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Knights of Tezoth

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#448
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Wound
The character cannot restore health; receiving another wound results in an injury.

Injuries


Fragility
The character takes double damage from all sources.


Cough
-10% to evasion, -10% to accuracy.


Deformity
Aesthetics are equal to 0.


Fracture
-1 to MP, -5% to evasion, -5% to accuracy; stacks.


Stupidity
-1 to learning rate, stacks.


Impotence
The character is unable to engage in curtain adventures or procreate.


Clumsiness
30% chance to mistake the target of their action.


Speech Impediment
The character struggles to pronounce words.


Split Personality
The character can hold two beliefs simultaneously.


Depression
AP is limited to 1.


Insanity
The character has gone mad and occasionally performs actions beyond the player's control.


One-eyed
Accuracy -10%, evasion -20%.


One-legged
MP cannot be higher than 1, the character cannot evade.