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Which side would you find most interesting to play as?
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11 years ago
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I want more fantasy, more...

Town



Lord Kohel Seveseptimus. Young lord of the northwestern feudal autonomous district of Seveseptim. Inherited the reins of power less than a year ago when his father died under mysterious circumstances.
Features:
- open role
- zero vote
- cannot be killed
- cannot be infected
ND:
- absent


Sailella. First advisor to the Lord, appointed by the order. In reality, she is a spy for Sethronomicon. What exists between her and the Lord is unknown.
Features:
- not blocked
- cannot be killed with physical attack
ND:
- protects the player from infection/mental attack
Status: non-material/non-local


Haliel. Father of Shadows. Head of the island fortress "Shadow of the Star." Representative of the shadow caste in the Supreme Council.
Features:
- not blocked
- cannot be killed with physical attack
- kills Nekto if he infects/kills him (but gets infected himself) or checks his status
- learns the nickname of the Tracker if he checks him
ND:
- determines the role of the player visiting him at night (once every two nights)
- kills the selected player, leaves no clues (mental-physical attack; once every two nights)
Status: non-material/non-local


Carnor Seveseptimus Jr. Uncle of Lord Kohel. He hates politics and diplomacy, so he refused the opportunity to become lord in favor of a military career. Chief commander of the army of Seveseptim. A big fan of drinking and women.
Features:
- cannot be killed with physical attack
ND:
- puts the selected player under arrest (blocks only physical attacks)
Status: material/local


Sir Tramus Tirven. Young warrior from a noble family. First vassal of Lord Kohel. His best friend and loyal comrade-in-arms.
Features:
- cannot be killed with physical attack
ND:
- protects the player from physical attack
Status: material/local


Isa

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Oda. Popular urban performers of folk songs and original compositions. They often play in local taverns. Sisters.
Features:
- know each other, can communicate
- cannot be killed by mental attack
ND:
- block (blocks only mental attacks)
Status: material/local


Shadow. The main "attraction" of the local elite brothel. Women of her race rarely have to do such things, as they are not often born without the abilities inherent in her people.
ND:
- protects the player if he is killed/infected – dies instead of him (the first player who sends a request for protection to the Mage Guild in private chat at the beginning of the night receives this role's protection. Exception: Ghosts)
Status: material/non-local


Tracker. A man making a living hunting and petty spying. After the events in Glacier, he went east.
ND:
- checks one of the statuses of the player; when trying to check Sailella - dies
Status: material/non-local


Healer. A mage practicing healing magic. Tries to help everyone in need.
Features:
- cannot be killed by mental attack
- cannot be infected
ND:
- heals the selected player from being killed/infected
Status: material/local

Win condition: there are no more Ghosts and Spreader left.

Ghosts



Ghost of Master Silahémius. Religious figure from the distant past. There is still debate among theologians of the official church about his only written work. Some believe that it contains heretical views, others that it is an important part of religious culture, with philosophical ideas important for understanding life.
Features:
- cannot be infected
- cannot be killed with physical attack
- one-time protection against mental attack
- breaks through the Shadow's defense, kills it and the person she was protecting
- receives the first two NDs of the girls after her death
ND:
- kills the selected player, leaves no clues, ignores all external defenses (physical or mental attack; once every three nights, starting from the second)
Status: non-material/non-local


Ghost of Lord Mirnor Seveseptimus. Kohel's deceased father. Previous lord. He was a born ruler, a staunch traditionalist. Experienced very strong influence from the official church, which was reflected in his policy.
Features:
- cannot be infected
- cannot be killed with physical attack
ND:
- kills the selected player, ignoring protection (physical or mental attack)
- kills the selected player, ignoring healing (physical or mental attack)
Status: non-material/local


Ghost of the girl. A raped and brutally murdered little girl who once lived in the city.
Features:
- cannot be infected
- cannot be killed with physical attack
- gains the ability to kill if she is alone
ND:
- monitors the role, learns who she will use her ND on
- checks the status of the player
- kills the selected player (physical or mental attack)
Status: non-material/local


Ghost of the knight. A warrior who disappeared long ago in past battles.
Features:
- not blocked
- cannot be infected
- cannot be killed with physical attack
ND:
- kills the selected player (physical or mental attack)
Status: non-material/local

Win condition: there are no more Town left (except for Lord Kohel) and Spreader.

Spreader



Nekto. It is unknown exactly who he is and what his goals are. But after what happened in the northern capital, one thing is clear – he is not going to stop. He will continue trying to destabilize the situation throughout the entire northern region. Perhaps there are many like him and they have already begun to act in other parts of the continent.
Features:
- not blocked
- one-time protection against physical attack
- cannot be killed by mental attack
- dies when attempting to kill Haliel
ND:
- infects the selected player
- kills the selected player (physical or mental attack)
- kills the selected player, leaves no clues (physical or mental attack; once every three nights)
- checks the status of the selected player; if attempting to check Sailella - loses protection and ability to check
Status: material/non-local

Win condition: there are no more Town left (except for Lord Kohel) and Ghosts.
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11 years ago
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Good. Launch the game.
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11 years ago
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I want more half-naked dark elves, more...
Fixed it, you're welcome.

So, I understand that units that deal physical _or_ mental damage choose the type of their attack when sending a command?
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11 years ago
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Good. Start the game.
Do you allow it? What about Tox? :O

Added 31 seconds ago
I understand that roles that kill with physical _or_ mental attacks choose the type of their attack when sending a Nightmare Duel?
Yes.
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11 years ago
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SylaellaIsaOda
I'm signing up.
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11 years ago
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What is the point of the first role, which allows you to freely analyze the newspaper without fear of being killed?
In reply to KindShaman
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11 years ago
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KindShaman
What's the point of the first role being able to analyze the newspaper without fear of being killed?
The role is like that because of the SETTING. After I post the backstory, everything will become clear.
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11 years ago
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He’s supposed to leave in 8 days (?), and he still hasn’t unlocked it.
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11 years ago
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That's a great poem; Lomonosov would have approved.
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11 years ago
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He's leaving in 8 days (?), and he still hasn't unlocked it.
I thought about that too. Okay, I'll create a thread in an hour.
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11 years ago
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NO. I will start a topic today. =/

I won't let those sly cats trick me.
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11 years ago
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I don't really care when you open it, whether it's after or before me. It's up to you. Are you sure you'll have time to complete it in eight days?
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11 years ago
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Yes, I’m sure.
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11 years ago
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Then go ahead and open it.
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11 years ago
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And suddenly, it turns out that in the Mafia, days and nights are shortened by a factor of 24 o_O.

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