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13 years ago
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Two applications? Better not. Well, if you really want to, I guess it's possible, but only after everyone else has submitted theirs, so you don't accidentally reserve a class that someone else might want to take ;)
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13 years ago
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Ment
2 character sheets? Better not. Well, if you really want to, then maybe, but only after everyone else has submitted theirs, so you don't accidentally reserve a class that someone else might want to take ;)
Okay. I just remembered RPGs I participated in, where we usually played with two characters.
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13 years ago
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Name: Feanor Taonkracht
Class: Necromancer
Biography: Very little is known about Feanor's origins and early childhood. It is only reliably known that in his early years, Feanor became an orphan and ended up on the streets of the city. But Feanor didn't complain – after all, he was alive, which meant he was luckier than many of his "colleagues." And so the boy lived, picking pockets from careless citizens, sleeping under a bridge, and running away from the city guard.
Later, he became a member of the Order of Guardians – a secret organization engaged in "maintaining balance in the world." Feanor was brought to the Guardians' headquarters, where the young man was given clothes, shoes, food, a place to stay, and enrolled in training – he had plenty of talent, but his education was lacking.
Feanor could have become an excellent agent of the Order, but... life, now that he was a young man, took another sharp turn.
Feanor simply didn't get along with the Guardians. In the Order, almost everything annoyed him – the silly pomposity of the Guardians, who proclaimed themselves to be almost the saviors of the universe, their complete inactivity against the backdrop of constant gloomy prophecies and cries that something urgently needed to be done, the way the members of the Order treated him condescendingly and never justified their actions...
The only thing that kept Feanor at the Guardians' citadel was his studies. When he decided that he knew everything he wanted to know, he said goodbye to the Guardians and left, telling his former colleagues what he thought of them, and slamming the door loudly behind him. Firmly resolving not to join any order again, Feanor set out to travel the world and seek new knowledge.
Inventory: Worn gray cloak, dagger, staff.
Second skill: Water magic (I sincerely apologize to Zubr)
Bonus from gender: Might

Could you suggest a couple of ideas for the characteristics of the items?
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13 years ago
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Anything is possible. The only question is: do you want to be associated with a specific faction present in the storyline (in which case, your name will have to be changed) or keep the abstract faction as is? And also, the bonus for the male gender is given when all physical characteristics are leveled up. Accordingly, for the female gender, it's given when all spiritual characteristics are leveled up.
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13 years ago
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Leave the abstract order.
Approximate characteristics of the equipment:
Dagger
Attack: 4. Damage: 13-14, crit 20(f) Range: 1
Mantle
Concentration +5
Intelligence +5
Staff
Mana +3
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13 years ago
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It’s not really a good idea to specify the exact bonus amounts, but in your case, they seem reasonable, so it’s okay.
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13 years ago
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And does each school of magic only have two spells per level?
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13 years ago
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Yes, two. Although, throughout the entire game, each player-sorcerer can learn fifteen spells (3 circles of two schools plus dual-element spells).
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13 years ago
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Can enchantments that aren't spells be used? Are there any special abilities that add uniqueness to a character and make the events more interesting overall?
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13 years ago
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Could you allow players to have 3 spells per circle, but only be able to learn 2 of them?
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13 years ago
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I should have taken Air Magic. Haha.
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13 years ago
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"Focuses" through skills or abilities;
Alexigil, okay, I'll add a selection for spells that don't deal direct damage starting from the next skill level. I have a few ideas, some of them are quite common, but since a choice is needed, I'll implement it.
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13 years ago
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Name. May Jones.

Race and class. Creative Engineer.

Description of appearance. Green-eyed brunette. I’m currently sketching a rough draft; the final version will be added later.

Biography. From childhood, May showed a thirst for knowledge, and her best toys were her father's tools and a pile of useless parts. At school, she grasped everything quickly, often staying after classes and begging teachers for extra materials. The girl had no friends and devoted all her free time to her favorite pastime – tinkering with metal objects. May's family didn't lack anything; they never faced significant difficulties, and the future engineer got used to taking life easy and doing what she wanted. After graduating, May decided to travel to learn more about foreign technologies in practice. However, due to her inexperience and too carefree attitude towards life, she soon spent most of the money received from her parents and now makes ends meet by crafting and selling various interesting trinkets and toys for children. May is not in a hurry to return home – she likes her current life, and there are still many exciting things ahead.

Equipment. Clothing (including quite durable and dense corset), spare clothing, self-assembled rifle with ammunition, tool kit and materials, notebook with pencil, money.

Additional skill. Technology.

As you know, Cr. = s. t.
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13 years ago
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Name: Rotterdam Forest Spider

Class: druid

Biography.

Rotterdam spat blood, and along with it, something white plopped into a puddle of vomit. "They shouldn't have done that," he thought, running his tongue over the gap that had formed in his row of teeth. "I would have paid next time, for goodness sake." The elf tried to stand up, but felt nauseous and had to lie back down. "Or maybe not." The alley behind the drinking den was filthy and smelled of sewage; a huge fat rat scurried closer and dipped its snout into the blood and grime.
- Come over here, - Rotterdam beckoned it with a finger.
The naive rodent cautiously approached only to die in clawed paws and be eaten.
"Just like the good old days," the wretched ragamuffin picked cartilage from his teeth and looked at the stars dimly glowing in the smoggy twilight sky, wondering what he had done wrong.
First of all, of course, he shouldn't have asserted his rights, started a fight, and made a move on the waitress. But that was just a specific instance by which one couldn't judge the overall picture. Most often his thoughts returned to his mother, but over time he concluded that he didn't blame her. Yes, Ahrivael had been a prostitute and all her aspirations were limited to the contents of an opium pipe, but she cared for him—giving him a copper every day for bread and milk. Some children from Brabant couldn't even boast that; they had to steal and sell themselves for broken pennies. Moreover, he had a roof over his head: he wasn't allowed in the room where his mother lived, as it was her workspace day and night, but instead he was permitted to sleep in the brothel's utility closet among rags and buckets. And sometimes, rarely, but still, when she was of sound mind and not in a foul mood, she told him about their great people.

Turning his throbbing head, Rotterdam tried with an unsteady hand to draw his mother's face in the sludge, but the material smeared and the face turned out incredibly ghastly; besides, he had already forgotten some details of her appearance.
Yes, over time she completely lost her mind, and people in the brothel began to whisper that she had lost her market appeal. One day, the owner Garth placed a hand on young Rotterdam's shoulder and led him through the corridors. Along the way, he joked, smiled, and told entertaining stories. Sometimes he asked questions—trivial at first, then more serious: whether Rotterdam would like to become an adult and honest man and earn copper independently, whether he would like to live in luxurious quarters so as to provide for his mother when things became difficult for her, and so on. Rotterdam replied that he hadn't thought about it yet and needed time to reflect.
That very night he fled from there; Elaine allowed him to climb out of the window of her room, hugging and kissing him goodbye. She had always been kind to him, although his mother disliked her for some reason. Elaine was already over thirty, but she still looked good. She always greeted Rotterdam, patted him on the head, and hugged him by the shoulders, sometimes giving him a coin or two so he could buy himself a lollipop. Once she called him into her room, wanting to show him something interesting, but his mother happened to be nearby; she flew into a rage and kicked him out onto the street until evening.

"Is it my fault that I didn't want to stay there?" Rotterdam thought gloomily, shivering from the cold. He tried to get up on his feet again, and this time he succeeded. Swaying, he took a step or two, sat down on some trash, leaning against the wall, and tried to catch his breath. "What could I have done? Steal a kitchen knife and kill everyone there?"
A ragged black tomcat with a bitten ear was rummaging through a dumpster by the opposite wall.
- Anyone in my place would have done the same, - Rotterdam muttered to it. He did this in vain, as he was immediately seized by a terrible cough. Among the drops of blood were fragments of something, perhaps lungs.
"I think I'm losing myself, ha-ha!"
The cat looked at the elf with an unkind, unblinking gaze. Rotterdam kicked a half-eaten rat corpse toward it, but couldn't hold himself and slid back into the mud. Driven by hatred, swearing and mumbling, he leaped to his feet in one jerk and even maintained his balance.
"Well, I am an elf. At least I'm good for that"
Sylvans. An amazing people inhabiting the forests. They move like the wind—fast and practically silent. They can shoot a butterfly's wing with a bow from the full distance of an arrow's flight. They can deliver two lethal blows while the fastest fencer is only making a lunge. Incredible wisdom and understanding of the world are characteristic of them. No one would dare go to war against them. All this, as well as much more, Rotterdam's own mother had told him, so he didn't doubt for a moment that this was exactly what he needed. And there, his kinsmen would help him and take Ahrivael away from that unpleasant place. A great deal of time passed before Rotterdam managed to find them. There were no forests around Brabant—all the trees had long been cut down; none of the people he asked knew anything at all, but Rotterdam's vocabulary was enriched by hundreds of elaborate curses, and his hands grew calloused from heavy physical labor here and there. As it turned out, coppers could be earned in other ways than those Garth had planned for him. Sometimes the young underfed elf wasn't wanted for hire, but overall, there was enough unskilled labor for a vagrant who worked for food and a bottle and slept on the floor. Rotterdam, in his youth, quickly became addicted to alcohol. Little helped him brighten his dismal existence.

"I would have stayed somewhere like that if it weren't for Raphael. Though, unfortunately, nothing good came of it"
Raphael was a merchant preparing for another trip. He was going far, and his path lay through a mysterious forest where, according to rumors, sylvans dwelt. This is what Rotterdam heard behind the garages while rummaging through trash for rats, which were not bad when roasted and for some reason never ran away from him. The plump and stingy Raphael, after listening to Rotterdam's heartbreaking tale and obsequious whining, teared up and hired him into his caravan as an extra sword. Naturally, he had no intention of paying him, but for the elf even such an opportunity was a blessing. On the journey, he had to do everything, including digging latrine ditches. The latter was completely unnecessary, but Raphael wanted "investments to pay off." Sometimes he had outbursts of rage and attacked Rotterdam with fists and feet, but quickly tired out and returned to his litter with a skin of wheat vodka. His servants affectionately called these "incidentics." One such incident occurred once more just as they entered the shade of the mysterious forest, resulting in the merchant and all his servants being slaughtered and riddled with arrows.
Thus Rotterdam first met his kinsmen. Ganodon, the tallest and most formidable-looking, was the captain of this border garrison. "He kicked you while you stoked the fire! I never thought these monsters would stoop to slave-ownership! Not one more human shall step onto the territory of our mysterious forest, I swear by the ancestors." Rotterdam didn't want to upset them; he wanted to be where he truly belonged as soon as possible.

- I never wondered why my mother and I lived in the city at all, - Rotterdam said to a crow pecking at something on the ground. - Maybe I was too small... Or stupid...
The elf's speech trailed off, his eyelids closed, a trickle of saliva escaped his mouth, and he began to slide down the wall he was leaning against, but then suddenly leaped up with a scream of horror. Monstrous images burst into his mind once more to torture his essence.
"Chains and whips, a thousand cuts, the rack, fire" - Rotterdam swallowed. He would like to forget all this—more than anything in the world—but not a day passed that he didn't remember it.
When Ganodon brought him to Blackleaf, Rotterdam was disappointed. He had imagined magical cities in the crowns of trees, but saw only dismal wooden huts. However, sylvans scurried here and there; some of them looked at him with curiosity. Ganodon took him to the elder, an ancient but still sharp-minded elf who possessed great knowledge.
- Your name? - he asked.
- Rotterdam.
- Family name?
- I... don't know. I lived my whole life in the city and had no surname. My mother's name was Ahrivael.
A malicious grimace twisted the elder's face.
- Do not dare utter that name! I know who she is. She betrayed her people, fleeing with some human ragamuffin with whom she spent a night. He was dying of wounds on the edge of our forest; we picked him up, healed him and nursed him back to health, and he bewitched her head with his tall tales of wealth and adventure. We placed your mother's name on the blacklist of names and called her the Black Widow. What am I to do with you now? - the elder stared sternly at Rotterdam.
- Was she... carrying a child before she left? - he asked sadly.
- No, - suddenly the elder softened. - Well alright, I see no reason why you should answer for your mother. You may stay with us if you wish. We are always ready to shelter a representative of our people.
And Rotterdam stayed in Blackleaf. Ganodon took him into his garrison, taught him archery and fencing, but Rotterdam could not master these skills. The sword would slip from his hands, and the bowstring would release without an arrow. Other elves laughed at him and said that a city-bred bastard raised by humans was incapable of such crafts. Rotterdam grew upset, sighed heavily, and engaged in tedious scouting, covering kilometers around the forest. Sometimes he stumbled upon wolves and bears and ran away in terror, but they caused him no harm, perhaps because of his elven, albeit not purest, blood.

Over time he settled into Blackleaf and even began dating the beautiful Shivanniel Fire Cat. As it turned out, she had set her sights on him from the moment of his arrival; she was the elder's daughter. A year later they married, and everyone was merry and happy. However, the morning after the wedding night, Rotterdam appeared in horror on the elder's doorstep. No one came to his ghastly screams that echoed all night through the mysterious forest to save him from the monstrous things perpetrated by Shivanniel Fire Cat. The elder was outraged, shouted that marriage is sacred and the laws of Blackleaf forbid its dissolution, branded him as the spawn of a traitor, and bound him in chains. To show he wasn't joking, he ordered the guards to break both of Rotterdam's legs, and they did so with laughter, asking him if he had wondered why the elder's young and beautiful daughter was unmarried?
He would have perished in an elven prison if hopelessness hadn't pushed him toward strange actions. To his luck, a little squirrel lived in a tree visible from the window. In despair, shedding tears, he prayed for her help, and oh miracle! She obeyed him and stole a ring of keys from a drunken jailer who was sleeping a dead sleep, freeing him from that terrible cell. On elbows and teeth, like some monstrous crab, Rotterdam left the awful village under cover of night. He understood that he couldn't get far on his own, so he opened the pen where elven steeds were kept, piled himself onto one like a sack of stones, and rode into the night. A whole herd followed him, and he later sold them profitably in the first human city.
He spent two months recovering, but his poor legs healed crookedly, and he became forever possessed of a clumsy, bow-legged gait. With the money earned, he spent a great deal of time traveling through nearby shabby towns, drinking himself into a stupor, visiting brothels, and taking chemicals. His mother betrayed her people, and his own people betrayed him; everything comes full circle. As a bitter irony, he took for himself his own family name—Forest Spider. He cheated and stole, borrowed and didn't repay; his shoulders bent under the weight of thoughts and years, his face withered, wrinkles furrowed his skin, and sloping shoulders contrasted miserably with a small belly. Every person has laughed at least once at how Rotterdam crawls despondently on all fours through the mud from a tavern to a wretched lodging house.
He didn't know what to do, where to go, or what to strive for, and one day decided to return home to Brabant. But he found no mother in the brothel, nor did he find himself. The former cheerful establishment had become an ancient, crooked, dilapidated building where homeless people found refuge. Then Rotterdam went where he truly belonged.
"And here I am!" - he smiled. The smile echoed with pain in his beaten face. - "What on earth did I do wrong?"
Spitting, blowing his nose and relieving his bladder, Rotterdam dusted himself off as best he could and slowly limped down the street. A minute after he left, someone from the second floor poured a basin of soap scraps onto the spot where he had been sitting.

Equipment: old torn cloak.

Additional skill: earth magic.
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13 years ago
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Donar Darkwind

Nation: Polo
Class: Treasure Hunter
Past:
The snap of dried branches under the feet of two boys led to the expected result — a yellowish-brown silhouette gracefully vanished. Two young hunters, about 14-15 years old, watched it with frustrated looks.
— Father will be angry, — one of them said with a sense of doom. This was Lipskar — Donar's own brother, who was the complete opposite of his relative. He had a neat, slightly feminine face, beautiful green eyes full of life, and luxurious black hair that any girl would envy. He himself was short and very thin.
— It's okay, we'll catch it yet, — Donar replied.
Lipskar sighed heavily, — I hoped to return home earlier. — It was evident that the hunt was severely exhausting his frail body.
For a moment, Donar felt angry. It was Lipskar who was to blame for them taking so long and wasting so much time due to his slowness and clumsiness. In reality, he was nothing more than a burden in this matter; however, their father forbade the two of them from returning home empty-handed, and Donar could not leave him alone because, despite everything, he loved and cared for his brother. Looking at his relative once more and glancing around, Donar calmed down. One way or another, he enjoyed the hunt, and he was in no hurry to go home. About five years ago, their mother had been bedridden by a severe illness, and he couldn't stand his father. Sometimes thoughts visited his head about running away from here, as far as possible from that hateful home.
— Hey, — Donar placed a hand on Lipskar's shoulder. — Look, the sun is still high. We'll be back home before the shadows cover the forest, and Gerda will prepare us a delicious dinner, okay? — Lipskar nodded.
Gerda was their sister, 2-3 years older than both of them, and as was expected of a young woman, she tended to the household chores while the boys hunted.
Having finished talking, they got down to business, and after some time, they encountered the deer they had come across before. But this time it would not escape; Donar released the bowstring and the arrow flew toward the noble animal. It seemed that today they would actually return home a bit earlier.
On the way back, the hunters heard screams coming from their house. Donar ordered his brother to stay put while he ran inside. The scene that unfolded before his eyes was beyond his expectations, and he refused to believe what he saw: Gerda lay on the kitchen table, trying to break free from the rough grip of their father, who held her by the arms and stood over her with same trousers down. This was enough for rage to hit the loving brother's head. He immediately drew a hunting knife and lunged at the man. Knocking him to the floor, he plunged the knife into his eye. The man died instantly. When Lipskar ran into the room and tried to stop him, Donar turned and punched his brother in the face, then continued stabbing the dead man with the knife until his head became a bloody pulp. When he finished, two looks full of fear watched him. Gerda and Lipskar looked at him as if he were some kind of monster, a beast.
To this day, Donar is not sure if he did the right thing when he left home and parted with his brother and sister. He doesn't even know if they are alive.

At first, he tried to make a living through honest labor and took on various jobs. He worked in the fields, at a sawmill, as a shepherd, hunted and sold game. This was enough to provide food and a roof over his head, but over time it began to seem to him that he was running in a closed circle — no matter how much time passed, nothing would change. Donar was 17 when he decided to break this chain and start living as he pleased.
Late at night, when darkness ruled the streets, he waited for a wealthy merchant who was visiting his mistress. When the man saw Donar, he tried to pass by, but the youth grabbed him by the shoulder and turned him around; it was then that the merchant saw a knife in the stranger's other hand.
— Good health to you, milord, — Donar said with a friendly smile on his face. — Would you be so kind as to help a man in his hour of need? — The lad smiled again and pointed to the pouch of coins on the merchant's belt.
— Yes... Of course... Why not help a good man! - The merchant counted some coins into his palm and held them out to the robber. However, he did not take them and continued to stare at the merchant. Then the trader put the coins back and handed over the entire pouch.
— Much obliged, my friend, — Donar happily took it for himself. — And could you tell me what time it is? — The merchant pulled out a pocket watch and answered the question. — Not a bad device.
The merchant understood what the robber was hinting at but was in no hurry to part with the watch. — My father gave them to me, and his grandfather to him; it's a family heirloom!
— Oh, I think your father would be very glad to know that this watch saved the life of his offspring.
A few days later, when Donar sold the watch and counted all the money received, he realized there was more than he would have earned in an entire month of hard labor.
From that moment on, he lived by robbery, murder, and looting. Problems with the law arose. However, he did not stop at small crimes. Sometimes he took part in organized raids on villages, caravans, etc., and later began to organize them himself, personally gathering a gang of bandits around him consisting mostly of orcs and goblins.
Over eight years of such activity, he showed both miracles of mercy and triumphs of cruelty. Sometimes his actions remained a mystery even to himself.

Once, while traveling through the cities of Salinkari, Donar thought that perhaps it would be nice to settle down somewhere and live a quiet life. He did not want to start from scratch as a commoner, even with money, so he desired to obtain a noble title, which, in his opinion, should provide him with the necessary opportunities. The simplest way seemed to be marrying a woman of noble blood.
To his luck, such an opportunity presented itself quite quickly. From one of his accomplices, he learned that a local gang of bandits had kidnapped a man of noble birth and were demanding a ransom from his young daughter. Without wasting time, Donar entered the house of the grieving girl and, convincing her that he meant no harm, discussed the situation with her. As it turned out, this family was not very wealthy and simply could not satisfy the demands of the bandits. Then he offered her a deal — he would help her father, and she would marry him. The deal was, of course, unpleasant, but she had no other choice, so strong was her love for her father.
Having a certain reputation, it was easy for him to once again gather a group of scoundrels — many faces were familiar from old raids, while some were new. The attack on the bandits' lair went smoothly, quickly and without particular problems; Donar divided all valuables among his comrades and took only the girl's father for himself. When the man learned the price of his rescue, he strongly doubted whether it was even worth returning home alive. Nevertheless, to break a word given by his daughter to this "scoundrel," as he called him, would mean shaming the family name, so he did not object.
They had a modest wedding and he received the name Donar von Edelreich. Over time, the young girl grew to love her husband and they spent many pleasant moments together. Donar will never forget her pure blue eyes, long blonde hair, and beautiful voice with which she sang songs to him. When they had children — a boy and a girl, for the young mother this brought not only joy but also pain. Donar could not help thinking of his brother and sister when he looked at these children. This pushed him to deal with the problem of the past once and for all — he set off for Kro, his homeland, to learn their fate.
He took with him only a flamberge, once taken from the dead body of a wealthy merchant, money for the road, and a hunting knife.
Inventory: Leather armor, one-handed flamberge, hunting knife.
Additional Skill: Endurance. Donar strives to always keep himself in perfect shape.
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