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Herald-Creatives-Officer
Appearance: A face of a slightly square shape, with a bit of stubble. A hooked nose. Brown eyes. Even, neat eyebrows. An ugly scar on his chest, somewhat resembling a sun or a jellyfish. Strong build. Height approximately 1 meter 90.
Biography: Herald was the youngest son in a large family of renowned aristocrats who owned several factories, a port, and various types of taverns. Like in all aristocratic families, he was instilled with good manners and knowledge in various fields of study. Unlike his older siblings, he did not enjoy balls and receptions. His life's stream flowed in the taverns, alleys, and backyards of his father's factories, where, in his opinion, the people were more interesting, and by looking them in the eye, he saw not beggars and paupers, but travelers and adventurers. This gave him experience in communicating with many layers of society.
But then came a time of change, a time to choose a path. And here, Herald differed from everyone else; he refused a high position in the royal court and a diplomatic chair, although he had studied the art of eloquent speech for more than four years with the most eloquent orator of the time, Ludwig Verkholsky. He also refused the opportunity to manage one of the family's factories, instead volunteering to serve as an officer. He was sent to Southern Falcon. A small outpost on the border of the state. Such an unreasonable act by Herald caused a great scandal in the family, and since then, he was no longer welcome in the family nest.
Soon, the Green Path Conflict began. We will not go into details, but the Southern Falcon outpost found itself at the center of events. Daily provocations from both sides could not promise anything good for the soldiers. There were no open battles, but Herald only craved them; he was ready to rush into battle like a cocky rooster, and he didn't care where, why, or even what this war was for. And this was in vain; the entire garrison and the surrounding lands turned out to be a bargaining chip. During the conflict, villages were plundered, many peasants were enslaved, and forests burned.
Herald himself was seriously wounded while defending Southern Falcon. He was found and nursed back to health by druids who came to heal the local forests and rivers. This event greatly influenced him and changed his worldview.
Inventory: Military clothing, slightly below average quality (NO BONUSES, wear and tear ≈ 30%)
Steel short sword (NO BONUSES, wear and tear ≈ 60%): The main feature of the sword is a river that slightly resembles wings, which was characteristic of blades forged in Southern Falcon.
Signet ring: A ring made of white gold, with several stones; the seal itself is in the shape of a circle with an oak leaf in the center: The ring is more of a historical value to Herald, as his father gave it to him in childhood: It is worn both on the finger and on a string around the neck.
Medal: A copper badge covered in silver, with a diving bird drawn on the front, and a cross on the back, with the inscription "For the Defense of Southern Falcon":
Bundle of gray horsetail: A bag that the druids gave Herald as a farewell gift: It allows you to collect all the familiar herbs and plants without special knowledge and skills and prepare simple poultices from them (wear and tear ≈ 45%).
Skills:
Old Wounds: Passive: A penalty to agility that increases throughout the battle (after each hit on Herald, it has a maximum and minimum limit), after the battle, agility is restored.
Battle-Hardened: Passive: Herald is not affected by fear and horror effects, as well as stunning and slowing effects. (This needs to be clarified, as I am not yet fully familiar with the game mechanics).
Flight of Words: Allows you to bribe and persuade with greater success; a bottle of good drink increases the effect, thus turning a recent enemy into a good conversationalist: Depends on spiritual characteristics. (This is a bit difficult, as I would like many aspects).
I apologize for the text being difficult to read; I was writing from my phone, and for the audacity in creating cities, names, and recipes; I hope this does not conflict too much with the world of Nero.
I have changed the abilities, removed the druid apprentice, and left the recipes in case they are useful, and the game can use them.
Here:
Soothing Bark Potion: Used freely: Restores health completely, removes negative effects (also weak poisons, not magic; after use, an hour of sleep is required, otherwise, everything will be in vain): Ingredients - Blind mushroom, amber tincture, an ounce of sugar.
Merry Henry Poultice: In battle: A slightly intoxicating liquid: Allows you to ignore some of the damage for a while; after the effect of the poultice, the damage will still be dealt.
Healing Ointment: Used freely (not during battle, but can be used before, then the effect will persist): Slowly restores health: Ingredients - Three chamomile roots, two birch leaves, an ounce of salt