Auto-translated
Which faction, for example? Multiplayer or single-player?
There's a super-cool map in Heroes 4 called "Legacy of Zanphas"... it would be great to see it implemented:rolleyes:
Best regards, Psatkha
New here? I'm Roha — want a quick tour?
Which faction, for example? Multiplayer or single-player?
There's a super-cool map in Heroes 4 called "Legacy of Zanphas"... it would be great to see it implemented:rolleyes:
Best regards, Psatkha
I voted for the second option, although I also wanted to highlight the last one.
In my opinion, I haven't played your maps except for "Two Sisters" and "Lord of the Rings"; those were the ones I liked the most.
As for suggestions, finish them and then take a break. And then create a global mod (I'm quietly working on it for myself), which will recreate Heroes 3 on the engine of Heroes 5.
Creating maps is a creative process. And in this process, your inner voice is the main advisor. It would look quite unusual if a renowned artist asked, "What should I draw?" If it comes to the question "what should I do?" being asked to an external audience, then that means there's a crisis. Mathematical statistics won't provide a recipe for how to best get out of it. If that's the case, you can take a time-out in map-making. Distract yourself, read, listen to yourself. There will definitely come a time when "And thoughts in the head stir with courage,/And light rhymes rush to meet them,/And fingers reach for the pen, the pen for the paper." At that time, the question being asked now will be resolved without external advice.
Generally speaking, campaigns are great.
But there's a problem with the transfer... in all the amateur campaigns I've seen, the campaign itself is implemented through a set of maps, in each of which the player starts from scratch. Is there a way to work around this?
But there's a problem with the transfer... in all the amateur campaigns I've seen, the campaign itself is implemented through a set of maps, in each of which the player starts from scratch.
Personally, I prefer maps like Ice and Flame.
Campaigns are interesting, but in my humble opinion, they should be implemented better through small or medium-sized maps. Large or very large maps should be reserved for the last and second-to-last missions. Overloading them with quests, in my opinion, is also not a good idea – it's more suitable for separate scenarios. 3-10 quests per map are more than enough, in my opinion.
But there's a problem with carrying over progress... in all the amateur campaigns I've seen, the campaign itself is implemented through a series of maps, in each of which the player starts from scratch. Is there a way to bypass this? A partial solution is to start with a Sphinx or arenas (libraries). As mentioned above, spells could be a possible solution – perhaps a rune that, when stepped on, erases certain spells...
I would also like to see some of the Heroes 3 campaigns reworked for Heroes 5, for example, campaigns like Eternal Love.
Among the factions, I find Demons interesting. I like the Knights. Necromancers are also enjoyable, but they are difficult to balance depending on what the player will raise and the transformations of creatures.
I don't like Mages – the battles are tedious. I also don't particularly like Dwarves.
The Tower is neutral.
Lizards and Elves – it depends on the map... sometimes I like them, sometimes I don't.