Nowadays, the main distinguishing feature of Albus from all other regions (and even countries) is the presence of a large number of orders, to which all or almost all subjects of Berseria Secretgarten, the local lord, belong. In some distant kingdom that has long since vanished into history, a similar system once existed, but almost no one among those currently living is aware of it...
Number of knights: 12
Order of Oneself
These people do not belong to any organization and pursue their own path.
Wearing armor: +20 defense.
Shield: +5% evasion.
Weapon: +5% crit chance.
Riding: +2 SP and +5 initiative if the character is mounted on a riding animal.
Stealth and Leave Battle do not require AP.
Intimidating Strike deals 100% health damage and 50% spirit damage.
Piercing Strike reduces defense by 75%.
Strong Attack deals 250% damage.
Order of the Dawn
This organization has dedicated the efforts of its members to the well-being of the peaceful people of Tezot.
Headquarters: Penitenz.
+100% damage against "evil" characters and creatures.
Order of the Lionheart
This organization is dedicated to protecting the weak as well as persons of special importance.
Headquarters: Albus.
The character can take attacks directed at allies on adjacent cells upon themselves.
Order of the Iron Fortress
This organization is famous for its strive to achieve a perfect, "iron" body.
Headquarters: Hataks.
10 armor penetration defenses in battle.
Order of Rivalry
"In comparison with others, our strengths and weaknesses are revealed" - the motto of this order, whose members compete with one another for self-improvement.
Headquarters: Imperius.
At the start of the game, a knight character who is a friend-rival from this order is created for this player. Throughout the game, they can exchange useful experience.
Order of the Invisible Dagger
Breaking through 100 units of defense, a thousand units of health, and various barriers - that's not for these guys.
Headquarters: Nebula.
During a dialogue, if there is a dagger in the character's equipment, they can instantly kill the interlocutor. The main thing is not to fail the accuracy roll.
Order of the Honest Word
Members of this order are masters of law and know better than anyone how to abuse it.
Headquarters: Passione.
If an agreement is reached with this character, the aristocracy will (most likely) have to recognize their claims to what was promised...
Order of the Taam Serpent
This order set a goal to train immunity to poisons in the bodies of its members, and they succeeded well.
Headquarters: Taam.
Immunity to poison; character attacks inflict poison.
Order of the Guardians of Albus
This organization rose from the abyss of nonexistence to protect the interests of the region and its lord.
Headquarters: Landart.
Accuracy, evasion, and crit chance against enemies of Albus +20%
Order of Legends
The heart of this organization is the thirst for searching for various artifacts.
Headquarters: Fairium
The character starts the game with artifact weapon in hand.
Order of Great Power
We are what we eat = we are those whom we kill. Such is the mindset of the members of this organization that loves battles and glory.
Headquarters: Gemstone.
The character can learn things that were known to the targets they killed (skills, beliefs) as well as forget already learned ones if desired. Forgotten skills cannot be restored.
Order of Liberta
This organization was born during the reign of Satanid the Evil when the thirst for romantic adventures was at its peak.
Headquarters: Liberta.
The character can find "like-minded people" in almost any city.