Map Name: Hell Rift
Map Type: Multiplayer / Singleplayer
Two-level map: Yes
Number of players: 5 (4 players + 1 AI)
Map Size: Extra Large (216x216)
Map Author: LifeForm
Map description.
For a hundred years now, four kings had been quietly and peacefully warring with each other, not bothering anyone else.
But just the other day, on Friday the 13th, the ground turned black, heaved up, and streams of lava burst forth from beneath the earth,
followed by streams of demons that began fighting everyone indiscriminately.
"Those red-faced fiends will ruin our whole war!" cried the kings. "Where has it ever been seen that an army
is summoned to the battlefield and appears right under your nose! No tactics whatsoever, no strategy.
Unfair! We don't fight like that!" they protested.
The kings wanted to form a temporary alliance against the demons, but it turned out that their diplomatic
skills had been completely lost over the last hundred years of war. An envoy comes to you — load him into a catapult
and send him back; that's all the diplomacy there is.
In short, they simply couldn't come to an agreement with each other, and so they went on fighting as usual,
the old-fashioned way — all against all.
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Made some tweaks to the map.
New version (1.4)
List of changes:
Moved all distant sawmills closer to the starting towns.
Moved one of the most remote resource dwellings for each player closer to the starting town.
The nearest level-1 dwellings now generate the same race as the starting town.
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Version (1.4.1)
Made taverns in castles pre-built.
Some minor landscape design fixes.
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Version (1.4.2)
List of changes:
Demons buffed (demons start with a half-built town + the nearest dwelling changed from skeletons to imps).
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I'm just drawing these pictures for fun; they won't make the map any worse.