| Pharedjia Surrounded on all sides by cliffs and deadly waves, the island has only one small patch of land suitable for docking, which grants it special properties — for a long time, Pharedjia served as a place of exile for various types of criminals from Tezoth, where, apart from being unable to leave its borders, they were left to their own devices. The situation changed two decades ago when it became known that the locals had managed to establish their own country here, with some semblance of infrastructure, a functional hierarchy, and even their own currency. It was then decided to take the island under control, which proved not so simple due to those same geographical features. Having suffered a tactical defeat and unwilling to spend even more resources on a frontal assault, the leadership of Tezoth sent an elite squad of warriors to Pharedjia under the command of Stratos Genburry from Grimm. Under his leadership, the island's leadership was effectively eliminated, and the island itself was taken under control. Through secret negotiations and behind-the-scenes political intrigue, Stratos, who was also a highly qualified scientist in the field of medicine, becomes lord of the new region — in exchange for a promise to develop an elixir of immortality for interested parties. The inhabitants of Pharedjia were promised full integration into Tezoth, but at present, leaving its borders is possible only with the lord's permission. Number of Knights: 4 Regional origin: access to the Bone of Fate skill that does not count toward the training limit. Bone of Fate 1-3 random skills (including regional ones) that do not count toward the training limit, 0-5 injuries. Kerves The new capital of Pharedjia, its only port, and the point of connection with the rest of the world. Origin: another city of Tezoth of your choice (migrant) except Kanamia. Sumika A village built by Stratos for conducting "medical" research. Access to it is strictly restricted even for other residents of the island. Origin: access to the Evolution Loop skill. Evolution Loop The character's body gains tentacles that can be used as additional limbs, as well as to negate the effects of injuries. They can retract and remain under the skin, thereby not revealing such a feature of their host. Philosophilia A settlement of hermits who prefer not to interact with either the previous leadership of the island or the new one. Origin: access to the "I Was Just Passing By" skill. I Was Just Passing By The character gains the ability to avoid taking responsibility for team actions, as well as the option to leave combat at any moment. Fatalit The main stronghold of the island's previous leadership, where most of its inhabitants resided. Origin: access to the Exile skill. Exile In exchange for 1 AP, the character cracks the lock of a chest/door or appropriates a random item from the target's inventory or equipment. |