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V. Unusual and controversial situations. Judging.
Fair Play
The most important rule: players must play fairly and respect each other.
- It is forbidden to use cheat codes, unauthorized programs, and bugs that arise from the use of additional programs and files during the game.
- No one, except the judge/tournament organizer or a member of the Arbitration Committee, is allowed to open unfinished game saves, and only in the event of a controversial situation in the game. If, at the moment a controversial situation arises that requires opening the saves, there is no connection with the judge/organizer/Arbitration Committee, the game must be interrupted and saved by both participants until they can contact the judges.
- It is forbidden to view the hero's skill tree using software (this is equivalent to maphacking).
- It is forbidden to open the map in the editor while the game is in progress.
The game is considered finished when one player has completely destroyed the other, or one of them has surrendered, which must be confirmed via ICQ. Only after this is it allowed to open the saves and view the map in the editor.
Players who agreed to play are responsible for all actions that occur on their computers during the game and/or are related to the unfinished game.
When playing with password-protected saves, players must:
- immediately after the game, provide their password to their opponent(s);
- provide the password for the unfinished game upon request from the tournament organizer/judge/Arbitration Committee in the event of a controversial situation.
Miscellaneous
If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: the attacker has 100 dwarves left during the battle, and the defending hero has 1 fly. And the 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or pay a bribe). If someone is wearing "War Chains," they must load the last save, repeat all moves exactly as they were made before this battle, and disband the troops that were killed during this battle. Then, the player(s) wearing the chains must remove them, the attacker must attack, and then retreat/pay a bribe.
If a disconnect occurs during the game, the player who was taking their turn at that moment must finish their turn and save the game. Then, the game is loaded from this save and continued. Alternatively, the autosave of the player who was inactive at that moment is loaded. If the connection is interrupted during a battle, after loading, all moves of the battle are repeated as closely as possible to those that were made before the disconnect.
Fair Play
The most important rule: players must play fairly and respect each other.
- It is forbidden to use cheat codes, unauthorized programs, and bugs that arise from the use of additional programs and files during the game.
- No one, except the judge/tournament organizer or a member of the Arbitration Committee, is allowed to open unfinished game saves, and only in the event of a controversial situation in the game. If, at the moment a controversial situation arises that requires opening the saves, there is no connection with the judge/organizer/Arbitration Committee, the game must be interrupted and saved by both participants until they can contact the judges.
- It is forbidden to view the hero's skill tree using software (this is equivalent to maphacking).
- It is forbidden to open the map in the editor while the game is in progress.
The game is considered finished when one player has completely destroyed the other, or one of them has surrendered, which must be confirmed via ICQ. Only after this is it allowed to open the saves and view the map in the editor.
Players who agreed to play are responsible for all actions that occur on their computers during the game and/or are related to the unfinished game.
When playing with password-protected saves, players must:
- immediately after the game, provide their password to their opponent(s);
- provide the password for the unfinished game upon request from the tournament organizer/judge/Arbitration Committee in the event of a controversial situation.
Miscellaneous
If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: the attacker has 100 dwarves left during the battle, and the defending hero has 1 fly. And the 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or pay a bribe). If someone is wearing "War Chains," they must load the last save, repeat all moves exactly as they were made before this battle, and disband the troops that were killed during this battle. Then, the player(s) wearing the chains must remove them, the attacker must attack, and then retreat/pay a bribe.
If a disconnect occurs during the game, the player who was taking their turn at that moment must finish their turn and save the game. Then, the game is loaded from this save and continued. Alternatively, the autosave of the player who was inactive at that moment is loaded. If the connection is interrupted during a battle, after loading, all moves of the battle are repeated as closely as possible to those that were made before the disconnect.