
| Ravnland Filled with dense forests and quiet lakes, this region is inhabited by sullen residents devoid of grand ambitions, who prefer thought to action. Their minds are occupied more with the mysteries of the universe and the afterlife than with questions of politics, economics, or how their neighbor lives — this is, in particular, a matter of complete indifference to most, possibly because one of the main traits of the regional mentality is the desire and ability to avoid drawing attention to oneself and not bother those around them. Their work ethic ranges from utterly negligible to quite respectable, owing to their inherent and sometimes contradictory detachment and sense of responsibility. In other words, the economic productivity of Ravnland sits at the bottom of Tezoth. Nevertheless, despite their ascetic lifestyle, the Ravnlanders display an immense passion for cultural artifacts, and even in the most squalid slums, an outside guest can expect to encounter a well-preserved painting, figurine, or books — it is said that locals care for their personal "relics" even better than for their own health.
Regional origin: grants access to the Stealth skill.
 Stealth The character moves unnoticed by those around them. Can be activated during combat. Cost: 1 AP.
Duskwing One of the oldest cities in the south of Tezoth, the capital of the region, whose architecture is dominated by the Gothic style; particularly beloved here are detailed statues of people and animals, as well as stained-glass windows, which can be seen even in the windows of ordinary homes. Duskwing is home to an organization known as the "Order of the Fallen," which has become a home for those who have renounced worldly life in pursuit of mastery with the sword.
Origin: grants access to the Fallen Mastery skill.
 Fallen Mastery The character can wield a sword in each hand without penalties. The number of attacks and opportunities to use active skills increases accordingly.
Lesszen The least populated and poorest city in Ravnland, located at the foot of the Lunian mountains. Being deprived of the entertainments and civilizational comforts common to other corners of the kingdom, as the merciless sands of time flowed on, the inhabitants of Lesszen found aesthetic pleasure in temporal things, such as a fire burning to ashes and a goblet being drained to the bottom. One of their favorite traditional pastimes is chopping contests — of trees and even stone — in which the winner is the one who can deliver the most destructive, most precise, and fastest blow to the chosen target.
Origin: grants access to the Destructive Strike skill.
 Destructive Strike 30% damage, destroys a random piece of the target's equipment. Cost: 1 AP. Melee only. No spirit check.
Windhell At the time of Eidos the Iron's rise onto the pages of Tezoth's history, Windhell was a secret village hidden in the depths of a gloomy forest, where inflicting and receiving pain was viewed not only as a purely negative phenomenon but also as a way to relax the mind, spirit, and body. As the kingdom expanded, Windhell inevitably became part of modern Ravnland, but its traditions continue to live on to this day. They manifest in duels, therapeutic bloodletting, binding, and so on.
Origin: grants access to the Blood Mark skill.
 Blood Mark The character's attack applies the blood mark effect to the target: every attack on the target from any source applies a bleeding effect; bleeding deals double damage. Cost: 1 AP. Spirit check.
Grimgale Both now and in the past, Grimgale has been and remains the only port city of Ravnland, serving as the point of connection with the outside world. In the era of Blue Blood, the then-lord of this region founded a nameless organization within it with the purpose of training professional assassins who would protect his interests where the relatively weak military, economic, cultural, and political influence was insufficient to achieve the set goals.
Origin: grants access to the Dark Aesthetics skill.
 Dark Aesthetics An attack from a state of stealth kills the target. No spirit check. Cost: 1 AP.
Blexol A fortress-city built shortly after the emergence of the Crater of Regret, when many thought that Tezoth faced an inevitable end. Here trained the most enduring, most tenacious warriors of Ravnland, who were meant to become a shield for refugees from across the entire country. This mission was not destined to come to pass, but the traditions established in those times are preserved to this day.
Origin: grants access to the Warrior of Darkness skill.
 Warrior of Darkness Damage received by the character cannot exceed 50% of their maximum health.
Frozenhop Outwardly — an unremarkable, medium-sized town with no landmarks worth mentioning; in reality — a very unwelcoming place. Like other residents of Ravnland, the inhabitants of Frozenhop prefer to exist in isolation, but this trait manifests in an aggressive form — from generation to generation, the locals have taught themselves that in order to ensure people truly stop bothering them, annoying individuals need to be given a very good reason to do so.
Origin: grants access to the Cruel Strike skill.
 Cruel Strike 100% damage, leaves a wound; if a wound is already present, leaves a trauma. Spirit check. Cost: 1 AP.
Lord of Ravnland: Karneya Keykuniya Iretiret. No one has ever seen her sober. A vulgar sadist devoid of taste and manners, whom any other lord of Tezoth would want to be rid of. She cannot be negotiated with, she cannot be persuaded. She violates traditions and orders that have existed for centuries, and only thanks to assassins and spies skillfully spread across the country does she still keep her head on her shoulders. She has many nicknames. The Bloodsucker, for in a country where the death penalty is treated with great caution and reluctance, she introduced its most cruel forms; The Mantis, for none of her lovers has managed to return alive from her private chambers. The Giantess, for at a height of 31 tins she wears high-heeled shoes. Whoever enters her service must renounce both their own dignity and their conscience.
Number of knights: 6 |