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12 years ago
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I'll spend my third rank on healers; at least there's some point in leveling them up.
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12 years ago
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It’s possible that they exist in earlier versions as well; the ingredients are likely not difficult to obtain.
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12 years ago
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So, you should change your quest.
In reply to Happy Life
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12 years ago
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(Close enough, I didn't try too hard.)

Name: Gabriel "Gab" Fireborn.
Race: Kreate.
Stats: 0:10:40:0 20:30:0:0
Religion: Kreate monotheism.
Skills and Abilities:
  • Kreate Technologies (3)
  • Explosives (2)
  • Technological Proficiency (1)
    • Proficiency in explosives
Biography: Gab was born into the family of a well-known pyrotechnician within certain circles. He wasn't a great student at school, finding most subjects boring, but he happily spent his time at home tinkering with tools, making toys for his younger sister Emily, and entertaining friends with homemade fireworks during holidays. The boy was already finishing his education when one night a fire broke out in their house, which, combined with large stocks of explosives, led to a catastrophe. Both of Gab's parents died, but he (or rather, most of him) and his sister managed to survive and then found temporary shelter with close relatives. While recovering from his injuries, the young man idly assembled a strange but cute mechanical beast, and another smaller one – for his little sister. When Gabriel got back on his feet (he had to make one of his legs himself), he left Emily with relatives and went off to seek his fortune. He didn't earn much money, but it was usually enough for food for himself and a can of lubricant for his pet. Gab preferred working with festive fireworks, although more often he made mining charges and crossbows for adventurers. Once, he refused to fulfill an order from a local gang of bandits for a large batch of weapons, despite the considerable amount of money they offered – profit is profit, but moral principles turned out to be more important. After this incident, the guy had to learn how to shoot accurately, although he still prefers to use this argument only for self-defense.
During his travels, Gab heard about an expedition to the Wild Ocean and decided to join it, hoping that after the journey he would have enough money to settle down, build a house, and start a family.
Inventory: clothes, backpack, bags; single-shot pistol, cartridges and gunpowder for it; a large supply of homemade explosive devices, spare parts for them, and just explosives; a half-filled notebook with useful notes and diagrams, as well as a pencil; many different tools and some materials at hand, including for repairing the beast; two flasks – one with drinking water, the other with technical alcohol; a supply of tobacco and rolling papers; Kreate spirit lighter; money.
Familiar: a mechanical mix of cat and scorpion, responding to the name "Amy." Smart enough to help its owner with repairs and follow his instructions; in general, its behavior is similar to that of a cat. The stinger is functional, it pricks painfully and is designed so that any liquid can be injected into it (for example, poison or healing potion). Currently, there is nothing inside.
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12 years ago
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Geb
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12 years ago
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Sophronaios
Sophronaios is a very talented air mage who can notice things that others miss. Often, he even notices what more talented aerologists are unable to see. However, this isn't due to his talent or keen eye; it's simply because Sophronaios is completely insane. But he doesn't attack people or blame them for his troubles; instead, he constantly scolds his pet dragon, Zephyr. Of course, only Sophronaios can see Zephyr. The mage himself explains this easily: "I didn't tame Zephyr; we became friends. And, like other dragons of his kind, he can hide himself from prying eyes! Perhaps, before accusing me of madness, you should try to earn his trust, and then you will see him too!" However, at Zephyr's suggestion, Sophronaios abandoned attempts to convince his colleagues of the truth of his words and, instead, headed to the Vault. The little dragon did not reveal the details to Sophronaios but hinted that some exciting journey would soon begin there.
At first, nothing resembling the "beginning of an exciting journey" happened in the city, which even made Sophronaios doubt Zephyr's words. But he quickly changed his mind when, during a walk through the port, a flyer flew into his face with the headline "The Kro Empire is looking for volunteers!".
- Look, you were right, Zephyr! - exclaimed the mage enthusiastically. Passersby, meanwhile, looked at him fearfully. - I was already starting to doubt your words.
Almost immediately after that, he shouted again, this time in pain. After examining his hand and making sure there was no blood, Sofronaio frowned and glanced at the empty space to his right.
- Just because you are "always right," Zephyr, doesn't give you the right to bite people! And don't even think about biting this one either," the mage said, glancing at the flyer again, "ah, yes, Sanchez Navarro! Although, then at least someone would... no, never mind. Don't bite the captain, got it?
Sophronaios' gaze softened. Smiling wryly, he tossed a piece of dried meat towards the empty space. The food that fell on the ground was almost immediately snatched up by a rat running past.
- That's good," the mage patted the empty space, "now let's go sign up."
Nationality: Dascalos
Characteristics: 0:0:80:0|0:40:0:0
Skills:
Air Mage IV
Aerology II
- Air fluctuations
- Air strike
- Sonic Strike
Training I
- School of Dascalos
Equipment:
Clothing and staff as in the artwork
Magical notes on air magic
Elemental amulet (gives a bonus to spiritual characteristics depending on which (and how much) element is strong in Sophronaios' location, and also speeds up mana regeneration (the stronger any element, the faster))
Travel supplies
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12 years ago
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even more into

Moderated: PROFANITY in the message

blyad
, into

Moderated: PROFANITY in the message

blyad
, you can never have too much.
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12 years ago
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The envy of a dull goblin.
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12 years ago
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A dumb goblin is one who refers to himself in the third person.
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12 years ago
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Including those who argue.
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12 years ago
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Sylph. Stat distribution: 30:0:50:0|55:125:45:45
Skills:
1)One-Handed Weapon I
---Blade Mastery
2)Education III
---Medicine
---Sylph School
---Preparation
3)Fearless and Blameless Knight II
Actions:
1)Sword Strike
AP: 4, range 2 (cannot be changed). Damage: 36-61 (phys); crit 82 (phys)
Inventory:
1)One-Handed Sword (Rank I)
AP: 4, range 2 (cannot be changed). Damage: 20-34 (phys); crit 40 (phys)
Block chance: 15% (x2 from ability=30%)
Power requirement: 10
Speed reduction: -10%
Initiative reduction: -10
Durability: 20/20
2)Sylph Light Armor
High-quality and light armor of a sylph knight. In this case, a female knight.
Power requirement: 20
Speed reduction: -20%
Reaction reduction: -15
Damage resistance: 30% physical, 40% fire, 25% other elements.
Durability: 15/15
3)Medical Supplies
4)Camping Knife
AP: 3, range 1 (cannot be changed). Damage: 5-15 (phys); crit 20 (phys)
Power requirement: 0
Speed reduction: -5%
Initiative reduction: 0
Durability: 10/10
5)Money: 10 silver coins.

Current Stats:
Health 200
Evasion: 46%
Block: 30%
Resist: 13% default (+armor)
Crit: 16%
Critical Damage: +14%
AP: 31
Mana: 31
Initiative: 120-10=110
Speed: 120-30%=84 (character spends more AP to cover distance on the battlefield)

Dwarf. Stat distribution: 0:0:40:0|80:0:0:0
Skills:
1)Dwarf Technologies IV
2)Technomage III
Actions:
1)Carbine Shot
AP: 7, range 12 (can be changed). Damage: 10-100 (phys); crit 120 (phys)
Inventory:
1)Dwarf Simple Self-Loading Carbine (Rank I)
AP: 7, range 12 (can be changed). Damage: 5-50 (phys); crit 60 (phys)
Intelligence requirement: 10
Accuracy requirement: 0
Speed reduction: -20%
Initiative reduction: -20
Durability: 10/10
Ammo: 20/20
2)Fur Clothing
Power requirement: 0
Speed reduction: -10%
Reaction reduction: -10
Damage resistance: 10% physical and water
Durability: 10/10
3)Potion Spraying Device
Durability: 10/10
4)Goggles
5)Tool Kit, Mechanisms and Spare Parts
6)Household Technological Gadgets
Lighters (alcohol and electric), water heater, iron, some others.
7)Journals, manuals, diagrams.
8)Cigars 10/10. +5 to vitality, -10 health after smoking.
9)Money: 10 silver coins.

Current Stats:
Health 200
Evasion: 0%
Resist: 0% default (+armor)
Crit: 0%
Critical Damage: +0%
AP: 36
Mana: 36
Initiative: 120-20=100
Speed: 120-30%=84 (character spends more AP to cover distance on the battlefield)

Orc. Stat distribution: 120:0:0:0|120:0:0:0
Skills:
1)Incredible Strength IV
2)Two-Handed Weapon II
---Battleaxe Mastery (+50 power when using battleaxes)
---Proper Breathing
Actions:
1)Battleaxe Strike
AP: 5, range 2 (cannot be changed). Damage: 108-135 (phys); crit 162 (phys)
2)Dual Battleaxe Strike
AP: 9, range 2 (cannot be changed). Damage: 216-270 (phys); crit 324 (phys)
Inventory:
1)Battleaxe (Rank I) x2
AP: 7, range 2 (cannot be changed). Damage: 40-50 (phys); crit 60 (phys)
Power requirement: 30
Speed reduction: -25%
Initiative reduction: -25
Durability: 15/15
2)Drum made from the skin of a defeated enemy
Durability: 20/20
3)Cleaver
Durability: 20/20
4)Arrow x2
5)Amulet with a raven image
6)Money: 10 silver coins.

Current Stats:
Health 200
Evasion: 0%
Resist: 0% default (+armor)
Crit: 0%
Critical Damage: +0%
AP: 44
Mana: -
Initiative: 120-25=95
Speed: 120-25%=90 (character spends more AP to cover distance on the battlefield)

Wanderer. Stat distribution: 0:0:110:0|110:70:70:120
Skills:
1)Education IV
---Medicine
---Knowledge of Mathematics
---Daskalos School
---Wisdom
2)Hydrology I
---Disinfection (AP: 3, mana 5, range 8 (cannot be changed). Healing: 20-25, removes infection and contamination. Crit: 35)
---Peace of Mind (+30 concentration)
---Buffer (+50 concentration for non-damaging spells)
3)Cleric II
--- Religious Scholar
Actions:
1)Disinfection
AP: 3, mana 5, range 8 (cannot be changed). Healing: 54-68, removes infection and contamination. Crit: 129
Inventory:
1)Medical Kit and Medications
Up to 5 people can be treated. Or one person five times.
2)Food, Water
3)Travel Staff
Speed: +10
Initiative: -10
Durability: 10/10
4)Travel Cloak
10% water resistance
5)Tome of Water Magic
+10 intelligence
6)Enchanted Sapphire Ring
+50% mana regeneration per round
7)Religious Books
Increase "Cleric" skill by one rank (not higher than III)
Grant "Religious Scholar" ability
8)Money: 10 silver coins.

Current Stats:
Health 200
Evasion: 29%
Resist: 19% default (+cloak)
Crit: 38%
Critical Damage: +36%
AP: 42
Mana: 42
Initiative: 110
Speed: 130 (character spends less AP to cover distance on the battlefield)

Goblin. Stat distribution: 0:0:0:60|0:60(+50):20:0
Skills:
1)Regeneration IV
2)Fist Fighting II
---Lightweight (+50 speed if no weapons or armor)
---Evasiveness (+50 reaction without weapon)
Actions:
1)Punch
AP: 4, range 1 (cannot be changed). Damage: 13-17 (phys); crit 20 (phys)
Inventory:
1)Necklace of Goblin Ears
+20 vitality
2)Money: 10 silver coins.

Current Stats:
Health 320 (restores 64 per turn)
Evasion: 26% (without weapon 42%)
Resist: 6% default
Crit: 38%
Critical Damage: +36%
AP: 20
Mana: -
Initiative: 120
Speed: 170 (character spends less AP to cover distance on the battlefield)

Yoru. Stat distribution: 40:0:0:35|0:0:0:100
Skills:
1)Two-Handed Weapon Proficiency III
---Katana Mastery (+50 initiative when using a katana)
---Enhanced Strike (a strike that costs 50% more AP. +100 power on hit)
2)Martial Arts I
---Fast as Lightning (+20 speed, +20 initiative)
Actions:
1)Katana Strike
AP: 6, range 2 (cannot be changed). Damage: 46-65 (phys); crit 105 (phys)
1)Enhanced Katana Strike
AP: 9, range 2 (cannot be changed). Damage: 81-115 (phys); crit 185 (phys)
Inventory:
1)Katana (Rank I)
AP: 6, range 2 (cannot be changed). Damage: 35-50 (phys); crit 65 (phys)
Power requirement: 15
Speed reduction: 0
Initiative reduction: 0
Durability: 12/12
2)Light Armor
Power requirement: 10
Speed reduction: -20%
Reaction reduction: -25
Damage resistance: 25% physical, 30% fire, 20% other elements.
Durability: 15/15
3)Money: 10 silver coins.

Current Stats:
Health 270
Evasion: 0%
Resist: 0% default (+armor)
Crit: 27%
Critical Damage: +24%
AP: 20
Mana: 20
Initiative: 190
Speed: 112 (character spends less AP to cover distance on the battlefield)

Sylph. Stat distribution: 0:0:40:0|20:70:10:10
Skills:
1)Alchemy II
---Precise Mixing
---Potion of Cold (freeze: each turn deprives the enemy of 4 AP and 4 mana)
---Potion of Burn (damage 50-100, ignite: 20 damage per turn)
---Elemental Potions
2)Education I
---Wisdom
Actions:
1)Mix Potion of Cold
Requires: water, salt, frost birch sap
2)Mix Potion of Burn
Requires: alcohol, cropper-grass, blackberry thorns, potassium
3)Mix Fire Elemental Potion
Requires: water, antimony, sulfur
4)Mix Earth Elemental Potion
Requires: alcohol, iodine, salt
5)Mix Air Elemental Potion
Requires: water, boron, ozone
6)Mix Water Elemental Potion
Requires: water, silver, phosphorus
7)Throw Potion
AP: 5, range: 8
Inventory:
1)Potion Brewing Equipment
Mortar, portable moonshine apparatus, beakers and measuring cups, special cup with a press.
2)Potion Ingredients
Water x5
Alcohol x5
Salt x5
Frost birch sap x1
Cropper-grass x1
Blackberry thorns x1
Potassium x1
Antimony x1
Sulfur x1
Iodine x1
Boron x1
Silver x1
Phosphorus x1
3)Potions
Burn x3
Cold x3
Regeneration x3
Poison x1
Water Element x1
4)Book with ingredient names and recipes
5)Special Dagger (Rank I)
6)Money: 10 silver coins.

Current Stats:
Health 200
Evasion: 30%
Resist: 3% default
Crit: 4%
Critical Damage: +3%
AP: 24
Mana: 24
Initiative: 120
Speed: 120 (character spends less AP to cover distance on the battlefield)

Creat. Stat distribution: 0:10:60:0|20:40:0:0
Skills:
1)Creat Technologies III
2)Explosives III
3)Technology Proficiency I
---Explosives Mastery (+50% explosive damage)
Actions:
1)Pistol Shot
AP: 4, range 12 (can be changed). Damage: 19-38 (phys); crit 50 (phys)
Inventory:
1)Single-Shot Pistol (Rank I)
AP: 4, range 12 (can be changed). Damage: 15-30 (phys); crit 40 (phys)
Accuracy requirement: 10
Intelligence requirement: 10
Speed reduction: 0
Initiative reduction: 0
Durability: 10/10
Ammo: 10/10
2)Amy (Creat Technology Rank II)
Stinger damage: 10-15 (phys), range 1
Very agile, easily climbs various surfaces.
Durability: 5/5
3)Explosive Devices (Creat Technology Rank II)
4)Explosive Substance
5)Spare Parts and Tools
6)Creat Alcohol Lighter (Rank I)
7)Water Flask
8)Technical Alcohol Flask
9)Tobacco and Paper
6 puffs. +5 to vitality, -10 health after smoking.
10)Money: 10 silver coins.

Current Stats:
Health 200
Evasion: 18%
Resist: 0% default
Crit: 0%
Critical Damage: +0%
AP: 24
Mana: 24
Initiative: 120
Speed: 120 (character spends less AP to cover distance on the battlefield)

Daskalos. Stat distribution: 0:0:130:0|25:145:25:25
Skills:
1)Air Mage IV
2)Aerology III
---Air Vibrations
---Air Strike (AP: 3, mana: 5, range 9, damage: 20-30 (air), crit: 40 (air), hits in a line 3 cells long perpendicular to the attack line)
---Sonic Boom (AP: 4, mana: 10, range 25, damage: 30-40 (air), crit: 50 (air), all enemies)
---Flight (AP: 2, mana: 15, mana per turn: 10, effect: caster gains the ability to fly)
3)Education II
---Daskalos School
Actions:
1)Air Strike
AP: 3, mana: 3, range 9, damage: 42-63, crit 87, hits in a line 3 cells long perpendicular to the attack line
2)Sonic Boom
AP: 4, mana: 5, range 25, damage: 63-84, crit 108, all enemies
Inventory:
1)Energy Staff
+4 mana
2)Magical Notes on Air Magic
+10 intelligence
3)Supplies
4)Elemental Amulet
+0/+20/+40 to spiritual stat depending on the mage's location.
+0/+20%/+40% mana regeneration speed depending on the mage's location.
5)Money: 10 silver coins.

Current Stats:
Health 200
Evasion: 51%
Resist: 7% default
Crit: 9%
Critical Damage: +8%
AP: 22
Mana: 26
Initiative: 120
Speed: 120 (character spends less AP to cover distance on the battlefield)

Statistics

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