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Knights of Tezoth

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Standard Equipment

Sword, Damage: 75, accuracy +10%

Axe, Damage: 100

Hammer, Damage: 75, +30% to spirit for checks to activate negative effects. 

Bow, Damage: 65, range: 10.

Spear, Damage: 75, attack range +1

Dagger, Damage: 50, crit. chance +10%

Pistol, Damage: 65, range: 10.

Shield, +10% to evasion. 

Light Armor, +10 to defense. 

Heavy Armor, +25 to defense. Requires the armor-wearing skill. 

Helmet, -5% chance of being critically hit.

Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor-wearing skill. 

Cloak, +3% to evasion.

Knight's Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor-wearing skill. 

Gloves, +3% to accuracy.

Steel Bracers, +10 to base weapon damage. Requires the armor-wearing skill. 

Boots, +1 to SP.

Plate Boots, +1 to SP, +5 to defense. Requires the armor-wearing skill.

Hat, +2% to critical damage chance.

Healer's Robes, the doctor skill also restores 30 health.

Surgical Instruments, the doctor skill also restores 20 health.

Healing Potion, restores 100 health.

Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария