The golden age of piracy is coming to an end. White spots on the map are disappearing, and even in the Havish Sea, there are no safe havens left. Ships of the British East India Company, led by Lord Beckett, are destroying pirates en masse. They are aided by the sea devil Davy Jones — captain of the legendary Flying Dutchman, whose carved-out heart is held by Beckett. The crew of the Black Pearl must fight for survival in this rapidly changing world.
Black Pearl
Jack Sparrow
Captain Jack Sparrow! The eccentric captain of the Black Pearl, constantly getting into trouble, but thanks to his wit, he finds a way out even from hopeless situations. Prefers to settle disputes with words rather than force.
Passive. (Last of the Pirates). Loses if he remains alone in the Black Pearl team.
Night Action. (Shoo!). Redirects actions targeted at himself to another player.
Dimension Door. (How many souls do you want in exchange for mine?). Chooses another player instead of himself to be executed.
Ultimate Action. (Jar of Dirt). Protection for one night against being killed by Davy Jones.
Items: Pistol, Bottle of Rum, Hat
Status: Pirate
Hector Barbossa
Was first mate in Jack Sparrow's crew. As soon as he learned the location of the Aztec gold, he staged a mutiny on the ship and became captain of the Black Pearl. Upon finding the treasure, he brought a curse upon himself and all crew members.
Night Action. (Mutiny on the Ship). Blocks a player's action.
Items: Pistol, Cutlass, Hat
Status: Pirate
Will Turner
A skilled blacksmith, a law-abiding citizen. Grew up without a father and despised pirates. In love with Elizabeth Swann, but cannot be with her due to the difference in social status. Life changes radically after meeting Jack Sparrow.
Night Action. (I will save you, whatever the cost!). Protects a player.
Items: Pistol, Cutlass
Status: Non-pirate
Elizabeth Swann
Daughter of the governor of an English colony, lives in luxury and wealth. Betrothed to James Norrington, but in love with another. Was kidnapped by the crew of the Black Pearl.
Night Action. (Are you a pirate?). Checks a player's status.
Items: Pistol, Bottle of Rum.
Status: Non-pirate
James Norrington
Officer of the British Navy and the East India Company. Was demoted after failing to capture Jack Sparrow. In love with Elizabeth Swann.
Passive. (Sacrifice in the Name of Love). Gives Elizabeth 1 natural protection if he visits her at night.
Night Action. (I will save you!). Guards a chosen player, redirecting attackers' actions to himself.
Items: Cutlass, Hat
Status: Non-pirate
Joshamee Gibbs
Friend of Jack Sparrow, helped him recover the Black Pearl. Very superstitious.
Night Action. (Heaven forbid!). Rid a player of mafia and Kraken actions, except for killing.
Items: Bottle of Rum
Status: Pirate
Cotton
A mute pirate who somehow taught a parrot to speak in his stead.
Night Action. (Talkative Parrot). Randomly learns a player's status or 1-2 items.
Ultimate Action. (Too Talkative Parrot). Applies an action to two players. Result is published in the newspaper. Available from Night 3.
Items: Bottle of Rum
Status: Pirate
Tia Dalma
A mysterious woman in whose body a sea goddess is trapped.
Night Action. (I can heal your wounds). Heals a player.
Ultimate Action. (I have found a new captain for you). Resurrects Barbossa if his body was not consumed by the Kraken.
Ultimate Action. (Finger of Fate). Publishes a clue about Davy Jones. Available from Night 2.
Items: -
Status: Non-pirate
East India Company & Flying Dutchman
Davy Jones
Captain of the Flying Dutchman. Merciless and ruthless. Was in love with Calypso, but after her betrayal, he cut his heart from his chest.
Passive. (You cannot hide from me). If going to kill Jack Sparrow, ignores all interference except for the jar of dirt.
Passive. (Heartless Creature). One protection from death.
Night Action. (Kill). Kills a player.
Night Action. (Who do we have here?). Checks a player's status.
Ultimate Action. (Release the Kraken!). Orders the Kraken to additionally attack a chosen target. Available from Night 3. Considered a killing action.
Items: Cutlass, Hat
Status: Pirate
Cutler Beckett
Head of the East India Company, sought to put an end to the era of piracy.
Passive. (Under the Crown's Protection). One protection from execution.
Night Action. (Kill). Kills a player, ignoring all types of protection.
Night Action. (Send a ship to intercept). Blocks a player.
Night Action. (Provide Protection). Protects a player (once every 2 nights).
Ultimate Action. (Letter of Marque). Wins over James Norrington or any pirate except Jack Sparrow to his side. The won-over player is given the Kill action. Available if he is the last one remaining in the team.
Items: Pistol, Bottle of Rum, Hat
Status: Non-pirate
Bill Turner
Father of Will Turner. Accepted Davy Jones' offer to serve for 100 years aboard the Dutchman to be freed from the curse of the Aztec gold.
Passive. (Part of the crew, part of the ship!). Inherits unused passives of Davy Jones if the latter dies.
Passive. (My Son). Cannot kill Will Turner unless he is alone in the team.
Night Action. (Kill). Kills a player, ignoring healing and guarding.
Night Action. (Black Spot). Makes the target defenseless against the Kraken's kill.
Items: Cutlass, Bottle of Rum
Status: Pirate
Mysterious Creatures
Jack the Monkey
Belongs to Hector Barbossa, named after Jack Sparrow as a mockery.
Passive. (Someone shoot that damn monkey!). Cannot be killed (does not apply to execution).
Passive. (Unbearable Animal). Can win both with the town and with the mafia.
Passive. (Restless). Can perform 2 different types of actions per night.
Night Action. (Steal Item). Steals a random item from a chosen player for one night, ignores block.
Night Action. (Monkey with a Grenade). Kills the target if a cutlass or pistol was stolen the previous night.
Night Action. (Guard Loot). If a hat was stolen the previous night, tracks the owner of the hat.
Night Action. (Drunken Monkey). If a bottle of rum was stolen the previous night, can perform any Night Action of the Black Pearl team from the game, except for Jack Sparrow's Night Action.
Items: -
Status: Non-pirate
Kraken
A huge sea monster that leaves no chance of survival for any ship.
Passive. (Large Durability Reserve). One protection from death.
Passive. (Stealth Mode). If not performing a killing action, can use 2 different Night Actions per night.
Passive. (Priority Target). If going to kill Jack Sparrow, ignores his Night Action.
Night Action. (Kill). Kills the target, choosing to ignore either healing, natural protection, or external protection.
Night Action. (Follow Ship). Tracks the target.
Night Action. (Consume Corpse). Consumes the corpse of a killed player, restoring protection if it was spent. Takes all items of the consumed corpse.
Ultimate Action. (Sink Ship). Kills the target and all their guests. Available from Night 3.
Items: -
Status: Non-pirate
Order of Actions.
1. Guard loot by Monkey / tracking by Kraken (Not displayed).
2. Shoo! / Jar of Dirt by Jack Sparrow (Not displayed).
3. Release the Kraken! by Davy Jones (Displayed as fact).
4. Finger of Fate by Tia Dalma (Displayed as fact).
5. Heaven forbid! by Joshamee Gibbs and drunken monkey (Displayed).
6. Block by Cutler Beckett (Displayed).
7. Block by Barbossa (Displayed).
8. Block by drunken monkey (Displayed).
9. Black Spot by Bill Turner (Displayed without target nickname).
10. Protection by Will Turner / protection by drunken monkey (Displayed. If a kill was prevented, the target's nickname is not printed in the newspaper).
11. Guarding by James Norrington / guarding by drunken monkey (both guards are displayed, but when redirecting an attack, the target's nickname will not be indicated)/ protection by Cutler Beckett (Not displayed).
12. Kill by Davy Jones.
13. Kill / sinking ship by Kraken.
14. Kill by Bill Turner.
15. Kill by Cutler Beckett.
16. Kill by Monkey.
17. Kill by holder of Letter of Marque.
18. Status check by Elizabeth Swann, status check by drunken monkey, status check by Davy Jones, talkative and too talkative parrot of Cotton, talkative parrot of drunken monkey (Not displayed).
19. Healing by Tia Dalma, healing by drunken monkey (Displayed only if a kill was prevented, without target nickname).
20. Resurrection by Tia Dalma (Displayed).
21. Consume corpse by Kraken (Not displayed).
22. Letter of Marque by Cutler Beckett (Displayed without target nickname in case of success).
23. Item theft by monkey (Displayed).
General Game Rules.
Beginner's Guide
1) GM is always right. All complaints after the game.
2) Night and day last 24 hours each.
3) It is forbidden to explicitly reveal your role or other players' roles known through role abilities and night actions. Execution is formatted in bold as "Execute xxx". Cancellation of execution is formatted in bold as "Do not execute xxx". Clues are given based on quents. A hint about the killed person's role is also provided.
4) Night Actions must be sent every night. All Night Actions directed at oneself are unsuccessful and are not displayed in the newspaper (regardless of what caused this).
5) Modkill or player replacement occurs in case of gross rule violation or complete lack of signs of life during game days (day and night), or two consecutive days/nights. Also, modkill/replacement may occur at the player's request.
6) Each character can perform only one action per night, unless other conditions provide otherwise. Three actions are accepted from the mafia, one of which is a killing action.
7) First-night immunities are granted to new players, players who haven't participated in games for a long time, the GM of the previous game, as well as players killed on the first night in the last game.
8) Mafia and maniac actions canceled by the "Heaven forbid!" effect are not displayed.
9) Display rules for failed kills: due to hitting natural protection - not displayed; due to hitting mafia protection - not displayed; due to successful external protection or town healing - displayed as a fact without specifying the victim's nickname.
10) Ultimate actions are consumed upon use in any case.
11) If a character being tracked performs several actions per night, tracking will only follow the first action in the order of Night Actions.
12) Similar actions are displayed identically, except for kills.
13) Players create their own quents. In the quent, you need to create a character for yourself and specify the following information:
- Image (optional);
- Full name;
- Date of birth;
- Profession;
- Most significant event in life;
- Hobby;
- Main dream or phobia or some unusual fact.
Quents / Player List:
1. Aoi Tori - Fury Maf
2. Artur_w - Sebastian de Grindero (immune)
3. Ple-Sen - Salty Cracker
4. Heroist - Thomas "Kit" Fattenberg (immune)
5. Fragment - Bob Bobson
6. Neiko - Olivia Girt
7. Zlobny Yashchur - Jacob "Prince" Vesson
8. Ment - Anatoly Popov
9. Drakkoshka - Princess Koriand'r
10. Morning - Buba
11. Siverfale - Martin "Boar" Stevenson
12. AstralLein - Oswald Windicar Lane (immune)
13. Nebo - John "Sonny" Edwardson
Night 1. Misty Cliffs
Night 2. Crime and Punishment
Night 3. This is not a reef!
Night 4. Island of Hope
Night 5. Flying Dutchman
Game Result and Log




