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What’s the best course of action?
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In reply to MasteR
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Juss456
Which faction, for example? Multiplayer or single-player?

There's a super-cool map in Heroes 4 called "Legacy of Zanphas"... it would be great to see it implemented:rolleyes:

Best regards, Psatkha
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psatkha
There's a super-cool map in Heroes 4 called "Legacy of Zanphas"... it would be great to see it implemented:rolleyes:

Best regards, Psatkha

Unfortunately, I haven't played the fourth installment of Heroes. What makes this map special?
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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I voted for the second option, although I also wanted to highlight the last one. In my opinion, I haven't played your maps except for "Two Sisters" and "Lord of the Rings"; those were the ones I liked the most. As for suggestions, finish them and then take a break. And then create a global mod (I'm quietly working on it for myself), which will recreate Heroes 3 on the engine of Heroes 5.
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Eleondor
I voted for the second option, although I also wanted to highlight the last one.
In my opinion, I haven't played your maps except for "Two Sisters" and "Lord of the Rings"; those were the ones I liked the most.
As for suggestions, finish them and then take a break. And then create a global mod (I'm quietly working on it for myself), which will recreate Heroes 3 on the engine of Heroes 5.
"Two Sisters" - a map by Heroist.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to 13га
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13th
Creating maps is a creative process. And in this process, your inner voice is the main advisor. It would look quite unusual if a renowned artist asked, "What should I draw?" If it comes to the question "what should I do?" being asked to an external audience, then that means there's a crisis. Mathematical statistics won't provide a recipe for how to best get out of it. If that's the case, you can take a time-out in map-making. Distract yourself, read, listen to yourself. There will definitely come a time when "And thoughts in the head stir with courage,/And light rhymes rush to meet them,/And fingers reach for the pen, the pen for the paper." At that time, the question being asked now will be resolved without external advice.

The question is slightly different. There are many ideas, but there is almost no time. So, if I'm going to do something, it should be just one thing. That's why I want to find out if people would like to get a full campaign of 5 maps with a continuation, like the original campaigns in Heroes, a continuation of the story I proposed, something new with its own unique plot, or if I should just not bother and create something for myself and my friends.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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Generally speaking, campaigns are great. And, in my humble opinion, it's not worth trying to emulate the developers of Heroes of Might and Magic V: our mapmakers have long surpassed them. And you are one of them... We need to focus on competition among ourselves, and then there will be a new surge of activity.
 

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Personally, I prefer maps in the style of Ice and Flame. Campaigns are interesting, but in my humble opinion, they should be implemented better through small or medium-sized maps. Large or very large maps should be reserved for the last and penultimate missions. Overloading them with quests, in my opinion, is also not a good idea – this is more suitable for separate scenarios. 3-10 quests per map are more than enough, in my opinion. But there is a problem with transferring progress... in all the amateur campaigns I've seen, the campaign itself is implemented through a set of maps, in each of which the player starts from scratch. Is there a way to bypass this? A partial solution is to start with a Sphinx or arenas (libraries). It was mentioned above about spells – a possible solution is some kind of rune that, when stepped on, erases certain spells... I would also be glad to see some of the Heroes 3 campaigns reworked for Heroes 5, for example, campaigns like Eternal Love. Of the factions, demons are interesting. I like the knights. The undead are also enjoyable, but they are difficult to balance depending on what the player will raise and how the creatures will transform. I don't like the mages – the battles are tedious. I also don't particularly like the dwarves. The Tower are neutral to me. The barbarians and elves – it depends on the map... sometimes I like them, sometimes I don't.
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But there's a problem with the transfer... in all the amateur campaigns I've seen, the campaign itself is implemented through a set of maps, in each of which the player starts from scratch. Is there a way to work around this?
These are editor errors, which, in reality, are not that frequent, and the heroes are transferred from mission to mission without losing experience.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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But there's a problem with the transfer... in all the amateur campaigns I've seen, the campaign itself is implemented through a set of maps, in each of which the player starts from scratch.
You must have played some poorly designed campaigns. I know of three or four where everything transfers perfectly, but I don't know of any others.
 

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In reply to Rexsar
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Rexsar
Personally, I prefer maps like Ice and Flame.

Campaigns are interesting, but in my humble opinion, they should be implemented better through small or medium-sized maps. Large or very large maps should be reserved for the last and second-to-last missions. Overloading them with quests, in my opinion, is also not a good idea – it's more suitable for separate scenarios. 3-10 quests per map are more than enough, in my opinion.
But there's a problem with carrying over progress... in all the amateur campaigns I've seen, the campaign itself is implemented through a series of maps, in each of which the player starts from scratch. Is there a way to bypass this? A partial solution is to start with a Sphinx or arenas (libraries). As mentioned above, spells could be a possible solution – perhaps a rune that, when stepped on, erases certain spells...
I would also like to see some of the Heroes 3 campaigns reworked for Heroes 5, for example, campaigns like Eternal Love.

Among the factions, I find Demons interesting. I like the Knights. Necromancers are also enjoyable, but they are difficult to balance depending on what the player will raise and the transformations of creatures.
I don't like Mages – the battles are tedious. I also don't particularly like Dwarves.
The Tower is neutral.
Lizards and Elves – it depends on the map... sometimes I like them, sometimes I don't.

All my maps are different from each other. In essence, the only map with many quests is The Outcast's Path. And it's my favorite because I love RPGs
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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noted the last one... although I haven't played the rest...
I practice creating atmospheric maps and campaigns myself...
a good and interesting campaign... everyone needs it...
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*in the creation of... a campaign for Inferno

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