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Posts from Ice and Fire

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MasteR
In reply to vadim_t
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#166
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vadim_t
I understand that, but the question is, what to do about it?

I don't know what to do about the game itself. Maybe just find a good version, download it, and reinstall the game.

But for you specifically, I've added a version of the map without the problematic function to the topic header (name - Ice and Fire (without TalkBox)). I hope you won't have any problems with it;)</
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#167
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MasteR
I don't know what to do about the game itself. Maybe just find a good version, download it, and reinstall the game.

But for you, I've added a version of the map without the problematic function to the topic header (name - Ice and Fire (without TalkBox)). I hope you won't have any problems with it;)
Thank you very much!
In reply to vadim_t
#168
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Thank you, this is a great map! I couldn't complete the first part at the hero level. Either Alastor would kill me faster, or he would come with an army of roughly equal strength, but his devilish strike dealt 1280 damage (compared to my 400) and would defeat me. After 3 attempts, I played on veteran difficulty. The first part was completed easily, it was very straightforward. But in the second part, I had a couple of unpleasant moments when Hangwul arrived with a three-fold advantage in troops (in addition, he had a ring of speed and swiftness). After dealing with him (with relatively small losses, only 1300 imps, 200 succubi, and about 500 hounds), it was very easy to defeat Wulfsten.
#169
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Is the level in the second campaign supposed to be unattainable?
In reply to Daedric
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#170
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Daedric
Is the level in the second storyline not supposed to increase?

I don't quite understand the question. After being transported to the surface, the hero's level doesn't increase?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#171
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I can’t get out. What should I do? I’ve killed all the demons.
In reply to Пукич
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#172
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Pukich
I can't get out. What should I do? I've killed all the demons.

What version of the map is it? At the beginning of the game, was there a message with a choice of game options: with conditions or with free conditions?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#173
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I'm playing as a hero, and it took me 3 months to complete the first mission, though it wasn't easy. Now I'm stuck on the second mission. Although I'm a bit discouraged by the lost experience and the strong enemies around, I'll keep thinking and, of course, reading. I've been playing this author's maps for a while now, and I'm still surprised. It feels like the author is strongly against completing his maps, not only on the hero difficulty but also on the veteran difficulty (it's almost like he hates players, just kidding, of course). At the same time, the author makes the maps so technically complex and narratively confusing that they can easily have their own cardinal directions, scripts can fail, resources can be missing, or there can be an excessive number of neutral creatures. Of course, this adds a certain level of excitement, but everything has its limits. At one point, the author directly encouraged using the console to complete his map, but not everyone knows how or wants to do that. In my opinion, the author forgets one important saying: "The best is the enemy of the good." Nevertheless, thank you to the author, and best of luck with your creative endeavors.
In reply to Antik
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#174
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Antik
I'm playing on Hero difficulty, and it took me 3 months to complete the first mission, but now I'm stuck on the second. Although I'm a bit discouraged by the lost experience and the strong enemies around, I'll keep thinking and, of course, reading. I've been playing this author's maps for a while now, and I'm still surprised. It feels like the author is strongly against completing his maps, not only on Hero difficulty but also on Veteran (it's almost like misanthropy, just kidding). At the same time, the author makes the maps so complex (technically) and confusing (in terms of plot) that they can easily have their own cardinal directions, scripts can fail, resources may be missing, or there can be extremely powerful neutral creatures. Of course, this adds a certain thrill, but everything has its limits. At some point, the author directly suggested using the console to complete his map, but not everyone knows how to or wants to do that. In my opinion, the author forgets one important saying: the best is the enemy of the good. Nevertheless, thank you to the author and best of luck with your creative endeavors.

))
Regarding difficulty, for me, the benchmark is a practically impossible completion of a map on Hero difficulty. If even one person completes it on Hero without cheats, it means the map is passable.

Regarding the console, many people got stuck on the "Path of the Outcast" mission, in which I couldn't fix one error in the script. Since the mission is very large, it wouldn't be good to have to replay it from the beginning because of such a minor issue. Therefore, I suggested a way to solve the problem using the console until a corrected version appears.

Unfortunately, recently there has been an issue with the TalkBox function. Either many people are stubbornly trying to play maps on version 3.0 instead of 3.1, or there is some map/mod that negatively affects the functionality of this function, or there is some broken repack on the internet where this functionality has been cut. In any case, the problem is not on my side, but in order for people to continue playing, I have to find ways to fix the error using the console
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to Antik
User Avatar
#175
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Antik
It feels like the author is strongly against players completing his maps, not just on the "Hero" difficulty, but even on "Veteran" (it's almost like misanthropy, but I'm just kidding). At the same time, the author makes the maps so complex (technically) and convoluted (in terms of plot).

Here, it's important to understand whether there were testers playing on "Hero" difficulty (including the author himself). If the map was completed on "Hero," then the difficulty is justified. If you don't like convoluted plots, there are many other simple maps where you don't have to strain yourself. And, most importantly, if a player can't complete the map on "Hero," what prevents them from playing on a lower difficulty (if "Veteran" is too difficult, then "Knight" or even "Recruit")? If the current player doesn't do this, but other players have completed the map on "Hero," then the author isn't to blame. "Hero" should be challenging, and "Veteran" should be difficult; otherwise, what's the point of them?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Antik
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#176
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Antik
It feels like the author is strongly against completing his maps not only on the "Hero" difficulty but also on "Veteran" (it's almost like misanthropy, but I'm just kidding, of course).
The map can be completed normally on "Hero" difficulty - I described the walkthrough above (page 10 of this thread).
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

#177
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You know, I was about to give up, but something kept me going, so I continued playing (as the hero). I'm approaching the 3rd Dwarf Castle. But still, I don't really understand how to defeat the AI hero with his 200 dragons (which are immune to fire magic). I read Rembo's rant on page 10, but it's not very clear (of course, not everyone can express their thoughts clearly). Moreover, his phrases like "placed neutral creatures" suggest that he's using the console. Anyway, I'll keep thinking about it. Still, "respect and kudos" to the author.
In reply to Antik
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#178
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Antik
You know, I was about to give up, but something kept me going, so I continued playing (with that hero). I'm approaching the 3rd Dwarf castle. But still, I don't really understand how to defeat the AI hero with his 200 dragons (which are immune to fire magic). I read Rembo's rant on page 10, but it's not very clear (of course, not everyone can express their thoughts clearly). Moreover, his phrases like "placed neutral creatures" suggest that he was using the console. Anyway, I'll think about it. Still, "respect and kudos" to the author.

Below, methods for fighting Hangwul were suggested. When I was playing, I remember distracting him and capturing the fourth Dwarf artifact. It's not far from the central castle. I completed the quest to find them and received the "Dominate" spell. Then I took refuge in the Dwarf castle and met the enemy there. I quickly destroyed the catapult and prevented the Tians from landing behind the castle walls. The enemy just stood near the walls while I attacked him with Devil's Lightning.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to Antik
User Avatar
#179
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Antik
I read the philippic by Rimbaud on page 10, but it's not very clear (of course, not everyone can express their thoughts clearly). Moreover, his phrases like "placed neutral creatures," ... suggest that he was using the console.

1. What exactly is unclear (apparently, not everyone can understand the meaning of what was written)? If you have specific questions about a particular situation, ask, and I will try to explain it in as much detail as possible. It's true that it's been over two years, and I've forgotten some of the details of the game, but maybe I can find the save files.
2. Regarding the phrase "placed neutral creatures...," such an interpretation only shows that before accusing someone of cheating, you need to read more carefully. It says not "PLACED" (created in the editor), but "LEFT" (took into account their presence and did not destroy them, although he could have. These neutral creatures were on the hero's planned route, and destroying them in the next turn using the "Path of War" skill would have lengthened the hero's path). The AI doesn't take this into account, just as it doesn't take into account the presence of other objects on the hero's path that lengthen the path. It clearly knows how many spaces your hero can move with a certain level of logistics and acts based on this knowledge.
3. Regarding destroying 200 dragons belonging to an enemy hero, there are many different ways to do this (I once had to destroy 300,000 black dragons, protected from all types of magic, in one battle, using only a couple of hundred furies and one minotaur. The replay of the battle was posted on the website). There are no universal recipes here. But in this game, I DIDN'T KILL THEM AT ALL; I simply gave them to Hanvol, who disappeared after capturing the last dwarf castle (I described this episode in great detail, so I won't repeat myself).
However, before that, I had to make him run around the map a lot, instead of trying to stay in the cities
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

#180
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A calf butted against an oak tree. In short, while running around and distracting with secondary heroes, Hangvul and Wolfsten (each with 200 dragons and a lot of other units), I captured the 3rd and 4th dwarven castles. And in the meantime, they took back my 2nd, and then my 1st castle. Now they are surrounding my main hero, and there is no chance of fighting back. Well, never mind, I understand that besides Rembo, no one has completed this map with a hero. I agree with Nikolai, I don't want to replay the author's maps because I lack the moral and physical strength. After all, the game should bring joy, right? But it seems the author has a different opinion? Hello to everyone.

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