usagi and can communicate with her. After Usagi's death, receives the killer's nickname.
O2: Zero voice.
O3: Impenetrable protection against the first attack.
O4: Cannot be crippled.
ND: Initiation – awakens a warrior, changing their status from "mortal" to "power wielder". If targeted at a member of the mafia team, the mafia learns who Luna tried to initiate.
Status: power wielder.

Mizuno Ami

The smartest girl if not in the whole world, then certainly in Japan. Quiet and modest, she spends all her free time studying and self-developing, so she has no friends at all.
After meeting a mysterious black cat, Ami finds common ground with water and becomes the brain of the Moon Warriors team, providing significant support to her comrades in battle.

O: Learns how many players visited her during the night.
After initiation receives:
O: Additionally learns all roles that visited her during the night.
ND1: Shabon Spray – isolation. Considered a block; can be bypassed by kills, but not by other NDs.
ND2: Shabon Spray Freezing – isolation. Considered both a block and protection of the target. Once every 3 nights.
UD: Learns all players (nickname and role) who visited the target during the night, as well as the target's role. Can be targeted at herself.
Status: mortal.

Hino Rei

A beautiful but very hot-tempered priestess from the Hikawa Temple. She possesses some supernatural abilities and is not afraid to use them, which quite frightens those around her.
After meeting a mysterious black cat, Rei takes full control of the element of fire in all its manifestations, becoming the most indomitable and loyal protector of the princess.

ND: Akuryou taisan – block.
UD: Prediction – before the day begins, learns the nicknames of the killed and the roles of the killers, after which she can change her NDs.
After initiation receives:
O: Kills her own killer.
ND2: Fire Soul – kill. When attempting to kill Usagi, blocks her (not displayed in the newspaper). When killing another warrior, permanently "falls asleep" again and cannot be re-initiated, but retains "power wielder" status and can be resurrected. If she kills a warrior under Beryl's hypnosis, the kill is forgiven.
UD: Increases number of charges by 1; charges are not spent if there were no victims.
Status: power wielder.

Kino Makoto

The tallest and strongest girl in the class. Not afraid of a fight and is considered cruel even among those she saved from bully attacks, so no one can appreciate her kindness, responsiveness, and culinary skill.
After meeting a mysterious black cat, Makoto gains access to the most terrible power of the heavens and becomes the strongest of the warriors.

O: Protection against the first attack.
After initiation receives:
ND1: Supreme Thunder – protection.
ND2: Supreme Thunder Dragon – protection; kills the attacker. Once every 2 nights.
UD: Sparkling Wide Pressure – kill. When attempting to kill Usagi, blocks her (not displayed in the newspaper). When killing another warrior, permanently "falls asleep" again and cannot be re-initiated, but retains "power wielder" status and can be resurrected. If she kills a warrior under Beryl's hypnosis, the kill is forgiven. 3 charges.
Status: mortal.

Aino Minako

A very affectionate and romantic nature who dreams of becoming a singer. Arrived in Tokyo accompanied by a white cat. Rumor has it that she previously fought crime in London.
After meeting a mysterious black cat, Artemis advises Minako to drop the guise of a mysterious stranger and join the moon team in her true form as the patroness of beauty.

ND: Crescent Beam – protection. Once every 2 nights.
UD: Crescent Beam Shower – protects the first victim of the night.
After initiation receives:
O: Protection against the first attack.
ND2: Venus Love-Me Chain – redirection to herself. Cannot override Beryl's hypnosis.
UD: Increases number of charges by 1; charges are not spent if there were no victims.
Status: power wielder.

Osaka Naru

Usagi's best friend. However, as it turned out, such a friendship brings nothing good, and Naru encounters dark forces more often than she would like...
O: Leaves an additional clue to the killer. Works even for clueless kills.
ND: Compares the statuses of two players.
Status: mortal.

Gurio Umino

One of the top students in school. Distinguished by strange and sometimes frightening behavior.
ND: Tracks a player, learns who they visited.
Status: mortal.

Furuhata Motoki

Employee of the popular game club "Crown". This cheerful young man is successful with girls in the area and is always ready to support an engaging conversation.
O1: If he interviews an initiated warrior, upon her successful kill, he dies instead of her. Considered protection.
O2: Cannot interview a target more than once per game.
ND: Interview. Two true answers, one false.
Status: mortal.

Sakurada Haruna

English teacher. Strict but fair, although nothing human is foreign to her.
ND: Status check.
UD: Publishes the results of all previous checks in the newspaper. Can be used in conjunction with a regular ND.
Status: mortal.


Dark Kingdom

Queen Beryl

The current leader of the dark forces, who organized the collection of energy for the rebirth of humanity's ancient enemy, Queen Metalia. A calculating and ruthless dark sorceress who will stop at nothing to achieve her goal.
O1: Protection from the first execution.
O2: Cannot be redirected.
ND1: Hypnotizes a target, controls their voice and ND targets; if no instructions are given, the victim remains inactive and cannot vote. If the victim has multiple NDs, they choose which one to apply; if the victim consciously remains inactive, a random ND is chosen. Hypnosis removes role restrictions on killing. While one target is under hypnosis, it lasts for two game days; if Beryl takes a second victim, the old hypnosis fades and the new one lasts only one day. After the last hypnosis fades, she must wait one day before the next application. Available from the second night.
ND2: Kill, ignores all interference (protection, guard, healing). Available if she is alone in the team.
ND3: Isolation. Considered both protection and a block of the target.
UD: Kills two targets, ignores protection and guards. Based on a clue to the corpse. Available from the second night.
Status: power wielder.

Jadeite

In the past – one of the combat comrades of the Earth Prince, lover of the fire warrior. Now he is one of Queen Beryl's generals and turns the magic of illusions to the benefit of the Dark Kingdom.
O1: Memory of the past – if Rei is initiated, he cannot kill her. Does not work when he is alone in the team.
O2: Cannot be redirected.
ND1: Kill.
ND2: Kill, ignores guards. Once every 2 nights.
ND3: Diversion – target is not detected during a visit; in case of tracking "stayed home" and gives two false answers to an interview. Can be targeted at himself. Once every 3 nights.
Status: power wielder.

Nephrite

In the past – one of the combat comrades of the Earth Prince, lover of the thunder warrior. Now he is one of Queen Beryl's generals and turns the magic of shadows to the benefit of the Dark Kingdom.
O1: Memory of the past – if Makoto is initiated, he cannot kill her. Does not work when he is alone in the team.
O2: Does not die from killing protections or guards.
ND1: Kill.
ND2: Kill without clues. Once every 2 nights.
ND3: Status check.
Status: power wielder.

Zoisite

In the past – one of the combat comrades of the Earth Prince, lover of the water warrior. Now he is one of Queen Beryl's generals and turns the magic of ice to the benefit of the Dark Kingdom.
O1: Memory of the past – if Ami is initiated, he cannot kill her. Does not work when he is alone in the team.
O2: Protection against the first attack.
ND1: Kill.
ND2: Kill, ignores protection. Once every 2 nights.
ND3: Block.
Status: power wielder.

Kunzite

In the past – one of the combat comrades of the Earth Prince, lover of the love warrior. Now he is one of Queen Beryl's generals and turns pure energy to the benefit of the Dark Kingdom.
O1: Memory of the past – if Minako is initiated, he cannot kill her. Does not work when he is alone in the team.
O2: Cannot be blocked.
ND1: Kill.
ND2: Kill, ignores healing. Once every 2 nights.
ND3: Crippling – removes a random special ability/ND/UD. Once every 3 nights.
Status: power wielder.


Mask

Chiba Mamoru

An ordinary Japanese student whom fate constantly brings together with a clumsy but cute "bun-head" girl. Gradually, Mamoru begins to feel an attraction to the strange stranger, and it starts to seem to him that they were once very close...
At night, a man in a top hat and mask searches for the Silver Crystal, which he hopes will help him regain his lost memory. In search of the artifact, he can trust only himself. Will the Earth Prince manage to remember his past life and the Moon Princess whom he once loved?..

O1: Impenetrable protection against the first attack.
O2: Protection from the first execution.
O3: Cannot kill Usagi.
ND1: Red Rose – block.
ND2: Black Rose – kill. Optional choice: ignore protection, guard, healing, block, or cluelessness. Each bonus is available once every 3 nights.
UD1: Isolation. 3 charges. Displayed as a regular block. Considered both protection and a block of the target.
UD2: Can perform 3 any other actions per night, no more than 2 kills (can choose their own type for each kill). Available from the third night.
Status: mortal.

Victory conditions are standard. Mask wins in two cases: if only Usagi remains alive among the power wielders, or, if Usagi died earlier, he must eliminate all other sides.
А, вот почему.

??+⛓️♿=?
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Here, at least the sizes, fonts, and colors are normal. This once again proves that you can make any set look good if you put in the effort. Although, in my opinion, you need to put in effort to make it unreadable.

Be strong. Believe
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The Mask wins in two cases: if only one Usagi remains alive among the power wielders.
So, if a man remains against Usagi and four mortals, does he win?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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