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12 years ago
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Understood, but please correct the spelling if possible.
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12 years ago
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Name: Thealart Akkradork
Class: Invulnerable (Goblin)
Biography: Thealart himself doesn't know where he came from. Many years ago, he suffered an injury and lay unconscious for several weeks, as a result of which he forgot everything. But his strength remained the same. He managed to defeat the leader of one of the goblin tribes, after which the entire tribe knelt before him. He learned their language, their signs, and their customs. Several years ago, he sailed to the city of Cladez, where he lives to this day, cooperating with Udi-Lar's gang.
Inventory: Leather jacket, necklace of lion fangs, a precious dagger with gems, stolen from a noble person in Cladez, and a handful of money.
Ability: Cunning: Increases the owner's chance of a critical hit and reduces the opponent's chance of evasion.
Please, moderator, leave the previous thread as a memorial to the most active player.
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12 years ago
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Why another form, Вар? And how did you forget your password when you logged in with your account recently?
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12 years ago
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I didn't remember the password from the very beginning; it was stored in cookies, and when I came back from school, it was somehow deleted from there.
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12 years ago
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You will soon be reborn...
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12 years ago
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Some are already prepared, I wouldn't want to delay them while I finish up a few things.

At one point, many residents of Nero could see announcements or hear town criers, and sometimes they could go to a tavern for beer and meat and learn a rumor from the innkeeper. It all depends on luck! In any case, important information reached their ears.
The Kro Empire is looking for volunteers

You will board a ship commanded by one of the best captains in the Kro Empire's fleet and set sail for the Wild Ocean to establish contact with colonial settlements and deliver important cargo to them. All details can be found with Captain Sanchez Navarro in the city of Kladez.
You will be selected for the ship: the Kro Empire does not accept weaklings on board!
From you: the ability to navigate in an unfamiliar and sometimes extreme situation, responsibility, and clear execution of instructions.
From us: everything necessary for life on the ship, but without excessive luxuries, a decent salary, and a substantial reward, which will be increased in case of special achievements during the mission!
Captain Sanchez Navarro is happy to accept volunteers into his ranks. Hurry, while your place in this promising expedition hasn't been taken by someone else!

Idaniko calls!

Perhaps you have heard of Simmachia, located in the north of the Podi Peninsula. The Dascalos allowed a large tribe of nomads to settle there, and now this land is flourishing! There, a whole huge city called Idaniko, the ideal city, has been built. Its gates are always open to everyone. Who, if not a nomad, can understand the difficulty of a humanoid's life? But in Idaniko, everyone is equal; they are building a society that no longer exists anywhere else in Nero. A society where all nations live in peace. A society where war is impossible. A society where everyone is brothers and sisters and exists to help each other. Don't miss your chance to visit us, and you will believe that you will no longer want to return!
A reminder for travelers: Katas will gladly guide travelers to Simmachia; you can easily turn to the Dascalos for help on the road. Simmachia is a harsh land, the homeland of the Paponts and many others; without thick fur or at least a warm coat, it will be difficult here. But this difficult climate only unites humanoids, making the inhabitants of Idaniko feel the warmth of each other's souls.
Come to Simmachia!

What this means technically. You have two places you can go to, to choose from. You can split up as players and form two groups. You can create two characters each and send them to different places. You can not bother and go all to one place. Whatever you want. In any case, I decided to move away from the concept of individual themes; there will be only one or two themes with a plot. Something like that.

And yes, please excuse the delay. In the game information, in the last post, I posted MOST of the national skills. But not all. However, the remaining ones will be predictable, but I will still finish them up a little later. That's the situation.
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12 years ago
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Snow White
The chaotic noise outside her room woke the eleven-year-old girl. First, she looked out the window and, seeing nothing but the night darkness, realized that she had woken up earlier than usual. Still rubbing her eyes, the little sylph went into the living room of her family's modest dwelling. Her mother was running around like a whirlwind, tidying the house, decorating it in every way, and overseeing the preparation of numerous dishes she was making for today.
— Oh, forgive me, sunshine, I woke you up, — she said tenderly, noticing her daughter in the doorway. Selena hugged herself by the shoulders; it was a cold night. — Vaelr, please light the fireplace.
While her brother fulfilled the request, Selena looked with appetite at all the delicacies her mother was preparing. Usually they ate much less, making exceptions only on special days. — Is today some kind of holiday?
— You really are slow, Snow White, — her brother and many of her friends in the village called her by this nickname because of the unusual color of her hair. — Uncle Berengar arrives today!
How could she have forgotten about this man's arrival? And although he was not a sylph, Berengar had once been her father's best friend, and even after his death, he remained a good friend to the family.
The little village on the edge of Tervert was useless to anyone except those who called it home, so it was no surprise that the few guests in these lands were welcomed warmly.
— Today I will leave this hole and finally be able to see the world with my own eyes, — Vaelr always loved stories about travelers and knights; sometimes he imagined himself in their place. — Berengar will take me with him and I will become as strong as he is!
— Is that true, mama? — the girl asked with a certain sadness; she loved her brother and did not want him to leave. To her regret, the woman nodded affirmatively. — But why?
— A boy needs to be raised by a man, — from her mother's look, it was clear that such a decision had been difficult for her. — I am sure that under Berengar's guidance, Vaelr will grow into a wonderful person.
— That's right, Snow White, this house is no place for a future Knight!
— Well, get lost, you idiot! — Selena slammed the door and returned to her room. She lay in bed and tried to fall asleep. It would have been better if this man hadn't come at all. Maybe he was her father's friend, but not hers. Even his ears aren't like ours. In such reflections, she lay until dawn. A heavy hand knocked on the house door. "It's Berengar!" Vaelr exclaimed joyfully and jumped to the doors. Childhood curiosity played a cruel trick on the little girl, and she finally decided to meet the guest. The first thing she saw when she left her small room was how her brother's head flew from his shoulders and rolled across the living room, leaving a trail of bloody prints behind it. Two tall humanoids towered over the dead boy; blood-stained steel glistened in the rays of the morning sun, and her mother's hysterical scream rang through the room like the music of a broken violin. As if getting rid of an annoying sound, a green troglodyte killed her too. Just like that, the two people who made up the world of the little sylph ceased to exist. Selena stood paralyzed and thought of nothing; time seemed to stop for her.
Without imperial permission, sylphs were not allowed to raise an army to protect their lands, let alone a small, useless village in the east.
For some time, the orcs paid no attention to the petrified girl; they were too preoccupied with the slaughter of those few defenders who found the courage to resist the attackers. When almost everyone was dead and all valuables had been looted, the two green humanoids returned for her. One of them grabbed the girl by the hair and lifted her like a kitten by the scruff of its neck. Perhaps she was destined to die that morning along with everyone she knew, but it did not happen: a sharp blade of someone's sword appeared from the orc's chest. The blade passed through the heart, so the troglodyte died instantly, and Selena fell to her knees. The warrior freed his two-handed sword from the green flesh and immediately dealt several hacking blows to the other troglodyte. He also died almost immediately.
The warrior turned out to be Berengar. "Forgive me, child, I should have come sooner," he said with bitterness, pressing the girl close to him. They left the village and returned only the next day, once the orcs had gone away. Berengar buried the mother and Vaelr in the village cemetery near the father's grave.
Selena was still deeply shocked and did not fully understand what was happening, so when the man told her to follow him, she obeyed silently. For the next eight years, Berengar replaced her father; they traveled throughout the world and engaged in his usual business. Besides being an outstanding warrior, her mentor was also a doctor and helped many people on his way. Sometimes he provided help for free, sometimes for a roof over his head and a warm dinner, sometimes for money, and sometimes for a return favor. People, however, more often required his ability to swing a sword than to heal wounds.
One day Selena asked her mentor to teach her his mastery, not only medical but also military.
— I want one like that, — she said, pointing to the heavy sword on his back. Berengar laughed and replied that it was too large for her. When he realized that such an answer did not satisfy the girl, he placed the sword in her hands. Naturally, she lacked the strength even to simply hold it. The man, however, did not refuse her request and from that day taught her the art of wielding a one-handed sword.
...
Eight long years after the tragic events of that night, Selena and her mentor found themselves back in Tervert, in Ville-de-Roi. It was at this time that Etienne the Uncrowned, heir to the throne, returned to this city. He intended to free the sylphs from the invaders and drive the latter away. And although he died, in a sense he succeeded; the Yoru were either killed or fled, and the Order of Dawn took command of the sylph liberation movement.
And although Selena had not been in her homeland since childhood, the Magister's speech in the city square clearly inspired her, while Berengar treated it with coldness.
— Poor boy, — the man spoke of Severin, the king's son, — he not only lost his father but also ended up at the epicenter of all this chaos. The Yoru will not give up so easily; much more blood will be shed in these lands and many good people will perish.
— I will join these sylphs, — nineteen-year-old Selena stated confidently. Seeing her mentor's puzzled look, she explained, — if it weren't for the restrictions that the empire imposes on our people, my home village might never have become a victim of that massacre.
— That is a strong argument, — Berengar agreed. — But are you sure? Real war is not at all like what the bards sing about, — the girl smiled sadly, — Snow White, you think you've seen everything, but...
— Please, Berengar, understand me correctly. I do not regret in the slightest how I spent the last eight years. My life would probably have been much more boring if it weren't for the orc attack from the east and meeting you, and nevertheless... I do not want such things to continue in the future. — Her mentor had his own reasons why he did not want to get involved in any war, so Selena was prepared from the start that she would have to continue her path alone. She bowed low. — Words cannot express how grateful I am for everything you have done for me.
— Well, my girl, it remains only for me to respect your wish and, with a heavy heart, allow you to step onto your own path...
Selena said goodbye to her guardian and joined the ranks of the sylph militia, hoping to contribute her part to the liberation of Tervert. Thus began a new chapter of her life, filled with all sorts of events, both joyful and sorrowful. For some time she was glad of her decision to go to war; she felt like part of something larger, feeling that she was working for a noble cause. The sylphs managed to liberate most of Tervert, but at some point the advance north stopped and the course of the war froze in place, while both the sylphs and Yoru continued to perish, others taking their place and falling dead following their comrades. Mothers grieved over lost children; many of them had a bright future full of joy and happiness awaiting them, but now they all lie in the earth, knowing no peace. To top it all off, the radical methods of the Order of Daylight became more apparent, and at some point Selena, without noticing it, changed her attitude not only toward this war, but toward life in general. People live, none know their lot, none understand what they want and what they do not. Hatred burns in people's hearts, greed and envy flicker in their eyes, their lips spray poison, chaos reigns in the mind and there is no peace. People blindly follow the light, not knowing where it will lead them. She herself did not know what she wanted from life. During her eight-year journey, she liked helping people and seeing smiles on their faces, she liked waking up in the mornings and listening to the birds sing, she liked simply living without worries. But where did all that go? Selena felt lost, but one thing she knew for sure — she did not want to continue participating in this war, so one night she disappeared without a trace, leaving like the last deserter. After some time, the roads of life will lead her aboard a ship of the Kro Empire. Perhaps this is far from the most sensible decision in the long term and she will still come to regret it, but at the present moment she was ready to face all the difficulties and obstacles that might arise on her path.

Name: Selena
Nationality: sylph
Age: 22 years
Characteristics: 30:0:40:0|55:105:45:45
Skills:
One-handed weapon I
— Blade mastery
Education III
— Medicine
— Sylph School
— Preparation
Knight without fear and reproach I
Equipment:
One-handed sword (Selena always keeps her weapon in good condition; the blade itself, although of good forging, is not distinguished by anything unusual), camping knife, bag with medical supplies and tools, comfortable light armor, money, other things necessary for travel.

I might have mixed something up in skills and characteristics, so it's better to double-check them (based on the fourth level and six points for skills and abilities)
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12 years ago
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Victor Gaines
From a young age, Victor demonstrated intelligence, curiosity, and an aptitude for technology, as well as a rare talent for magic among dwarves. He was simply destined to become one of the great individuals working for the benefit of all dwarves! Or at least, that would have been true if not for one small caveat: Victor, in addition to everything else, was headstrong and possessed a rather unpleasant temperament. He studied diligently and successfully applied his knowledge in practice, but only for his own benefit. It wasn't that he didn't care about the opinions of others – quite the contrary; this opinion had become so tiresome to him that it was difficult to remain indifferent. And, in order not to hear "Such talent is being wasted!", Victor decided to embark on a journey. Furthermore, he was curious to see other people's technologies and perhaps even learn something from foreigners.
During his travels, Victor met Regis Winfield, and they soon became close friends. The elf's potions helped Victor concentrate better, while Victor's devices made it easier for Regis to prepare new concoctions. Although, often, he had to explain again how these devices worked. One way or another, this inseparable pair experienced many adventures together. Now, Victor, along with his companion, is heading to Idaniko. He is curious to see how truthful the rumors about the ideal city are. And, if the rumors are true, it might be a good place to start a business.
Nationality: dwarf
Characteristics: 0:0:50:0|100:0:0:0
Skills:
Foreman IV
Technomancer III
Equipment:
Self-loading carbine and ammunition for it
Stylish, fur-lined clothing (as shown in the picture)
Device for dispensing potions (for example, when using "Potion of Burning", like a flamethrower)
Goggles
Tool kit
Mechanisms and spare parts for creating and repairing devices
Everyday technological gadgets (that can be carried around)
Research journals, engineering manuals, and diagrams for manufacturing equipment
Cigars
Lighter
Money
And all sorts of other stuff for traveling

I hope I haven't forgotten anything or made any mistakes.
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12 years ago
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Urthang of the Black Raven Clan

Nation: Orc Characteristics: 80:0:0:0|80:0:0:0
Biography: From childhood, Urthang was distinguished by incredible physical strength. However, nothing less was expected of him, as he is the youngest son of Glaugrung, the greatest of the leaders of the Black Raven clan. Urthang's youth passed happily and peacefully. The orc always dreamed of following in his father's and brother's footsteps, becoming a great warrior and gaining glory through military exploits. But he did not see an opponent whom he would consider worthy. The only "neighbors" of his clan were goblins, creatures that were weak and cowardly. True, they were tasty. The elders of the tribe told stories about beings called "humans." According to them, these humans are one and a half times smaller than orcs, five times weaker, and twenty times more cowardly, but at the same time, they claimed that after their barbarian raid, an entire tribe once died out. The old men also said that they come from the endless expanse of water on large boats. But then Urthang didn't believe it. Like most orcs, he thought that the world was his island and neighboring islands; they are surrounded by water that stretches so far that even if the keenest scout of the clan climbs the tallest tree, he will not be able to encompass this space with his gaze, and beyond the water lies the end of the World. But one day, when Urthang and other warriors sat around a campfire roasting a goblin, a sentry ran up. He said that three large boats had sailed to the island, and creatures smaller than orcs, larger than goblins, and with light skin came ashore. The warriors grabbed their weapons and rushed towards the shore... And then Urthang saw humans for the first time. Remembering that humans are weak and cowardly, the orcs rushed at them... Many glorious warriors fell in that battle because instead of fighting fairly, the humans used their noisy tubes—truly a weapon worthy of cowards—and the warriors began to fall one after another. But the spirits of the forest themselves came to the aid of the orcs: giant trees shielded them from bullets, thorns pierced the enemy's skin, making it difficult to aim, and the orcs fought unhindered on their native land. Having defeated the enemies, the orcs stretched their skins over drums, and all night long, a terrible hum echoed throughout the island. Goblins huddled near the fire, thinking that it was not the orcs beating the drums, but the evil spirits of the forest rejoicing. Two years later, a new trial awaited the Black Raven clan—a flood began, followed by famine. Then great grief happened—Glaugrung, the greatest of leaders, died. Urthang's older brother, Shugrat, became the new leader. A heavy fate befell him—to begin his reign during a period of famine. But the tribe believed in him. Unfortunately, the orcs were poor hunters. Almost no one knew how to shoot with a bow; they didn't even know about traps. Most of the orcs are warriors, not hunters. Agriculture is even less for them. And yet, orcs need to eat a lot. Of course, there were goblins, which were relatively easy to catch... But one terrible day, the orcs returned completely dejected and said that there were only three dozen goblins left on the island. With a reduced daily ration, this would be enough for a week. Then the strongest and most powerful, who were also the hungriest, left the clan to save it. They built boats and set off beyond the edge of the World. They were seen off as heroes. Thus, the warriors of the Black Raven clan scattered throughout the world. Few survived the journey across the ocean, but Urthang was lucky. He ended up in the city of Kladez. He tried to find some of his comrades-in-arms there, but he did not succeed. However, to his surprise, there were orcs in Kladez. Seeing no other way out, he stayed in the human city. And then one day, he heard someone shouting something about a ship and an ocean. Urthang already knew that the word "ship" simply meant a large boat. Then he approached the man and asked: —Grr. The ocean is a big water, my understand? —Ehh,—the man even shrank slightly under the gaze of the orc,—Well, yes. —Humans on big boat swim kill orcs? —N-no, n-to establish connections with colonial settlements and d-deliver cargo. —My never swim on big boat. But my swim! —P-please talk to Mr. Navarro. The orc walked away. —I must sail if humans really sail to kill orcs, seize the land of orcs; I cannot allow this! And I must find my clan; I cannot stay in the stinking stone camp of humans. Skills and Abilities: -Incredible strength --I Allows you to hold two one-handed weapons. --II Allows you to hold one-handed and two-handed weapons. --III Allows you to hold two two-handed weapons. --IV (bonus level, acquired only from teachers) Reduces action point requirements for attacking with two weapons simultaneously. -Proficiency with two-handed weapons --I Allows the use of rank I two-handed weapons Axe proficiency: increases power when using an axe Inventory: Two axes (weapon rank I) Drum made of the skin of a defeated enemy Cleaver Two arrows Amulet depicting a raven
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12 years ago
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Enhador




Nationality: Wanderer
Religion: Nu
Characteristics: 0:0:160:0|110:70:70:120
Skills and Abilities: (6+4+2)
Education IV
*Medicine
*Mathematics
*Dascal School
*Wisdom

Hydrology I
*Disinfection
*Mental Balance
*Buffer

Cleric I
*Theology



Biography:
Even in his early childhood, Enhador expressed a rather unusual desire for a Wanderer – to study with the Dascal. He believed that seclusion and endless travels from one region to another would not bring him any significant benefit, while in the academies of Katas, lazy and ignorant Dascal were daily crammed with tons of inexhaustible and useful knowledge. Soon, Enhador set off for the Podi Peninsula.
For many years, the young wizard devoted himself to diligent and thorough training in Lefkopolis. He worked tirelessly, reading ancient tomes and studying the basic laws of mathematics and some other sciences, such as medicine or the basics of religion, to which he was obviously most inclined. Unfortunately, he never managed to develop abilities in air or fire magic, nevertheless, Enhador remained for the teachers, perhaps the most promising young student in the last hundred years. It is not surprising that he chose the cult of the goddess Nu as his religion, which he revered more than the other gods and tried in every way to gain her favor.
Enhador graduated from the best academy in Lefkopolis, gaining a huge amount of new knowledge, as well as the respect of teachers and peers. But he lacked only one thing - the ability to cast spells. It was then that he first heard about Simmachi and Idaniko - a large settlement of Wanderers not far from the capital of the Dascal. Carefully weighing all the pros and cons, Enhador set off on his journey.


Inventory:
-Medical kit and medicines
-A small amount of provisions
-A flask of drinking water
-Travel staff, made of light but extremely durable wood.
-Travel cloak, protecting from the weather, otherwise unremarkable.
-Tome of water magic, found in one of the libraries of Lefkopolis, containing an inexhaustible amount of useful information regarding this element of magic.
-Ring with a very rare enchanted sapphire gemstone, a gift for the best graduates of the Lefkopolis academy, on which the words "diligence, knowledge, wisdom" are engraved in the ancient Ant language. The ring provides the wearer with accelerated mana regeneration in combat.
-Money

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12 years ago
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Cadaver



Nation: goblin.
Characteristics: 0:0:0:40|0:40:0:0
Biography:
- Grishna! Grishna! - shrieked the old, slobbering shaman, beating a young goblin with a stick. - Oh, I'll tan your hide! You're going to get such a thrashing from me! I'll roast you alive over a slow fire, devour you and suck the brain from your bones!
- Washna! Washna! Please, stop! - shrieked the young goblin, pinned against the wall, trying to shield himself with his arms. - I beg you! I won't do it again! Please, enough!
But the shaman had no intention of stopping; he continued to beat the child until the boy howled like a wild beast and soiled himself.
- Ptu, disgusting to look at! Get this piece of filth away from me!
Obeying the old man's order, a couple of goblins dragged the hatchling away and threw him into a pen filled with mud and sewage where the criminals of the Jashtra tribe were kept. A young girl and a boy watched all of this.
- What did he do, Kshatra? - the young girl asked the boy. - I haven't seen the elder so enraged in a long time.
- He went into the Forest of Severed Tendons.
The young girl's eyes widened in horror; she screamed and covered her face with her hands.
- How could he! Sacrilege!
- Now a rightful stoning awaits him, Dasha, as you well know. He probably thought no one would find out that he broke the taboo. His father should have beaten him every day; then perhaps he'd have gained some sense. But now there's nothing to be done.
- B-but I don't understand, - Dasha parted her fingers and peeked cautiously through them. - Why did he go there? What was he looking for?
- Maybe mushrooms? - Kshatra scratched the back of his head uncertainly.
This gesture was interrupted by a blow from a stick.
- That is none of your concern! - shrieked the slobbering shaman, jumping up. - All you need to know and do is strictly observe the age-old traditions of the Jashtra tribe! The tribe that raised you, fed you, and gave you shelter!
Washna stood with bloodshot eyes, breathing heavily and trembling all over with rage. However, gradually his anger began to recede until the elder was completely spent, after which he shook his head bitterly and sank tiredly onto a stone.
- These milk-sops, they think this is all a game, and that rules were made by adults just so they could be constantly beaten and punished... What do you even know about the Forest? - he turned his gaze toward the young goblins, filled with incredible sorrow.
- Well, uh, well, uh... - Kshatra stammered. - You can't go there...
- Yes, my dear slow-wit, you cannot go there. But once, it was possible.
The young people recoiled and Dasha covered her face with her hands again.
- Don't be so quick to accuse me too, scum. I am your shaman! - Washna howled again. - I understand how things work better than you do!
He paused.
- When I was the same age as you, it was called the Defiled Forest. They say it used to be beautiful, green and lush, but that was before my birth. The Jashtra tribe dominated these lands back then; we numbered in the hundreds, if not thousands. We fished, hunted, and raided sylph villages. We had a bit of a rivalry with them—who could kill ten people or loot a granary. Either way, the sylphs got a taste of our pepper... But one day, a young and ambitious chief named Krishna was seized by bloodlust and decided to break the balance by exterminating every single sylph. With fiery speeches and sweet promises, he lured the tribe into this campaign, but he overestimated his strength. Many glorious goblins perished in ambushes, even more during the assault on their city. At the cost of incredible losses, Krishna managed to take the city, but before he could behead their ruler, a foul sorceress cursed this land. The beautiful trees lost their leaves and withered, streams filled with poison, plants turned into carnivorous monsters capable of swallowing a goblin whole and digesting them in moments, and a heavy yellow fog descended upon the once sunny glades... In the city, Krishna found nothing of value—no riches, no artifacts, no wonders. Just ordinary turnips and meat. The already exhausted tribe lost even more warriors on the way home. Some became food for predators, some died from the omnipresent poison, some were taken by fever, others vanished without a trace in the fog. Krishna could not bear this shame and committed suicide, and since then the forest has been known as the Defiled.
Kshatra and Dasha, holding their breath and mouths agape, listened to the story of the elder who was staring into space.
- For a long time, the once-mighty Jashtra, trampled and destroyed, dragged out their miserable existence in these lands. Some tried to enter this forest, but few ever returned. Rumors spread that evil spirits and terrible creatures prowled near the settlement at night. No one could do anything; everyone lived in fear and despair. But one day a goblin was born who wanted to put an end to it. This happened in my lifetime, but I cannot say his name—it has been erased from the tribe's memory.
- I know how that's done! The tribe bangs its head against a stone until it forgets what needs forgetting, - Kshatra grinned, losing a tooth the next moment to another blow.
- Don't you dare interrupt me, you cur! May a pack of lynxes tear you to pieces! Ptu, ungrateful creature, he shares the wisdom of the tribe with him, and he...
- Please, elder, finish the story! Please! - Dasha fussed.
- Fine, damn you all. Where did I leave off? Ah, yes... In short, he was a quite sturdy goblin. He was excellent with hatchets and spears, could read tracks, was able to lift a boulder as tall as himself over his head and hold it for three hours. I think he would have gone far and become chief one day. He never got sick, fought in the fighting pit from an early age, and everything healed on him like a dog's skin. In his youth, his leg was actually torn off, and by the next day a new one had grown. Upon reaching adulthood, he chose his own trial: to end the suffering of our tribe, he would head into the forest and try to find a way to break the evil spells. He thought that after such a feat he could certainly become chief, but I tell you: it was an idiotic idea; he was egged on by envious people. It should be mentioned that by then the situation had grown even worse: vegetation was slowly dying, streams were drying up or turning into sludge, and this filth was creeping closer over time. Nevertheless, the warrior went there. After a couple of days we grew worried; after a week we were sure that he, like many others, had been eaten by the forest. However, after a month, strange reports began to come from various tribe members about a goblin silhouette that supposedly flickered somewhere behind the trees on the edge of the forest and watched the settlement. Naturally, at the time this bothered and surprised no one—we had already seen plenty of weirdness in these lands. But soon goblins from the tribe began to disappear in the middle of the night, and sometimes during late twilight evenings. It even came to the point where we had to abandon the houses closest to the forest. And then one day, something happened to me. I stayed out late and was returning with a jar of maggots that I'd gathered near an old village for rituals. Washra's dog died and he insisted on burying it under the open sky, but refused to do it on his own doorstep. Thunder rolled, a light drizzling rain began—perhaps that is why I heard nothing. I slipped in the mud and recoiled to the side, and at that very moment someone flew through the spot where I had been standing an instant before. Lightning flashed and I saw him. I immediately recognized this warrior who wanted to become chief, even though he looked completely different now. He wore no clothes at all, not even rags. Instead, his untrimmed claws looked like your dagger. When he bared his teeth, I saw a lid stuck between them that looked like a goblin's eyelid. Or perhaps it was a play of shadows. Either way, I threw the jar of maggots at him and bolted as fast as my spirit could carry me. The next day, a group of well-armed and prepared goblins with me leading them headed into the forest. Fortunately, we didn't have to wander long; finding his lair turned out to be simple. Because the entire nearby forest was drenched in blood, and entrails were hung from the branches of trees like garlands. And an improvised path made of goblin skulls and animal skulls led somewhere into the thicket, bringing us straight to him. Fortunately, I've forgotten what his den looked like—I had to spend a lot of time on that process. And still, fragments of those memories sometimes flash through my head, after which I cannot eat anything for an entire day.
Dasha, it seems, long ago regretted asking Washna to finish the story. Her usually bright green skin, which attracted the gaze of many goblins, had taken on a completely pale and unpleasant hue, and her gaze grew glazed. Kshatra, however, looked as usual.
- He didn't react to our speech but immediately launched an attack. He growled and tore their flesh with teeth and claws like a wild beast. Five goblins died in that battle before we finally slashed him into the state of a carcass in a butcher's shop. We couldn't perform the Jashtra ritual and burn his body on five pyres because it fell into a stream and washed away downstream. Nevertheless, since then those atrocities have ceased and our coexistence with the forest returned to its usual state—the slow squeezing out of our tribe from this scrap of land. No matter, we'll still fight...
- But why did he become like that, elder? - Kshatra wondered.
- That I do not know. Maybe he was influenced by spells, maybe he drank poisoned water, maybe something else. Since then, we call this forest the Forest of Severed Tendons. And going there is forbidden under penalty of death; I hope you understand why now.
- Yes, elder, - Dasha suddenly spoke up.
She straightened up and picked up a stone from the ground:
- None of us has the right to subject the tribe to such dangers and suffering. And the taboo must be strictly observed.
Washna smiled.
- Yes, dear. Gather your families; we still have to carry out the punishment.
Skills and abilities:
Regeneration IV
Brawling I
Light-footed
Inventory: necklace of goblin ears.
In reply to Heroist
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12 years ago
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Long ago, Akane, who didn't share the common affection of her kin for ranged combat, learned to wield a far more impressive weapon in her opinion – a huge katana, capable of easily severing the limbs of her enemies. She enjoyed fighting and liked battles; she often watched with pleasure the deadly clashes of students. She herself had achieved some success in mastering her favorite weapon.
Everything would have been wonderful if not for a couple of peculiarities in her personality, about which Akane preferred to remain silent.
She felt uncomfortable in the company of admirers of Darkness, whose black influence changed the familiar yoru to, as it seemed to her, an unrecognizable state. His shadow haunted Akane's people, like a thundercloud, and she also could not shake the feeling that a pair of black eyes were watching her, and their owner was ready to reach out and touch her soul at any moment.
Akane didn't like men at all; she was disgusted by their courtship, and she couldn't even think about anything more. But girls, good friends and just acquaintances, made her heart beat faster... After experiencing cold rejection a couple of times, Akane didn't dare to tell anyone else about her feelings.
To no one, except for a follower of the Fox, who, after listening to the crying girl, laughing, put fluffy fox ears on her head and advised her not to despair, but to follow her own path. Thus, Akane accepted the Fox, who seemed to her to be the ideal companion.
At the end of the training, a group of ten of the best warriors, led by one of the masters, was sent on a certain mission: a well-guarded caravan of a Sylvian merchant was to pass within three days' journey from the border; the task was to kill them all, the guards and the merchant.
Akane was lucky enough to join the group, although she was sure that she was not worthy.
Everything happened too quickly; the six guards of the caravan did not have time to do absolutely anything against the young assassins and their deadly teacher. Akane didn't even have time to run to the wagons by the time all the members of the caravan were dead. All except for a girl, the merchant's daughter, who was running away into the forest, screaming. The warriors laughed loudly, watching as one of them chased after her with a dagger in his hand. Akane rushed after him, but the teacher shouted at her:
- Akane Hana! This is not your prey!
- My weapon is clean! - The girl raised a katana shining in the starlight. - You did everything too quickly.
The teacher grinned contentedly.
- Go! - He waved his hand. - Return quickly; we need to leave.
The girl found them a minute after she ran into the forest; the young man had nailed the merchant's daughter's hand to a tree with a knife and was saying something that made her afraid to even cry, looking with a mad gaze at her tormentor. Hana's heart ached at this sight, and she suddenly understood why she had rushed after the young assassin.
Akane Hana had to decide. There was no more time to hesitate.
Focusing, the girl flew out from behind the tree and rushed towards her former acquaintance. The katana flashed in the night, and the hand of the assassin, who did not expect such a turn of events, flew to the ground; he only managed to turn his head before it, with an expression of anger and pain frozen on his face, rolled along the ground.
Pulling out the dagger and grabbing the even more frightened girl by the healthy hand, she ran forward, deeper into the forest, where her former friends would not find her. In the morning, she found herself on the ground near a large tree, where they had stopped to rest; her head hurt badly from the blow, and Akane needed some time to get to her feet. The merchant's daughter did not lose her head; she took the first opportunity to escape, while ensuring her safety from pursuit.
- Well, now I am completely alone, - said the girl and quietly cried.
Later, during her aimless wanderings, she learned that the Kro Empire was looking for volunteers.

Name: Akane Hana
Nationality: Yoru
Religion: Fox
Characteristics: 30:0:0:5 - 0:0:0:80
Skills:
Two-Handed Weapon Proficiency
I Allows the use of two-handed weapons of rank I
II Allows the use of two-handed weapons of rank II
Katana Mastery: increases initiative when using "fast" two-handed weapons
Power Strike (activated skill): deals a blow with a power bonus, which requires 50% more action points than a normal blow

Martial Arts
I Increases the character's vitality by 30
Swift as Lightning: increases speed and initiative

Inventory:
Katana, light armor, money, a few sweet apples(mmm... this is very tasty!)
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12 years ago
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Name: Regis Winfield
Nationality: Sylvian
Religion: Elven Monotheism
Characteristics: 0:0:40:0|20:70:10:10
Skills:
Potion Making II
- Precise Mixing
- Potion of Cold
- Potion of Burning
- Elemental Potions
Education I
- Wisdom
Biography: Being an elf, intelligence, and money – these are three factors that can make Regis have a positive attitude towards new acquaintances. If the last one is explained by purely business interest and the desire to earn money by selling one of his potions to a client, then the other two reasons are more personal in nature. Due to his passion, Regis feels most comfortable communicating with people who share his interests or are engaged in other scientific fields, like his friend Victor. Although he is a dwarf, their common aspirations and goals brought them together, leading to business cooperation, which later turned into friendship. As for national issues, it was this that became the main reason why Regis took up potion making. Everyone knows that elves are physically weaker than humans, and some other races. This fact seemed to Regis as something like a flaw in the physiology of elves, an innate injustice, and therefore he wanted to find a way to correct it. Of course, you can resort to certain types of weapons or magic, but all this is too expensive and readily available, or requires certain skills and a large amount of time needed for training. After some time, he found what he was looking for. The answer lay in the science of potion making, with which it was possible to create not only healing concoctions or strong poisons, but also an elixir that increases the physical and magical abilities of the person drinking this potion. Therefore, Regis set out in search of an alchemist who could teach him this craft. Over time, he found such a mentor, and the young elf began to take his first steps towards achieving his goal. By the end of his apprenticeship, he knew most of the names of various ingredients, recipes for potions, and was able to independently prepare some of them. The result pleased him, and everything seemed fine, but Regis had a feeling that he could make something more effective and powerful, capable of turning an ordinary Sylvian into a mighty warrior or magician,endowing him with abilities that would surpass those of any human, orc, or mage.

Inventory:
Field kit for preparing potions
Necessary ingredients for potions
Book with the names of ingredients and recipes
Three potions of burning, cold, regeneration, one poison, one potion of water element.
Clothing and backpack (as on the artifact)
Special dagger
Money
Attachments 1
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12 years ago
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Elven potions helped Victor heal his wounds after unsuccessful
experiments and improve his concentration.
- Potion of Cold
- Potion of Burning
- Elemental Potions
.
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12 years ago
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The water potion increases concentration; you should at least read the effects. And Arec was going to take a healing potion, but then he changed his mind.

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