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#1
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As I have already mentioned, the actual start is expected in about a month; until then, I will be updating the thread in fragments.

Mainland Map:

- The Clans of Dawn are independent of one another.
- Tisia and Sithia are kingdoms.
- Everything located in the southern part consists of regions of the kingdom of Tezot (the same name as the continent itself), where the new stories will begin.

Mainland Topography:

*By "fields," it is meant cultivated land used for producing food.

Each player will need to choose one ruler (lord) from the 20 regions of Tezot and become their Knight. A Knight of Tezot is not just a character, but a status granting them great influence and responsibility. Essentially, a knight is the same as the ruler's right hand, which is why their number is limited: the number of knights equals the number of domains (cities) and vassals under the lord's direct command. For example, if we take a hypothetical Sordgard, there will be only four knights under the command of that region's ruler. Therefore, each player can create a knight character only once—if you lose them, you will have to play as an ordinary character... Beyond their status and unique storyline, knights are significantly more powerful in terms of gameplay and can count on generous support from their liege. Essentially, this will be solo-play; team play is only possible if you manage to join one ruler, and even then it's not guaranteed.
An important nuance—a knight must originate from the region whose ruler they serve; i.e., if you are a knight of Sordgard, you must be born and raised in one of its four cities. The only exception is the capital, where origin does not matter and even a foreigner can become a knight. Additionally, every knight has a special title, "Knight of *something*"—this can be created when writing your quenta, but it should be coordinated with the GM in advance, as from a plot perspective, the title is granted by the lord, not the knight themselves.
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#2
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That's all for now; if you feel like it, I welcome any discussion if there is something to talk about.

About the World
Map of Tezoth
History of Tezoth, Part I - Age of Fire and Steel
History of Tezoth, Part II - Age of Magic
History of Tezoth, Part III - Age of Luxury
History of Tezoth, Part IV - Age of Darkness
History of Tezoth, Part V - Age of Blue Blood
History of Tezoth, Part VI - Age of Discovery
History of Tezoth, Part VII - Age of Ambition

Regions of Tezoth: Revnland
Regions of Tezoth: Tenerezza
Regions of Tezoth: Faregia
Regions of Tezoth: Kabocha
Regions of Tezoth: Silverdan
Regions of Tezoth: Heroes' Village
Regions of Tezoth: Florenzan
Regions of Tezoth: Lunia
Regions of Tezoth: Gildaria
Regions of Tezoth: Sanbornia
Regions of Tezoth: Oshi
Regions of Tezoth: Miku
Regions of Tezoth: Estellia
Regions of Tezoth: Archipelago of Furious Waves
Regions of Tezoth: Albus
Regions of Tezoth: Sordgard
Regions of Tezoth: Lorele
Regions of Tezoth: Olivus
Regions of Tezoth: Kanamiya

Sithia
Tisia
Clans of the Dawn

Gameplay
Characteristics, Basic Skills
Convictions
Injuries
Negative Effects
Mounts
Standard Equipment
Numbers
Prestige
.
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#3
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Anuzish looked "lusher". Oh, what he has turned into after this "rebirth"...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#4
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Attributes
Mind
+1 to spirit, +10 to spirit points. 
Body
+1 to defense, +10 to health.
Perception
+1% to accuracy, +1% to evasion.
Vigor
+0.3 to SP, +0.3 to AP, +1 to initiative. 
Aesthetics
+1 to charm, +1% to critical damage chance.

Additional Parameters
Trainability
The limit of skills a character can learn; standard value: 3. 
Inventory Capacity
Determines how many unique items a character can carry in their inventory. Equipment is not limited by this parameter in any way. Standard value: 10. 
Gender
Women of Tezoth receive +1 to trainability, men +5 to body and +5 to mind. 

Special Features
- Base attributes are equal to 10.
- Knights of Tezoth receive +2 to trainability and +25 to attributes for free distribution, but no more than +15 into a single attribute. 
- Spirit dropping to 0 forces the character to stop fighting.
- Arrows are not consumed, they simply occupy a slot of the secondary or off-hand weapon.
- Base accuracy: 50%.
- Defense reduces damage from any damage type unless stated otherwise. 
- Character parameters do not affect the chance of contracting diseases and injuries. 
- Penalty for lacking a weapon proficiency skill: -25% to accuracy and evasion, no crits. 
- Characters created through skills and other similar effects cannot create new characters.
- Each time a character's ally is struck down, they lose 10 spirit points. 
- A knight's starting sum of coins is 50 gold coins, a regular character's is 100 copper coins (= 1 gold). Silver is too valuable and is not used in this form. 
- The off-hand can be used instead of the "secondary" one; to take something out of the inventory, you must spend an entire turn. 
- 1 gold coin = 100 copper coins; silver is too valuable. 

Base Skills

Musician
The character can play musical instruments. 
Lute: restores (aesthetics)% of health to allies within 10 tiles in exchange for AP. 
Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee combat, shooting, spells) until the end of the team's turn. 
Flute: in exchange for AP, the character's allies gain +2 to SP and +10% to accuracy until the end of the team's turn. 


Artist
In exchange for AP, the character can paint pictures based on what they have seen or their own image. 


Armor Wearing
The character can wear heavy armor.


Shield
The character can use a shield. 


Sword
The character can use a sword without penalty.


Axe
The character can use an axe without penalty.


Hammer
The character can use a hammer without penalty.


Bow
The character can use a bow.


Spear
The character can use a spear without penalty. 


Dagger
The character can use a dagger without penalty. 


Riding
The character can ride horses and other animals.


Healer
In exchange for AP, brings a character fallen in battle back to life (outside of combat). If the character's health went into the negative by less than half of their maximum — leaves a wound; if more — an injury. A wound turns into an injury if it is received again before healing. 


Blacksmith
The character can sharpen melee weapons; this requires spending 1 AP and one unit of Aconium. On failure, the weapon is destroyed. The list below shows the total bonus for each level.
Level 1: +10 to damage, +2% to accuracy, +1% to crit chance. Break chance: 0%
Level 2: +20 to damage, +4% to accuracy, +2% to crit chance. Break chance: 0%
Level 3: +30 to damage, +6% to accuracy, +3% to crit chance. Break chance: 0%
Level 4: +40 to damage, +8% to accuracy, +4% to crit chance. Break chance: 5%
Level 5: +50 to damage, +10% to accuracy, +5% to crit chance. Break chance: 5%
Level 6: +65 to damage, +12% to accuracy, +6% to crit chance. Break chance: 5%
Level 7: +70 to damage, +14% to accuracy, +7% to crit chance. Break chance: 10%
Level 8: +80 to damage, +16% to accuracy, +8% to crit chance. Break chance: 15%
Level 9: +90 to damage, +18% to accuracy, +9% to crit chance. Break chance: 20%
Level 10: +100 to damage, +20% to accuracy, +10% to crit chance. Break chance: 30%


Armorer
The character can sharpen heavy armor and shields; this requires spending 1 AP and one unit of Aconium. On failure, the equipment is destroyed. The list below shows the total bonus for each level.
Level 1: +5 to defense, +1% to evasion. Break chance: 0%
Level 2: +10 to defense, +2% to evasion. Break chance: 0%
Level 3: +15 to defense, +3% to evasion. Break chance: 0%
Level 4: +20 to defense, +4% to evasion. Break chance: 5%
Level 5: +25 to defense, +5% to evasion. Break chance: 5%
Level 6: +30 to defense, +6% to evasion. Break chance: 5%
Level 7: +35 to defense, +7% to evasion.. Break chance: 10%
Level 8: +40 to defense, +8% to evasion. Break chance: 15%
Level 9: +45 to defense, +9% to evasion. Break chance: 20%
Level 10: +50 to defense, +10% to evasion. Break chance: 30%


Jeweler
The character can improve equipment in exchange for AP and one unit of Ikazkanium alloy or Iphillium. 

Ikazkanium
- Musical instrument: +5 to range of effect. 
- Armor: +25 to defense. 
- Shield: 50% of received damage is returned to the attacker. 
- Sword: +50 to damage. 
- Axe: Bleeding on attacks. 
- Hammer: Paralysis on attacks. 
- Bow: +10 to attack range. 
- Spear: ignores 70% of the target's defense. 
- Dagger: Additional attack. 
- Boots: Immunity to slow. 
- Helmet: critical damage chance against you is halved. 
- Bracers: +10% to accuracy, +5% to crit chance. 

Iphillium
- Musical instrument: the first 5 uses in combat do not cost AP.
- Armor: the first damage taken in combat (but not effects) is reduced to 0.
- Shield: the first negative effect (but not damage) is nullified. 
- Sword: +20% to accuracy. 
- Axe: additional damage equal to 10% of the target's maximum health.  
- Hammer: +20% to crit chance. 
- Bow: +10% to damage for each unit of distance between the shooter and the target.
- Spear: +1 to attack range. 
- Dagger: +1% to critical damage chance for each unit of the target's defense. 
- Boots: +3 to SP.
- Helmet: +25 to defense. 
- Bracers: +10% to crit chance. 


Repositioning
The character can move through tiles occupied by allies. In exchange for 1 AP, can swap places with one of them. 


Defensive Stance
In exchange for 1 AP, the character reduces incoming damage by 75% as long as they skip turns or until three turns have passed. 


Caution
In exchange for 1 AP, the character increases their evasion by 30% as long as they perform no actions other than movement or until three turns have passed.


Counterattack
In exchange for 1 AP, the character performs counterattacks every time they evade an attack against them; it lasts as long as they perform no actions other than movement or until three turns have passed.


Writer
The character can publish their works and receive money and fame for it...


Merchant
Discount on goods and services -15%


Leadership
The character can pass their turn to allies, +1 to allies' SP.


Partner
The GM creates an NPC companion for the player.


Stealth
Outside of combat, the character moves unnoticed by those around them.
Cost: 1 AP.


Leave Combat
If the character is not immobilized in any way, they leave combat in exchange for 1 AP.


Piercing Strike
50% damage, reduces the target's defense by 50% (debuff).
Cost: 1 AP.


Intimidating Strike
70% damage, +30% damage to spirit. 
Cost: 1 AP. 


Strong Attack
Deals 200% damage to the target. 
Cost: 1 AP.


Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 AP. 


Careful Attack
100% damage. An attack that avoids the target's reactions (e.g., parrying, reflection).
Cost: 1 AP.
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#6
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How can one not joke about him with a vocabulary like that?

I approve, but of course, I won't be able to play 😢
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#7
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Make me a beautiful map based on my second one; maybe it'll turn out great... Just not an AI-generated one. And anyway, you'll be playing—by the time I finish, you'll have already found yourself some plump woman with deep pockets.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#9
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kcfgogbfalgfl
Make me a beautiful map based on my second one, maybe it'll turn out cool... Just not an AI one. And anyway, by the time you play it—by the time I finish uploading it—you'll have already found yourself some plump woman with deep pockets.
He still hasn't made it for me, get in line!
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#12
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kcfgogbfalgfl
In what sense is it "juicier"?
It was packed the most.
kcfgogbfalgfl
This is only a small fragment of the world.
Ah, well if it's only a fragment...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#13
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I'm a Knight of the Crater of Regret, by the way

Are Convictions planned?

Whatever
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#15
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kcfgogbfalgfl
Make me a beautiful map based on my second one, maybe it'll turn out cool... Just not an AI one. And anyway, you'll be playing—by the time I finish downloading, you'll have already found yourself some plump rich girl.
Alas.
Author
Nope) Maybe if I weren't WORKing, were on benefits and didn't intend to resolve my permanent residency issue, then I would make a map. But as it is, most likely in the near future there won't even be time to play the expansion, alas?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com

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