And, perhaps, you could add more Unics and Healing Angels if you're going for a control strategy. Or, on the contrary, throw them out and just sit behind Wardogs. I myself used Executioner, but I don't think there are that many amulets to worry about too much; everyone thought Rolandosword and Lunaclaw would be top-tier, but they didn't really take off, and I sometimes desperately needed those 2 points of damage to the face from DoD. You can try including both. I doubt the usefulness of Luminous Knight; when summoned by a mage, he's much more useful, but on his own, as a 2-drop, he's not that great; he gets taken out by May, Sniper, Missile, or anything else, unless you get a weapon proc in the late game. I also have a lot of doubts about the usefulness of Roger; as a 6-drop, Alvida is better; he's slightly worse in stats, but maybe his effect is more consistent. I would gladly use Charlotte myself, although she's too expensive in mana for my aggro deck, and I don't see a reason to craft her specifically. You can also try Geno; he's a commander, and his rush can easily save the day, and Knights on Enhance, so there's someone to buff. Although, I don't know, maybe he conflicts with Govein, but he only rushes when enhanced. You can add more Thieves, and you can even try picking Mentor, because Swords have very poor hand management, and there's a risk of sitting and praying for a top-deck.
In general, if you don't mind spending dust and your principles allow it, I highly recommend trying to find a place for Alvida and Fangblade; the rest is up to you. Although I'm not the ultimate authority, but I usually do well with Swords, so maybe it can help.
🏹🎪+⛓️♿=💕