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Knights of Tezoth

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Tisia was the first state on the continent — while its other inhabitants lived alone or in small tribes, the Tisians had a full-fledged infrastructure, hierarchy, bureaucracy, customs, a working economic model, natural sciences, a calendar, a legal system... This early start allowed them to take a dominant position on the continent, and for a long time the Tisian Empire was its strongest power. The role assigned to it by fate, however, was taken from Tisia by the will of Ifilla — the capital of the ancient state was destroyed in the 150th year since the unification of Tezoth, and in its place arose a terrifying crater that became the origin of numerous bloodthirsty monsters. In the course of the subsequent confrontation, only a small portion of the empire's former territories remained under its control — the then-young empress sacrificed her soul to a dark deity, and in return received great power, which she, according to the pact, will retain until the evil entity of the crater is destroyed, after which her body will crumble into a million atoms and her soul will pass into the disposal of her divine patron. In the modern world, Tisia is no longer a great empire, but merely a small kingdom, far behind Tezoth in terms of science, economy, and influence. Queen Ren, now no longer an empress, continues to protect her subjects to this day, but the long-awaited victory will not bring peace to her soul...

Origin: access to the unique beliefs of Gafuchi, Yuzulori, Alumior.

The main distinctions of Tisian cities are the features of their traditions, associated with daily rituals, habits, and interests. 

Daoshi
Origin: access to the Meditation skill. 


Meditation
In exchange for 1 AP, the character restores their health and removes negative effects from themselves. 

Bazhung
Origin: access to the Asura skill. 


Asura
Asuras deny the peaceful nature of Tisia, believing that the soul is comprehended through uncontrolled violence; many of them are descendants of the ruthless warriors of antiquity. For this reason, Bazhung keeps itself apart from the other cities. 
A character with this skill cannot have a belief. If this character's action brings a target's health to zero, it will no longer be possible to bring them back to life. Asuras always hit their chosen target. 

Lichangjiang
Origin: access to the Foundation of Nature skill. 

 
Foundation of Nature
Protection from wounds and injuries when having the Gafuchi belief, or +5 to body. 

Pevushu
Origin: access to the Wushu skill. 


Wushu
A methodology for perfecting mastery of understanding one's own body, aimed simultaneously at achieving harmony with nature and the greatest skill in martial arts. 
The character blocks the first negative action directed against them per battle. If this character's action brings a target's health to zero, there is no risk of wounds or injuries, and no healer's assistance is required either. 

Leidianjiang
Origin: access to the Phoenix Dance skill.

 
Phoenix Dance
When the character's health drops to zero, they restore all their health and remove negative effects from themselves. Activates once per battle. 

Kamkam
Origin: access to the Kama skill.


Kama
This skill provides no effect, but from a roleplay standpoint one can be certain that a character with it on their list of abilities is an expert in the field of bedroom mastery and curtain health.