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Knights of Tezoth

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#489
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Negative Effects

Paralysis

For the duration, the character cannot dodge and skips their next turn. Unless otherwise specified, it lasts for one turn.
Bleeding
The character loses 10 health units at the start of their turn. Lasts until healed, stacks.
Defense Reduction
The effect depends on the source and lasts until the end of the battle.
Slow
Reduces the character's MP by a certain value; lasts until the end of the battle.
Blood Mark
Lasts until the end of the battle.
Burn
The character loses 20% of their maximum health at the start of the turn; lasts until healed, does not stack.
Taunt
Forces the target to attack the source. Unless otherwise specified, it lasts for one turn.
Sleep
Forces the character to skip turns until they take damage or the battle ends.
Body Subjugation
Lasts until healed.
Gloom
The character' same accuracy is halved. Lasts until the end of the battle.
Silence
The character cannot use actions that consume AP. Lasts until the end of the battle.
Poison
-5 health units, -2% accuracy, -2% dodge at the end of each turn.
Stun
Reduces the damage dealt by the target. Lasts until the end of the battle.

Unless otherwise specified, effects are applied based on a spirit check.
The only difference between "lasts until the end of the battle" and "lasts until healed" is that in the latter case, the effect persists even after the combat has ended.