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Posts from Mafia 112. Pirates of the HW Sea

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2 years ago
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I decided to read through the ruleset here.
Immunity for the first night is granted to new players, players who haven't participated in games for a long time, the GM of the previous game, and players who were killed on the first night in the previous game.
There's a suggestion to give immunity to Naire, since in the previous game, she was denied her "deserved" immunity.
due to successful external defense or healing of the city - displayed as a fact without mentioning the victim's name.
Similar actions are displayed identically, except for killings.
Hmm...
Medj, sign up already. Otherwise, who will be assigning the "losers"?
James Norrington's guard / guard of the drunken monkey / protection from Cutler Beckett (Not displayed).
At least the first two are displayed, right?
1. Guarding the loot from the Monkey / surveillance from the Kraken (Not displayed).
2. Get out of here / Jar of dirt from Jack Sparrow (Not displayed).
Also unclear. Are both not displayed, or just the second one?
ND. (Black mark). Makes the target defenseless against being killed by the Kraken.
What do you mean by "defenseless"?
ND. (I'll save you!). Protects the selected player, redirects the attackers' action towards themselves.
It seems a bit "lame." Maybe it should at least kill the attacker?
In reply to Злобный Ящур
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2 years ago
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Evil Lizard
I decided to read the ruleset for a bit. There's a suggestion to give immunity to Neira, since in the previous game, she was deprived of her "deserved" immunity. Hehe...
Medj, sign up. Otherwise, who will I assign the "losers" to?Do at least the first two appear? It's also unclear. Do both not appear, or just the second one? What do you mean by "defenseless"? It feels a bit "lame." Maybe it should at least kill the attacker?

It's the perfect time to read it.

In the previous game, there was no point in raising the issue of immunities. I'll think about it. I don't want to give out too many.

I decided to display the actions in the same way, so that the block doesn't give too much information, and so that the mafia aren't afraid to use it, creating 99% townies from the beginning of the game.

I didn't plan to display the guard action, because again, when Norrington dies, the person who has his guard on them in the newspaper becomes 99% townie. Maybe I'll add a display for the action, but in this case, if the guard action leads to the death of the guard, I won't display the target's nickname.

I won't strengthen Norrington's action; it's not canon.

The target becomes defenseless - this means that neither external protection, nor natural protection, nor guard, nor healing will save the owner of the black mark if Kraken comes for them
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2 years ago
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If I had decided to check this out a little earlier... But who am I kidding, I don't even play regular Mafia that much, and it's been a while. I'm too much of a newbie for such professionals.

But Pirates and Master in the leadership almost convinced me to try this Mafia biggrin
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2 years ago
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Wow, what kind of people. I don't know how to play Mafia at all; I just joined to have some fun.
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2 years ago
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I hope you remember me fondly, and not for that less-than-successful experience in the forums a few years ago. biggrin Well, how could I resist the allure of Master's Mafia? Everyone in mapmaking circles knows that I'm his secret fan. Just kidding... or am I? But I'm not sure that a little-known newbie will get all the rules explained to him here. Especially when there doesn't seem to be a pressing need for additional players.
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2 years ago
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It's the opposite for us; we have a severe shortage.
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2 years ago
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Okay, fine.

Then I have a good offer: you explain the rules, conditions, and how the game works, and I die on the first night).

I'm pretty quick-witted, so I probably won't need a step-by-step explanation. I should get it quickly.

Added 9 minutes later
And I also have quite a bit of experience with text-based role-playing games, although they are quite casual in terms of their mechanics.
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2 years ago
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Mafia is not a role-playing game. To put it very briefly:
 - There are three sides: the town, the mafia, and the maniac.
 - In the town, no one knows anyone. The mafia knows all members of their team and can communicate at night. The maniac also knows no one and plays solely for themselves.
 - The sides and their associated roles are randomly assigned at the start of the game.
 - There are two phases of the game: night and day.
 - At night, players remain silent in the thread and perform night actions. The mafia and the maniac kill.
 - At the end of the night/beginning of the day, a newspaper is released describing what happened during the night.
 - During the day, the town tries to execute the mafia and the maniac, while the mafia and the maniac try to avoid being executed.
 - You cannot reveal your role.
Link to the first HeroesWorld mafia game, it's described in detail there. Granted, mafia has evolved a bit since then, with various interesting features appearing. You'll figure it out as we go along; the main thing is to relax and enjoy yourself — if the mafia/maniac/town sniper/daytime vote/angry game master doesn't kill you, they'll definitely do it later.
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2 years ago
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The funny thing is, I know all the points, but how does it play out in practice? Do we write to the Game Master in private messages at night to tell them what we're doing, or how does it work? I've just played Mafia in person before, and it was much less intense. Is the Quenta just a template message, and none of what I wrote will affect the game mechanics?
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2 years ago
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At night, we write to the Master in a private message to let him know what we're doing. Quenta is just a template message. It affects the gameplay mechanics in that clues will be given based on it.
In reply to AstralLein
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2 years ago
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AstralLein
If I had decided to check in here a little earlier... Although, who am I kidding, I don't even play regular Mafia games that much, and it's been a while. I'm too much of a newbie for such professionals.

But Pirates and Master in leadership almost convinced me to join this Mafia biggrin


I somehow stumbled into the section with casual games at some point.

I figured it out as the game progressed).



Added 1 minute ago
Drakkoska
It's more like we have a severe shortage of players.
There really is a shortage of players. The second-to-last Mafia game was a long time ago, plus politics have had a rather significant impact on some people.

Added 1 minute ago
AstralLein
Really? Well, okay.

Then I have a good offer: someone explains the rules, conditions, and how the game works, and I die in the first night)

I'm quite quick-witted, so I probably won't need everything explained in detail. I should be able to pick it up quickly.

Added 9 minutes ago
I also have quite a bit of experience with text-based role-playing games, although they are quite casual in terms of their mechanics.


I'll go over the basic rules again, as there are plans for newcomers to participate in the game.
The first step now is to choose an available number and come up with a character, providing minimal information about them.

In reply to MasteR
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2 years ago
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MasteR
I won't enhance Norrington's abilities; it's not in line with the lore.
What "lore" are you referring to? He even has a blade on his sword. He has something to stab the attacker with before he dies...

Added 4 minutes later
MasteR
I didn't plan to depict guards.
No guards, no healing, no depiction of anything... The best newspaper is "Nobody died"...
I hope at least the corpses will be identifiable...

Added 3 minutes later
MasteR
I decided to depict actions uniformly so that the block doesn't provide too much information, and so that the mafia wouldn't be afraid to use it, creating 99% peaceful players from the beginning of the game.
And what is this thing
ND. (Kill). Kills a player, ignoring all types of protection.
for, if not for the mafia to eliminate "99% peaceful" players with it.
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2 years ago
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NUMBER 12



Full name: Oswald Windicar Lane
Date of birth: 06/02/1414
Profession: Scientist and alchemist.
Significant event: Created the perfect concubine from the body parts of women killed by some unknown maniac.
Hobbies: Creating beautiful and obedient concubines using ancient alchemy, which is more like necromancy, as well as rejuvenating himself and several friends.
Dream: He wants to become an immortal ruler of his own necromantic harem and earn the title of the best scientist in the field of alchemical surgery.

Biography: Oswald Lane is too old and looks too good. He appears and disappears at different moments in human history. And he is always accompanied by mysterious pale beauties with red eyes. Oswald is a necromancer, or, as he prefers to call himself, a necromantic surgeon. He is not a bad person, but he is quite peculiar, as he searches for women's corpses and creates his concubines from them. But he has never killed anyone himself... or, at least, he has never been caught doing so. Oswald is incredibly smart and knows how to charm people. Nevertheless, for some reason, he prefers the dead to the living. It is not surprising that one day Oswald ended up in the Havesh Sea. Is he looking for materials for a new masterpiece, or is it just fate... who knows, but he is already here!

Facts:

1. He loves seafood.
2. He actually loves living women too.
3. He has friends who help him fulfill his dream.
4. He is completely sane.
5. He became obsessed with his dream in his youth and is generally ready to do a lot for it.
6. He is sentimental when it comes to animals, but otherwise he is tough.
7. He has been to many corners of the world during his long life and especially loves Japan.
8. He has been declared a heretic and even a demon many times.

Added after 30 seconds

Something like that. Will it do?
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2 years ago
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Damn, maybe I should rewrite the quest. Everyone is so smart, and I just made one of my favorite female characters appear.
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2 years ago
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Author
Profession: Scientist and alchemist.
Significant event: Created the perfect concubine from parts of women's bodies

Seriously, is this your idea of a "scientist"? Does he have 13 build points?:D

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