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III. Map setting options, additions, and rule differences for popular templates (SoD version).
Descriptions and text files for templates, as well as information on how the random map generator works, can be found in the topic Useful info: templates, maps, programs.
It is recommended to adhere to the general rules outlined in Section II, with individual differences for each template.
1. Template 2SM4d(3):
Map setting options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
2. XL+U size templates: 8mm6/8mm6а, 8xm12/8xm12a, 8xm8/8xm8а, 6LM10/6LM10a, Spider:
Map setting options: map size XL+U, players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%,
Chess timer – (21:00+08:00+01:15).
Roads – medium, fast.
Clarification:
Red-rush is allowed.
3. Template Jebus cross:
Map setting options: map size XL-U, players - 2, computers – 0; teams – 0; no water, strong monsters, difficulty 160 %,
Chess timer – (24:00+08:30+01:30).
Roads – fast.
Differences:
- In the Necropolis castle, you can choose Galtran as the starting hero.
- In the Conflux castle, any starting hero can be chosen.
Additional restarts:
- Mandatory restart if a player has no ГО at all between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Mandatory restart if a player has not a single passage from their starting zone to the center. Taken on the day this fact is discovered.
- Restarts at the request of a player
a) who lacks ГО in the passage through which the road leads to the central treasure zone;
b) b) who lacks a continuous road leading from the starting castle to the central treasure zone within the starting zone,
are taken on the day these facts are discovered. If subjective restarts remain, one day of subjective restarts is spent. If subjective restarts have run out, the player is entitled to request an additional restart.
Additional rules for transitions between zones:
- To exit your own zone into the central treasure zone (zone 5), as well as to pass from the central treasure zone into other zones, it is necessary to break through the corresponding ГО. Using bugged passages between the central treasure zone and a specific zone is prohibited until the ГО between these zones has been broken.
- If you have a Dimension Door, you can teleport to a cell of the guarded zone next to the ГО and attack immediately.
- Passing through bugged passages between two zones 1-4 is only allowed if the ГО between central zone 5 and both of these zones have been broken.
- Transition between zones using the Angel Wings artifact and the Fly and Town Portal spells is allowed:
a) between any of the zones 1-4 and central zone 5, if the ГО of any passage between the corresponding zones is broken;
b) between two zones 1-4, if the ГО between central zone 5 and both of these zones are broken;
4. Templates Panic and Balance:
Map setting options: size L-U, players - 2, computers - 0, teams – 0; no water, strong monsters, difficulty 130% (rook),
Chess timer – (16:00+06:30+01:00).
Roads – all.
Additionally:
- It is prohibited to enter treasure zones (10 on the Balance template, 6, 9, 12 on the Panic template) via bugged passages until the guards corresponding to the template scheme are broken.
- Use of Fly and Town Portal spells is prohibited.
- On the Panic template, heroes Solmir, Dimer, and Aislinn can use their signature spell against opponent heroes only if the player has built a 4th level Mage Guild in one of the cities or captured a city with a built GM4. Visiting this castle with a hero is not mandatory. If the condition is met, it does not matter whether castles with built GM levels are subsequently controlled.
- the corresponding spell was obtained by any of your heroes after visiting the Scholar;
5. Templates 2sm2с, Balance(200), skirmish at 200% difficulty:
Map setting options: players – 2; computers – 0; teams – 0; map size M; no water; medium monsters; difficulty 200%;
Chess timer – (08:00+04:00+01:00).
Roads – slow, medium.
Choice of castles and bonuses is random.
Additional restarts:
- Restart for generations with identical castles. Taken upon the request of at least one opponent immediately after map generation.
- Restart on the Balance template upon the request of a player who lacks a road to their home village.
- Restart upon the request of a player who has a stone or wood mine, and on the Balance template - if the home village is guarded by monsters of level 3 and above or archers of level 2.
Additional rules.
- After each subjective restart, players switch colors.
- It is prohibited to pass from one zone to another via bugged passages.
- Use of the External Market is prohibited.
- Use of Fly, Town Portal, Dimension Door spells, as well as the Angel Wings artifact, is prohibited.
- Heroes Solmir, Dimer, and Aislinn can use their signature spell against opponent heroes only in the following cases:
a) if the player has built a 4th level Mage Guild in one of the cities or captured a city with a built GM4. If your castles do not have the corresponding GM level, it is necessary to fully build GMs of all levels in any two castles that belong to you.
Visiting these castles with a hero is not mandatory. It does not matter whether castles with built GM levels are subsequently controlled.
v) if the corresponding spell was obtained by any of your heroes in Pandora's Box (even if this hero does not have sufficient wisdom skill to learn this spell);
g) if a Magic Book of the required element is found.
6. Template Nostalgia:
Map setting options: size XL+U, players - 2; computers - 6; teams – 0; no water, monsters - strong , difficulty 160%,
Chess timer – (21:00+08:00+01:15).
Roads – medium, fast.
Additionally:
- It is prohibited to pass by a shifted ГО. Passing by shifted guards of other passages between zones is allowed.
7. Template Mini-Nostalgia:
Map setting options: map size L+U; players – 2; computers – 6 (or 0 - in which case neutral castles will be used instead of computer players); teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (19:00+08:00+01:15).
Roads – all.
Choice of castles. Players choose their castles and colors by standard crossing out or trading. Then they choose castles for computer players - their immediate neighbors on the template: red chooses castles for brown, orange, and green, and blue - for light blue, pink, and purple. Castles for computer players are chosen by human players one by one from the list of remaining castles. The player who crossed out castles first starts choosing. All starting castles must be different. Before the start, the player creating the game assigns the chosen castles to the computer players.
Additionally:
It is prohibited to pass by a shifted ГО. Passing by shifted guards of other passages between zones is allowed.
8. Template Diamond:
Map setting options: map size L+U; players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (19:00+08:00+01:15).
Roads – medium, fast.
Choice of castles. Players choose their castles by standard crossing out or trading. After this, the player who chose (bought) the color crosses out one of the remaining seven castles, which will not participate in the game. The player creating the game assigns the other six castles to computer players in any sequence. All starting castles must be different.
9. Template Anarchy:
Map setting options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 200% or 160%;
Chess timer – (19:00+08:00+01:15).
Roads – all.
Castle choice can be done:
- either in the usual way - crossing out/trading for 160%,
- or randomly (full random) - random starting castle and hero for 200%. In this case, players switch colors after each subjective restart. The starting bonus can be chosen.
Restarts:
Restarts upon first encounter and strong block are cancelled.
Rules:
All rules are cancelled except the rules from Section V and the prohibition of using bugs (clause 2.12).
10. Mirror templates: h3dm1 and mt-diamond
Map setting options: map size L+U, players – 2; computers – 0; (6 - for mt_diamond) teams – 0; no water; strong monsters; difficulty 160%,
Chess timer – (21:00+08:00+01:15).
Roads – medium.
Additionally:
- Starting cities are always identical.
- Restart for slow and fast roads. Taken upon the request of at least one opponent immediately after map generation.
- Only one subjective restart per 1 day.
Additionally:
Passing by shifted guards between zones is prohibited for h3dm1, allowed for mt_diamond.
Descriptions and text files for templates, as well as information on how the random map generator works, can be found in the topic Useful info: templates, maps, programs.
It is recommended to adhere to the general rules outlined in Section II, with individual differences for each template.
1. Template 2SM4d(3):
Map setting options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
2. XL+U size templates: 8mm6/8mm6а, 8xm12/8xm12a, 8xm8/8xm8а, 6LM10/6LM10a, Spider:
Map setting options: map size XL+U, players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%,
Chess timer – (21:00+08:00+01:15).
Roads – medium, fast.
Clarification:
Red-rush is allowed.
3. Template Jebus cross:
Map setting options: map size XL-U, players - 2, computers – 0; teams – 0; no water, strong monsters, difficulty 160 %,
Chess timer – (24:00+08:30+01:30).
Roads – fast.
Differences:
- In the Necropolis castle, you can choose Galtran as the starting hero.
- In the Conflux castle, any starting hero can be chosen.
Additional restarts:
- Mandatory restart if a player has no ГО at all between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Mandatory restart if a player has not a single passage from their starting zone to the center. Taken on the day this fact is discovered.
- Restarts at the request of a player
a) who lacks ГО in the passage through which the road leads to the central treasure zone;
b) b) who lacks a continuous road leading from the starting castle to the central treasure zone within the starting zone,
are taken on the day these facts are discovered. If subjective restarts remain, one day of subjective restarts is spent. If subjective restarts have run out, the player is entitled to request an additional restart.
Additional rules for transitions between zones:
- To exit your own zone into the central treasure zone (zone 5), as well as to pass from the central treasure zone into other zones, it is necessary to break through the corresponding ГО. Using bugged passages between the central treasure zone and a specific zone is prohibited until the ГО between these zones has been broken.
- If you have a Dimension Door, you can teleport to a cell of the guarded zone next to the ГО and attack immediately.
- Passing through bugged passages between two zones 1-4 is only allowed if the ГО between central zone 5 and both of these zones have been broken.
- Transition between zones using the Angel Wings artifact and the Fly and Town Portal spells is allowed:
a) between any of the zones 1-4 and central zone 5, if the ГО of any passage between the corresponding zones is broken;
b) between two zones 1-4, if the ГО between central zone 5 and both of these zones are broken;
4. Templates Panic and Balance:
Map setting options: size L-U, players - 2, computers - 0, teams – 0; no water, strong monsters, difficulty 130% (rook),
Chess timer – (16:00+06:30+01:00).
Roads – all.
Additionally:
- It is prohibited to enter treasure zones (10 on the Balance template, 6, 9, 12 on the Panic template) via bugged passages until the guards corresponding to the template scheme are broken.
- Use of Fly and Town Portal spells is prohibited.
- On the Panic template, heroes Solmir, Dimer, and Aislinn can use their signature spell against opponent heroes only if the player has built a 4th level Mage Guild in one of the cities or captured a city with a built GM4. Visiting this castle with a hero is not mandatory. If the condition is met, it does not matter whether castles with built GM levels are subsequently controlled.
- the corresponding spell was obtained by any of your heroes after visiting the Scholar;
5. Templates 2sm2с, Balance(200), skirmish at 200% difficulty:
Map setting options: players – 2; computers – 0; teams – 0; map size M; no water; medium monsters; difficulty 200%;
Chess timer – (08:00+04:00+01:00).
Roads – slow, medium.
Choice of castles and bonuses is random.
Additional restarts:
- Restart for generations with identical castles. Taken upon the request of at least one opponent immediately after map generation.
- Restart on the Balance template upon the request of a player who lacks a road to their home village.
- Restart upon the request of a player who has a stone or wood mine, and on the Balance template - if the home village is guarded by monsters of level 3 and above or archers of level 2.
Additional rules.
- After each subjective restart, players switch colors.
- It is prohibited to pass from one zone to another via bugged passages.
- Use of the External Market is prohibited.
- Use of Fly, Town Portal, Dimension Door spells, as well as the Angel Wings artifact, is prohibited.
- Heroes Solmir, Dimer, and Aislinn can use their signature spell against opponent heroes only in the following cases:
a) if the player has built a 4th level Mage Guild in one of the cities or captured a city with a built GM4. If your castles do not have the corresponding GM level, it is necessary to fully build GMs of all levels in any two castles that belong to you.
Visiting these castles with a hero is not mandatory. It does not matter whether castles with built GM levels are subsequently controlled.
v) if the corresponding spell was obtained by any of your heroes in Pandora's Box (even if this hero does not have sufficient wisdom skill to learn this spell);
g) if a Magic Book of the required element is found.
6. Template Nostalgia:
Map setting options: size XL+U, players - 2; computers - 6; teams – 0; no water, monsters - strong , difficulty 160%,
Chess timer – (21:00+08:00+01:15).
Roads – medium, fast.
Additionally:
- It is prohibited to pass by a shifted ГО. Passing by shifted guards of other passages between zones is allowed.
7. Template Mini-Nostalgia:
Map setting options: map size L+U; players – 2; computers – 6 (or 0 - in which case neutral castles will be used instead of computer players); teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (19:00+08:00+01:15).
Roads – all.
Choice of castles. Players choose their castles and colors by standard crossing out or trading. Then they choose castles for computer players - their immediate neighbors on the template: red chooses castles for brown, orange, and green, and blue - for light blue, pink, and purple. Castles for computer players are chosen by human players one by one from the list of remaining castles. The player who crossed out castles first starts choosing. All starting castles must be different. Before the start, the player creating the game assigns the chosen castles to the computer players.
Additionally:
It is prohibited to pass by a shifted ГО. Passing by shifted guards of other passages between zones is allowed.
8. Template Diamond:
Map setting options: map size L+U; players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (19:00+08:00+01:15).
Roads – medium, fast.
Choice of castles. Players choose their castles by standard crossing out or trading. After this, the player who chose (bought) the color crosses out one of the remaining seven castles, which will not participate in the game. The player creating the game assigns the other six castles to computer players in any sequence. All starting castles must be different.
9. Template Anarchy:
Map setting options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 200% or 160%;
Chess timer – (19:00+08:00+01:15).
Roads – all.
Castle choice can be done:
- either in the usual way - crossing out/trading for 160%,
- or randomly (full random) - random starting castle and hero for 200%. In this case, players switch colors after each subjective restart. The starting bonus can be chosen.
Restarts:
Restarts upon first encounter and strong block are cancelled.
Rules:
All rules are cancelled except the rules from Section V and the prohibition of using bugs (clause 2.12).
10. Mirror templates: h3dm1 and mt-diamond
Map setting options: map size L+U, players – 2; computers – 0; (6 - for mt_diamond) teams – 0; no water; strong monsters; difficulty 160%,
Chess timer – (21:00+08:00+01:15).
Roads – medium.
Additionally:
- Starting cities are always identical.
- Restart for slow and fast roads. Taken upon the request of at least one opponent immediately after map generation.
- Only one subjective restart per 1 day.
Additionally:
Passing by shifted guards between zones is prohibited for h3dm1, allowed for mt_diamond.