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#2830
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Well, I can't say there's nothing to offer. In the first seven rounds, he absolutely crushed me; I spent all my resources just trying to defend myself.
А, вот почему.

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In reply to Драккошка
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#2831
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In the late game, you usually don't play with swords.
I played before the update. After mid-range got boring. Basically, I call this deck "control" - all sorts of Monicas, Fangblades, Frontguard Generals, Odins, Cyclone Blades, and a complete rejection of early drops in favor of healing - Unics and Angels. And wolves with Blitz Lances for advantageous trades. After the update, I tried playing something like this, but it was with mixed success.

Added 4 minutes later
So, I also got frustrated and poured the rest of my dust into Shadow (did I waste my time buying Mordekai's skin?), to assemble something resembling a mid-range deck. It feels like something on the level of Dashenka before the piercing rune nerf; it carries hard, even though I don't even have the third Cerberus and not a single Ihtar (in the late game, I only have one immortal Tain). But there are problems with Havens, of course. Especially with this new trend of playing Forbidden Ritual.
I'm too f*cking old
To sell my soul
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#2832
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That's why people play, otherwise the aggro would be completely insane.
Ah, I wish I could have at least one Cerberus; it's one of my favorite creatures from the Dungeon faction (along with the Fly Lord), but I've only had the chance to use it in Tier 2...
А, вот почему.

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#2833
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Here's the deck I'm using: link
I haven't played it much, though. My impressions: Centaurs and Lancers work well; the former benefit greatly from the commanders, the latter are good for defense. The unique unit is basically like a Lancer, so I've been using a bit of both. Lumino Knight is decent when combined with Lumino Mage. The control spell for 2 mana is a must-have; Vampires with Mouse Guard are still viable. Healing Angel – I added it as an experiment, but I might remove it later. Troopers are okay, as usual, but not exceptional in this deck. Assassins haven't been very useful so far. White Paladin is essential; ideally, I'd include more, but I need to craft them. Thief – I haven't figured out how to use him effectively. Standard – decent. Uriel is needed. Amelia – I haven't tried her out. Govein – I've already commented on him, but he can be a substitute for Geno. Execute – in a control deck, I found it more useful than Dance; there are many dangerous amulets around. Aurelia, Albert – no comment. I've commented on the Cannon; it could be better, but it provides some synergy. Otherwise, the commanders wouldn't have any advantages... Lumino Mage – pleasantly surprised me; it's almost a win condition. And no Olivias are needed. Rogers – a bit unpredictable, but the good stats for 6 mana are important, and in a not-so-hopeless, but precarious situation, he can be quite helpful. Frontguard – essential. Charlotte – worked out very well. Sasha clears the board very effectively. Leonid is bad because there are already too many amulets, but he's good in every other way. I once had four amulets on the board (one from Leonid) and only one space left to play a follower, but I had Charlotte, who, with a +4/+4 buff, went berserk and killed everyone on her own. They then barely managed to get rid of Charlotte, but the first Trooper played in the freed-up space finished the job...
Something like that.
 

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#2834
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Why don't you want a Fangblade too? He's an officer, of course, but I think it's a very unpleasant card. As I heard somewhere, there's a good saying about it: "even when you're trading, you still punch them in the face."
And, perhaps, you could add more Unics and Healing Angels if you're going for a control strategy. Or, on the contrary, throw them out and just sit behind Wardogs. I myself used Executioner, but I don't think there are that many amulets to worry about too much; everyone thought Rolandosword and Lunaclaw would be top-tier, but they didn't really take off, and I sometimes desperately needed those 2 points of damage to the face from DoD. You can try including both. I doubt the usefulness of Luminous Knight; when summoned by a mage, he's much more useful, but on his own, as a 2-drop, he's not that great; he gets taken out by May, Sniper, Missile, or anything else, unless you get a weapon proc in the late game. I also have a lot of doubts about the usefulness of Roger; as a 6-drop, Alvida is better; he's slightly worse in stats, but maybe his effect is more consistent. I would gladly use Charlotte myself, although she's too expensive in mana for my aggro deck, and I don't see a reason to craft her specifically. You can also try Geno; he's a commander, and his rush can easily save the day, and Knights on Enhance, so there's someone to buff. Although, I don't know, maybe he conflicts with Govein, but he only rushes when enhanced. You can add more Thieves, and you can even try picking Mentor, because Swords have very poor hand management, and there's a risk of sitting and praying for a top-deck.
In general, if you don't mind spending dust and your principles allow it, I highly recommend trying to find a place for Alvida and Fangblade; the rest is up to you. Although I'm not the ultimate authority, but I usually do well with Swords, so maybe it can help.
А, вот почему.

🏹🎪+⛓️♿=💕
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#2835
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Why don't you want a Fangblade too? He's an officer, of course, but I think he's a very strong card. As I heard somewhere, there's a good saying about him: "even when you're trading, you still punch in the face."
Yes, he's pretty cool, but I have enough expensive cards among the commanders. Besides, all sorts of Leons shoot from a cannon with a range of 9. If I add Fangblade, it would only be at the expense of cheaper units like angels and thieves, but I doubt that wouldn't critically affect early survivability. Unless I only add one...
And, probably, you can add more Unicorns and Healing Angels if you're going for a control strategy. Or, on the contrary, throw them out and just sit behind a Ward.
Why is that better than the current combination? I'm unlikely to survive the early rounds with just healing, there are limited options for Swords in this regard, and Wards aren't a panacea either... It's actually good to put a Ward and a Unicorn on the field at the same time and watch the opponent try to get rid of the latter as quickly as possible with uncertain success.
Rolandosword
Roland is a great card in the arena, but I can't imagine him in ranked. Rarely anyone deals a lot of damage, and if they do, it means you've been doing something wrong for a long time and lost control of the field. Unless it's against some De-shifts, it might work...
Lunablood will be top-tier, but they haven't really caught on.
Lunablood is actually very strong, at least at my rank, they compete with Serpents.
I doubt the usefulness of Luminous Knight, he's much more useful when summoned by a Mage, and he's not great as a 2-cost unit on his own, he dies from Mei or a Sniper or a Missile or anything, unless he gets a Cannon upgrade in the late game.
First, the Cannon, yes. Second, the Knight works well with a Mage because when you have a Mage on the field, you can never have too many Knights – constantly evolve them and reap the rewards. And he's the only 2-cost commander who can do something in a non-officer deck.
I also have a lot of doubts about the usefulness of Roger, as a 6-cost unit, Alvida is better, he has slightly worse stats, but at least his effect is consistent.
3 damage to the face for 6 is, of course, "super value," considering that I questioned the usefulness of newbies who deal 2 for 3. And as a Ward at that stage, Alvida is also not great.
You can also try Geno, he's a commander, and his rush can easily save the day, and add Knights for enhancement, so there's someone to buff.
No, Geno is an officer. Otherwise, I would have added him anyway; he would be no worse than Gawain. Okay, I'll think about what can be done here. Thank you for the comments.
 

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#2836
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These are two followers, and dealing with them is much more difficult than dealing with just one. And dealing 3 damage to them for 6 mana is a good deal; Imp Lancer confirms this. As far as I know, 95% of Mech decks run Alvida. Maybe there are better options in your specific build, but this card is top-tier.
А, вот почему.

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In reply to Ment
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#2837
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Assassins – haven’t found a use for them yet.
I didn’t used to like this card, but it looks pretty good in this kind of deck. There’s almost always a commander available, and it turns out to be an inexpensive removal. Plus, they get the Storm ability, so sometimes they can provide that missing point of damage to reach flying.
White Paladin – definitely worth using, ideally I’d include more of them, but I need to craft them.
I used to play it, then removed it because of various AoE effects. Although it’s good against aggro. Although the Shadow doesn’t mind too much if there’s a Catacomb.
Amelia – haven’t really tried her out.
One of my favorite cards. In slow matchups, it allows me to draw fewer cards, and in fast matchups, it provides some kind of punishment for over-spamming the board. It’s something like Floralka, but that one is more for applying pressure, while this one is for defense. And unlike Floralka, it’s not a bad thing to play on turn 4 if you go first. I completely agree about the Mage, it’s an excellent card. But I still haven’t figured out how good Roger is; I usually play him just to fire the cannon, and his abilities aren’t particularly useful. Both he and Alvida are interesting in their own way, so I’ve put both of them in the deck. I also wanted to try Charlotte, and I’ve stopped playing Alex for a long time, although I used to play him.
In Arena, this Roland card is great, but I can’t imagine using it in Ranked. Rarely does anyone deal a lot of damage, and if they do, it means you’ve been doing something wrong for a long time and have lost control of the board. Unless it’s against something like De-Shifts, it might be useful...
Aegis Priests. Well, and yes, it’s good against Shifts. Although I was once crushed despite having this amulet, wards, and full health: triple Destroyer - Shift - Shift - Shift - goodbye. Dragons also deal a lot of damage, but they can easily remove the amulet from the board.
I'm too f*cking old
To sell my soul
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#2838
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I used to play her, but then I stopped because of all the AoE effects. Although she's good against aggressive strategies. And even if she doesn't have a Dungeon, she's not too bothered.
In her case, she's also a decent ward, and even without evolving, she's quite effective in that regard. And not everyone has mass spells; I often encounter situations where you're taken down one by one with cheap spells or combos.
 

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#2839
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Alvida is the best sword spell. Sometimes, Roland was hilariously "punished" by debuffing Bahamut's attack with the amulet effect. And once, they upgraded it and traded -4 with the dragon - just like that, probably lol. That's when I found out that creeps also take 4 damage, and suddenly realized that Roland's HP wasn't a problem for it.
My sword, my trusted ally, unphased by my aspect.
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#2840
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How to get three wins on Sylvan and four on Rune? Go to the TotG arena twice and easily get 4-1, excluding the usual raid boss. The new pack rotation is surprisingly fun to play with these once-terrible classes, and it helps that the old, overpowered cards from other factions have been heavily nerfed. And even here, there's a super-abuse strategy with the Dungeon, hehe.
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My sword, my trusted ally, unphased by my aspect.
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#2841
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Tarzan, what a disappointment, I crafted you in three copies, and now you keep dropping in packs! I wish they had added an animated version, honestly. Like that Bloodcraft one.
By the way, a sad story: the strength test doesn't save you from a silver bolt to the face. Oops. Too bad my opponent didn't know that. Nor did he know that I had a bolt in my hand, but that's another story.
А, вот почему.

🏹🎪+⛓️♿=💕
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#2842
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Now I understand what counters Lokken was talking about. May killed the first frog, Warlock killed the second, evolved one, but they couldn't get him the third one, so he just flooded the entire field with amulets. Poor guy.
А, вот почему.

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#2843
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Aegis, they said. An unkillable, unstoppable thing, they claimed. If it's on the board, you're dead, they wailed. How great it is to play with OTK combos, m-m-m.
There was also a nice moment in this battle. I placed a Cloak, intentionally evolved it, and traded it for some weak creature with 2 attack, resulting in the Cloak having 4 HP left, which can't be banished by a Priest or Scripture, and few people chase Acolytes these days. And then I calmly killed the Cloak with the help of the Aegis, which is exactly what I wanted.
At the beginning of the round, the opponent had 19 HP, but in total, I dealt 22 damage, so it was still an OTK.
А, вот почему.

🏹🎪+⛓️♿=💕
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#2844
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I posted a Cloak, intentionally evolved it, and traded it for some weak creature with 2 attack. As a result, the Cloak had 4 HP left, which is not affected by the Priest's ability or Scripture, and now few people target the Acolyte.
I was very happy to discover the same exploit on the Uroboros. In reality, in the current meta, only the Roven bans it.
My sword, my trusted ally, unphased by my aspect.