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#3580
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And also check out what's new.
– New card expansion: Wonderland Dreams
This expansion includes 104 new cards.
Captain Obvious comes to the rescue.
– New chapters to the main story
Play Chapters 9-11 for Rowen, Isabelle, and Urias.
YYYYYYYIIIIIIIIIIIIIIIIIIIIIIIIXHHHHHHHHHHHHHHHHHHHAAAAAAA.
– Solo player missions
These missions can only be completed by playing the main story or practice mode. Check them out on the Missions screen.
Good, for autists like me.
– Set leaders for individual decks
You can now set a leader for individual decks in the Edit Deck screen.
Excellent. It would be great if they added some worthy leaders as well, but at least this will provide an incentive to buy Fortochek and Vanechka.
– Options added to private match: create your opponent’s deck, Best of 3, and Best of 5
You can now spectate Take Two (create your opponent’s deck), Best of 3, and Best of 5 matches if your friend is the host of the match.
Uh-huh.
– Skip Battle feature added for chapters of the main story already cleared
Good, if you need to remember the lore and don't want to replay simple battles.
– Buy Items added to the Shop
You can now exchange your vials for items. To buy items, go to Customize in the Shop and select Buy Items.
Interesting.
– Changes to tutorial completion rewards
In addition to the other rewards, you will now get 10 Tempest of the Gods card pack tickets.
Cool, can I complete the tutorial again?
– Switch between different text and voice language options
What players used to do manually is now legal.
– Temporary vial bonus ends for liquefying Prince Catacomb, Lightning Blast, and Wind Reader Zell
After the May 22 update, liquefying Prince Catacomb, Lightning Blast, or Wind Reader Zell would result in bonus vials. After the June 28 update, obtained vials will be returned to their respective, original amounts.
Normal: From 200 vials back to 50 vials
Animated: From 200 vials back to 120 vials
I won't grind three animated blasts and two animated catacombs. And I'll leave Zell, however many I have, one or two. For memory.
– Change in card text
The text for the cards Vampiric Fortress and Enraged General have been tweaked for clarification. Their effects have not been changed.
Nice.
– Changes to card interaction/adjustment to card mechanics
When an Ice Blade Warfiend is buffed by Medusa’s Gaze, its ability (“Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, draw a card.”) will no longer activate.
Uh-huh.
– Changes to cards that appear in Take Two
In accordance with the release of Wonderland Dreams, cards that appear during Take Two deck building have been adjusted. Bronze and prize cards from every class (excluding Neutral) will appear in addition to all the cards from Darkness Evolved, Rise of Bahamut, Tempest of the Gods, and Wonderland Dreams. All other cards, including the bronze Havencraft card Manifestation of Faith, won’t appear. Take Two decks created before the June 28 update may include cards that will no longer appear during drafting.
Well, it's probably okay.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3581
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Many thanks for the loot.

Bronze: 28
Silver: 8
Gold: 3 (gemstone, the third one seems to be Sarissa and Musya-munya, yeah, I can’t read his name)
Legendary: 1 (dragoon)

Also, a full anime pack. It’s a pity that there’s so much trash.

А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Ment
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#3583
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I'm just blown away by these packs: 0 legendaries 0 gold cards 14 silver cards 26 bronze cards
I'm too f*cking old
To sell my soul
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#3584
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I was blown away by the amount of bronze in the packs.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3585
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I'm seriously bummed out by these packs:
0 legendaries
0 gold cards
14 silvers
26 bronzes
Wow, that's really unlucky... Those are truly terrible packs.
 

К А
Стикеры GBF в Telegram
In reply to Драккошка
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#3586
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In addition to all the cards from Darkness Evolved, Rise of Bahamut, Tempest of the Gods, and Wonderland Dreams, bronze and prize cards from every class (excluding Neutral) will appear. All other cards, including the bronze Havencraft card Manifestation of Faith, won’t appear.
Are prize cards the cards you get for completing the story mode? So, hello again to Flora, Kugel, the Wardrobe Keeper, and Dragon Warrior, it’s been a while, hasn’t it? And also, the bronze cards from the classic set (Make Sword Great Again)? Well, I don’t know, it’s cool that the arena is changing again, but it’s strange that they didn’t add neutrals, but instead partially removed them. What new cards will synergize with?
I'm too f*cking old
To sell my soul
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#3587
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0 2 10 28
My sword, my trusted ally, unphased by my aspect.
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#3588
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5 Bahamut packs: Legendaries - Gold - 2 (Gray and Ma'hes) Silver - 9 Bronze - 29

Added 1 minute ago
But after that, I got Tsuyabuki from a standard pack, albeit a common one.
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#3589
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0 1 15 24
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#3590
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I took all your luck, but these packs turned out to be so awful that I only had enough luck for one legendary and a bunch of animated garbage.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3591
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I'll try to predict what the new meta will look like. Forest: There will definitely be a neutral tempo-control deck with BB as a win condition – it will be either meta or at least an experiment. Classic tempo and OTK, I think, won't go anywhere. Perhaps storm-forest with driver abuse will emerge, but it's unlikely to become something significant. It's possible that clownbolt will also be hanging around on the fringes of the meta; it's unlikely to become meta itself, but it's unlikely to be a dead deck. Sword: There will be a lot of support for commander-craft, some for cannon-craft and cinder-craft, as well as a lot of goodies for mid-range neutral-craft. I think all of this will happen, but classic aggro and mid-range won't go anywhere either; maybe they will simply evolve into cinder and neutral, respectively. Although, maybe they won't. Rune: Neutral-Ginger will definitely be running around, as there are now some good cards for it. There should be an interesting valet deck with a powerful burst on turns 9-10, but this burst is already being countered, and I don't know if Rune has enough draws to consistently assemble it. Disith and Dashka will remain in their places; there's not much left to tweak in Disith, and Dashka will also hold on. Dirt might take off with the new Leva and a couple of tweaks, but it will most likely be burn-dirt; we won't be waiting for a resurgence of concede-dirt just yet. Dragon: Storm and storm-ramp will definitely try to experiment with Barmic, but I'm not entirely sure that it can rise above the level of a meme. Neutral-dragon, on the other hand, will be able to more consistently draw Barmic and dump its entire valet set onto the board. However, due to the randomness, it might not perform as well as we'd like. Storm-dragon will get a couple of new toys. Valet-dragon will really shine; it has a lot of good cards, and several valet archetypes might appear that will abuse Quixote, the Queen, the classic Saha-Lucic-Isri-Baha curve, and a bunch of other things. Shadow: Zys head can't be taken. Ectar, the pest, won't go anywhere, but there's a chance that it won't be as overpowered. Oil might weaken a bit, but for now, I don't see any serious problems for it, as well as any serious support. They will definitely try to create a neutral-valet-shadow deck with abuse of Dark Alice; however, its stability is questionable, but it can be tried to tutor with Ledger. Mint-craft won't rise above the level of memes. Blood: Tier 0, everything is broken, I miss Ectar and the catacombs, nerf Lightning Blast, CyGames nerf Blood please. Vengeance-blood is already so powerful that it doesn't need to be mentioned. Both aggro and control have received a lot of serious tools, from bronze absurdities to both legendaries. Kari might not see any play at all, but will likely become a tuning card in many builds in a quantity of one; Cthulhu, on the other hand, will be that win condition that concede-blood has been waiting for so long. OTK-blood will also likely develop, but this will be more a result of the class's popularity than of new toys. Heaven: Aegis will continue to be overpowered. Storm won't be left behind. A new archetype, neutral-beast-heaven, will appear, with abuse of the lion and the eagle. Perhaps this will be a meme-tier, but in my opinion, storm might evolve into it. Elana and Seraph will be hanging around somewhere; my favorite Guardian, Seitan, is a meme anyway.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3592
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The only thing that isn't entirely clear is how all of this will play out together. If blood becomes a tier 1 strategy, it might be countered by decks that can simultaneously withstand aggro pressure and push for face damage, roughly around rounds 5-7.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3593
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I took all your luck, but these packs turned out to be so bad that I only had enough luck for one legendary and a bunch of animated garbage.
Luck isn't needed when you have all the cards unlocked.
My sword, my trusted ally, unphased by my aspect.
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#3594
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And it's also funny that that 10/10 jerk for 3 power points, when facing a Dragon, looks like the perfect counter to Blood, if you go second. You place him on turn 3, and on turn 4, Blood throws out Belfigor, and you evolve him in response and send him right back. But in reality, this can happen at best once during the entire game. First, this jerk doesn't have many chances to appear in the early rounds of the game; second, Blood won't just stand there; he'll either kill, defend, heal, or do all of the above at once, because there are plenty of tools available. And third, he might not finish off the Vampire, but instead help him enter Vengeance and make things even worse.
А, вот почему.

🏹🎪+⛓️♿=💕