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I didn’t used to like this card, but it looks pretty good in this kind of deck. There’s almost always a commander available, and it turns out to be an inexpensive removal. Plus, they get the Storm ability, so sometimes they can provide that missing point of damage to reach flying.
White Paladin – definitely worth using, ideally I’d include more of them, but I need to craft them.
I used to play it, then removed it because of various AoE effects. Although it’s good against aggro. Although the Shadow doesn’t mind too much if there’s a Catacomb.
Amelia – haven’t really tried her out.
One of my favorite cards. In slow matchups, it allows me to draw fewer cards, and in fast matchups, it provides some kind of punishment for over-spamming the board. It’s something like Floralka, but that one is more for applying pressure, while this one is for defense. And unlike Floralka, it’s not a bad thing to play on turn 4 if you go first.
I completely agree about the Mage, it’s an excellent card. But I still haven’t figured out how good Roger is; I usually play him just to fire the cannon, and his abilities aren’t particularly useful. Both he and Alvida are interesting in their own way, so I’ve put both of them in the deck. I also wanted to try Charlotte, and I’ve stopped playing Alex for a long time, although I used to play him.
In Arena, this Roland card is great, but I can’t imagine using it in Ranked. Rarely does anyone deal a lot of damage, and if they do, it means you’ve been doing something wrong for a long time and have lost control of the board. Unless it’s against something like De-Shifts, it might be useful...
Aegis Priests. Well, and yes, it’s good against Shifts. Although I was once crushed despite having this amulet, wards, and full health: triple Destroyer - Shift - Shift - Shift - goodbye. Dragons also deal a lot of damage, but they can easily remove the amulet from the board.